Maximum AC- 16 / Minimum Starting Hit-Points- 6
You are a ghost returned from the dead. You were probably murdered, or your village was destroyed, or you were locked in a cell by a tyrannical ruler and you want revenge. You're a lot like a ghost fighter with some special features.
As soon as your character is made, you must roll or make up a group of villains for you to seek your revenge upon, between 1 and 6 characters, or just one leader with several high ranking officials below. The DM will decide if your choice is good enough. The villain cannot be something like a God or Emperor of a massive Empire but a single count or group of high ranking pirate captains would be a good choice.
Technically you are dead, but have a physical body. You can only be hurt with magic weapons, spells, or kung-fu. You can be turned like the undead, but are immune to death spells or negative energy. If your body is destroyed, you can make a saving throw +2 to return again, in which you will rise again. If you fail this roll, you are destroyed permanently. You are also permanently banished if a high level priest gets a “destroyed” result on their turn undead roll against you.
You are a spirit of revenge. Your entire new existence depends on killing the ones who wronged you. Everywhere you go related to your target or interacting with lesser minions of your target(s), there is a 1 in 6 chance you are recognized. Whenever you are recognized people are frozen for one round and you can make a surprise attack against them. If you ever kill your marks, you can now peacefully pass on into the afterlife and you must make a new character.
You gain +1 to hit at 3rd, 6th, 9th, and 10th level.
You gain +1 damage with all weapons at 2nd, 4th, and 8th level.
At 5th level, you gain the power to stick your hand inside someone's chest and squeeze their heart. You can do this to keep someone's heart beating right after they die (or if your attack would have killed them) and force them to keep talking, telling you 1 to 3 things about your marks or information. Any Sages who examine the body will conclude that they “died of fright, like they saw a ghost.”
At 7th level, you unlock the powers of ghostly intangibility and can now pass through solid walls, but this leaves you in a weakened state and can only be done through nonblessed stone. Lead and walls painted a specific shade of blue are also impassable for you.
At 10th level, you become a Wrathful Revenant and gain a compass like sense of direction towards you targets. You no longer have to track them, you just know where they are and what they are doing at all times and can make a beeline right for them.
Additionally, you can do your heart squeeze power on anything with 1 HD and kill it in a single turn, if you so wish. You can also rip their soul of their body and put it into a bottle for later questioning. The tiny spirit will appear as a version of that person to show them to your foes; or they can be carried around in a jar as a punishment; worse then being left to rest peacefully in the Earth.