|Art @Jaroslaw Marcinek|
- By chewing up a handful of grasses from your homeland, mixed with your own blood you create by biting your cheek, and chewing for a few minutes (at least one exploration turn), you can create a solid nugget of black bile. This black bile can be spit into the wound of a warrior and rubbed in to heal them, which works on both burns from fire as well as the wounds of swords and spears. You can also spit this nugget directly in the mouth of one of the Nice People (they must be captured and helpless for this) and when they struggle and swallow the nugget it will force them to answer one question you ask them truthfully. The grasses used in this spell can only be gathered and prepared correctly by a shaman, but are not especially rare or valuable. You can prepare about 5 uses of this spell each time you leave your homeland and you venture to the land of the Nice People.
- By scratching and clawing at your bare skin and giving yourself one wound, you can make any animals that hear your screams go into a berserk panic. Horses buck their riders, sacred komodos rush at the nearest mammal in a hungry craze, loyal dogs flee or bite their masters. You also gain permanent claws on your hands, long and twisted, a 'gift' from the gluttonous gods that have so marked you. You can use these claws as well as any weapon, thus you cannot truly be unarmed unless your hands are cut off from your body- if you have this power increase your combat value to One.
- By chanting prayers and waving your arms through an angry, feral dance you can whip up the winds. The winds howl overhead and can be directed by your motions; putting out fires, knocking away arrows, or breaking the morale of cowards. You can use this power whenever you wish, but only outdoors and only at night.
For example, a Pygmy will be put into dying after taking one wound. Ice Warriors and Cannibal Giants will enter dying after taking three wounds, and so on.