All Ray Guns found deal 1d6 damage for “blasting mode” and use universal energy cells. They can be refueled with magic, being heated by a fire, or struck by lightning in a fantasy world, but other then that recharging them will be very unlikely.
Some Ray Guns are two handed. These gain +2 to hit and +1 damage, but require two hands to use and are not as quick to take out from the holster and harder to use in a enclosed space, etc. Feel free to increase the die size of them by one if you think they should be more powerful and therefore increase the disintegration beam damage to d10 for a two-handed blaster instead of the d8.
Each firing mode of the guns and a short description of each are listed below. Each firing mode uses up some battery, extended use of a mode over an exploration turn should drain the battery by an extensive amount or completely.
Blasting- Fires an energy projectile, deals 1d6 or base weapon damage. Standard mode.
Heat- Soft wide-ray that slowly heats up whatever its pointed out. Melts ice, dries out fabrics, and solidifies mud. Can be focused to start fires, melt your way through a bulkhead, or boil water.
Stun- Intense blast of energy that shorts out the nervous system of most creatures for a moment. Good non-lethal option, but is less effective on larger creatures. Small creatures may have their heart stopped by it. Criminals in space prison get stunned so often they build up resistance.
Sound- Directional speaker- focused down a narrow path. Can play music, amplify your voice, or just be so shrill to hurt you or break glass.
Light- Flashlight, projector, can be made wide angle. Some get so strong they can shoot a beam that can be seem from space, useful for SOS signals. Maybe can shoot a flare.
Radio/Signal- Self explanatory. Useful for planetary communication, doesn't travel faster then the speed of light unless you hook it up to a Hyperwave reactor.
Plasma- Fires out super-heated gas like a flamethrower. Damage is variable on how much it could reasonably do to a target, short range but ignites many materials.
Hologram Projector- Produces 3d images at a distance, but will flicker and look pretty shitty. Real issue is what you can project, you'd have to program anything you'd want to project.
Levitron- Point this at something to make it levitate, be pulled towards or away from you. Has a clear weight limit and doesn't work as well against moving targets.
Transfer Beam- Firing this very weak beam lets it specifically seek out and recharge other power cores you point it at. You can use your gun like a battery pack for your other gear.
Detection- Uses a form of energy to detect objects, metal detector, amplifies incoming sound, sonar or radar pings, etc.
Wave- Builds up a powerful single blast of sound, wind, or pressure. The shockwave will break glass and knock back nearby creatures. Probably the best way to defend yourself underwater.
Disintegration- Fires a constant stream of energy that breaks objects down into tiny cubes of their most base elements. Pretty useful industrial applications, but against biological beings it can really fuck you up. Increase damage to d8, but its a battery sucker.
Scrambler- Direct hit disrupts technology. Stuns robots, causes cloaking devices and personal protective shields to stop working. Many unsecured doors can be forced to open by blasting them with this ability. Causes cybernetic implants to be useless hunks of metal for a short time.
 The St. Benard – One Handed
Modes- Blasting, Heat, Detection
Used by mountain rangers on snowy planets; can defend self as well as locate and rescue those caught in avalanches. The detection mode features a heartbeat amplifier with a wide angle, much more accurate then most other models.
 Bug Burster v99 – Two Handed
Modes- Blasting, Heavy Plasma
Specially designed blaster, has a wide nozzle for the plasma. Plasma deals increased damage and fires at a wider angle, as well as taking up even more battery power to operate. Used to totally destroy biological infestations.
 Executioner – One Handed
Modes- Stun, Modified Stun
This black-painted ray gun only has a stun setting to stop struggling prisoners who are assigned to execution. The second setting is fired directly at the head for 5 seconds, if the target is totally still and has a human-level of neurological activity, then their nervous system will be totally fried and permanently destroyed, causing death that can overcome even cybernetic or genetic modifications that allow for self-resuscitation or consciousness-cloning from active brain matter.
 Snack-Attack – One Handed
Modes- Heat, Stun, Projector
This gun was used in an interstellar market by a small business owner operating a small stand. The alien wasn't allowed to use a lethal self defense weapon, as most shoplifters were on the market's payroll. It's a general purpose tool, preprogrammed with several loud blaring advertisement holograms, heat modes for various food items, and the stun setting.
 Glass Monkey – One Handed
Modes- Heavy Blaster, Light, Scrambler
This is the name for a custom gun used by a high profile cyberpunk-city gangster and assassin. It has several tubes and custom lights. The blaster setting on this weapon is heavy and more powerful then most, dealing 1d8 damage and having enough kinetic force to break bones or punch through weak cover. The light feature as a small laser can also be turned on in tandem with the other modes as to act as a laser-sight, and the scrambler is used to reach rooftops and other escape routes.
 Crazy Dragon – Two Handed
Modes- Heat + Wave, Blaster, Transfer-Beam
This weapon is painted bright red. It has a combined heat + wave function, meaning whenever it charges a blast of pressure or force it also uses the heat setting along with it, creating a wave of vibrating particles that set things on fire in the same dispersal arc. It also has a standard Blaster mode and a Transfer-Beam to recharge other devices.
 Grim Harmonica – One Handed
Modes- Blaster, Modified Sound + Wave
Name of a gray, metallic blaster that often traded hands in prisons. The weapon can create thrumming beats that damage the tissues of creatures subjected to it night after night; used by prisoners through the walls to next-door cells specifically for the purpose of killing or injuring rival gangs or high profile targets. It can also create shrill noise that makes it impossible to speak over or hear intercom messages; useful for disrupting guards over a prison riot.
 Busted Lip – One Handed
Modes- Weak Blaster, Heavy Wave
Hot pink, tiny weapon that looks like it could fit on the end of a keychain. This weapon seemed to belong to a cyber prostitute. It has both a standard blaster option that only deals 1d4 damage due to the weapon's constrained size and energy usage, but has a powerful wave function that knocks back targets and can disarm small weapons from people's hands if aimed correctly.
 Gryax Corp. Multitool – One Handed
Modes- Heat, Light, Hologram, Levitron, Transfer Beam, Disintegration, Scrambler
Highly developed and useful multi-tool with a touchscreen display and a safety lock mechanism. The gun does not operate until the user speaks the passcode, in which case it is permanently unlocked for that user. Anyone carrying the gun around for 3d6 days eventually has it unlock for them with a beep after they make a strange noise like a stifled sneeze or slur their words after a night of drinking that just so happens to be the passcode in the alien language.
 PvT Blasting Tool – Two Handed
Modes- Advanced Blaster, Advanced Disintegration, Advanced Wave
This tool is used for a specialized crew of miners. All tools are advanced meaning that several values can be adjusted and are generally enhanced, treat as +1 for damage rolls using these modes. The advanced blaster cuts with angled bolts of energy, the advanced disintegration beam similarly cores out rock and soil samples as per the standard disintegration but with a more accurate and battery-conserving beam, and the advanced wave can be so gentle as to blow off dust or so hard as to crack stone sheets for mining. Of course, if applied to living things these tools become much more powerful.
 Ping-Boy – One Handed
Modes- Blaster, Advanced Detector
This gun was used in subterranean dwellings to catch oversized pests and runaway pets; the detector setting can detect movements by feeling tiny changes in air pressure.
 Innovation Prototype – One Handed
Modes- Advanced Scrambler
This technological marvel was supposed to be a powerful and useful tool to interface with technology, be an all-in-one tool for programming and communicating with machines, and be used to even control starships in motion in one handy tool. The result was a terrible never got off the ground prototype that jumbles up any technology used into it; randomly deleting and replacing vital data with instructions to make sweats in a replicator and so on. Coincidentally it actually works better then devices intentionally designed to scramble technology- its effects last for a minimum of 1 exploration turn or until a hard reboot is used.
 Trusty's Blaster – One Handed
Modes- Blaster, Projection, Modified Detection
“Trusty” is known for being a great trick shot, mostly because of this gun. It's projection and detection modules can be used to create 3d maps of areas; and the targeting computer in the gun greatly aides in shooting stationary targets, such as bottles put up along a fence. If you get a round to scan the targets up to 30 paces, and the targets don't move, you can shoot with a +4 to hit on the next round as the targeting computer aids. While not so good against living things, this can be used to chain together several difficult trick shots; like shooting out all the lights in an area so you can slip away in the dark.
 Black Hill's Backup – Two Handed
Modes- Modified Blaster, Sound
Has a highly accurate blaster which has a +1 to hit and doesn't cause as much burning on the entry point, making it easier to gather the pelt for hunters, as this weapon was designed for hunting aliens on natural and untamed worlds. The sound function also works, usually to act as a lure, and is preprogrammed with ten thousand very strange animal mating calls.
 Worker Droid-Arm – Two Handed
Modes- Heat, Advanced Levitron
This gun is literally the arm of a worker-droid turn off, and repurposed with a trigger to send a signal up the innate wiring to fire the mechanisms inherit in the robot's arms. It has a more powerful version of a levitron mode, letting it lift heavier objects. Additionally, its heat beam is used for welding but can also be used as a weapon if focused on a single target for a period of time. Beyond this it's pretty simple, but the robotic exoskeleton on the arm means its very durable and gets +1 to saves to avoid being broken or melted by other weapons.
 Remoee – One Handed
Modes- Radio/Signal, Advanced Transfer Beam
Cute pet name for the AI once installed on this thing. After many years running on emergency power, the AI had to delete almost all of its memories and personality files to keep active. It's a remote control that can interface with and activate most non encrypted technology. It's transfer beam has a larger range and even uses quantum entanglement; once connected to an object by transferring a beam of energy the Remoee can be moved and brought away and it can continue the transfer even through solid lead or rock by using hyperwave particles. This stops if the Remoee loses all its charge or switches targets.
 Family's Gone – One Handed
Modes- Disintegration, Plasma, Modified Wave
This weapon is so named for its rather bleak inscription, scratched on the side of the handle. The weapon has a powerful disintegration beam and plasma thrower, but has a special modified wave function. The wave function can be switched on to automatically activate when the trigger is released, meaning the weapon blasts forth all the plasma it had just fired in a puff of superheated gas or scatters all the pieces of whatever it has just disintegrated to the wind.
 Gap – Two Handed
Modes- Modified Blaster
This weapon can only fire once every other round, but gets a bonus +2 to hit. It's remarkable durable, and has paint scratched off one side, as though it laid on a sniper platform getting the paint peeled off by cosmic dust winds for many years.
 Macabre – One Handed
Modes- Stun, Levitron, Modified Transfer-Beam
This black-painted pistol has a little alien skull drawn on the sides; clearly not made or used by a human. It has mostly defensive functions, but with proper tuning with its control panel its energy beams and highly focused electrical shocks can make dead bodies perform certain actions. This is used by grave-keepers to help bend corpses into more convenient to carry and bury shapes, usually before rigor mortis sets in.
 Hard Dropper – One Handed
Modes- Blaster, Levitron, Timed Blaster
Has a small screen with a few thick and clunky buttons between. Beyond having a typical blaster and levitron setting, also has a unique blaster mode that fires faster then normal, but on a timer that allows just enough time to swap targets on the fly- you can shoot twice per round with this but cannot turn the gun off instantly, meaning you could accidentally shoot the wall or anything that jumps in front of you, friend or foe. Also, it has Tetris installed on its computer.
 Vanisher – Two Handed
Modes- Modified Disintegration, Sound
Creates a powerful energy beam that destroys matter- unlike other disintegration beams, this one leaves no dust or material cubes behind, simply dismissing the target into energy. The core constantly juggles its antimatter charge- by switching modes the gun can undampen the core and a loud shrill noise that can destroy glass or deafen creatures with sensitive hearing emits.
 Squint's Rifle – Two Handed
Modes- Modified Light, Advanced Light
This rifle is specifically designed to find and mark ranges, and then fire highly energized photons into the eyes of its targets. The weapon causes blindness, not death. At closer ranges and if hooked up to a computer, the onboard laser can perform some simply brain and nerve surgery, using the eyes of your opponents as gateways to burn its radiance into their nervous system.
 Gixess- Personal – One Handed
Modes- Light, Advanced Light
Given out to explorers and settlers on a dark planet, the lifeforms there evolved to be especially sensitive to light. This device is the “personal” edition, granting protection from the planet's most common pests, but not strong enough to deal with the strongest beings there. The light feature here can project many textures, colors, and flashes or strobes of light. The advanced light allows for enhanced brightness, or a fully animate projection that can be put on a surface.
 Plymoss Carbine – Two Handed
Modes- Blaster, Signal, Self-Destruct
This weapon is given to soldiers fighting for a powerful consortium in space. The weapon is well made and has a long battery charge; it is a reliable blaster and can both send and receive field reports or orders. It has a final special feature, the self-destruct feature that lets the gun expunge all its energy in a fiery blast that deals 1d10 damage and kills its holder. Plymoss conscripts low in the pecking order were told to self detonate to thin the enemy ranks. When they just detonated their guns and threw them like grenades instead, they were court martial'd for wasting military resources.
 Lion Child – One Handed
Modes- Blaster, Modified Heat
Designed to burn the fur off big game hunts, but not a primary weapon for hunting. Seems designed to be carried as a sidearm or by an assistant to finish off and prepare a wounded animal; heat mode useful to burn fur off a corpse.
 Crikaa-Core Repeater – One Handed
Modes- Blaster, Projection, Advanced Projector
This standard issue battle-pistol is given to soldiers at the core of an interstellar empire. It has a projection feature that lets it set up targets for soldiers to shoot at for target practice. These targets can even be programmed with smart AI and run tests and building-clearing exercises with fake hostages and gunmen in simple wireframe holograms with fake blasters of their own. Any use of the weapon this wide in scope will require several of the repeaters to be linked up. If the weapon is damaged or the core removed it can still function to create these simple training AI; projecting its light like a lamp instead of out the end of the barrel.
 Dog Box – Two Handed
Modes- Blaster, Modified Detector
The Dog Box is so named because of its heavy and bulky shape, and the grating at the front of the gun that can be slid open to let the gun “smell” scent particles in the air, which it can track. The gun tracks extremely well, letting you follow trace scents for hours on end; it is very hard to avoid once you get the trail.
 Paperback – One Handed
This gun is made of partially fibrous material and can be easily rolled up or stored in a flat or confined state. The flat, flexible battery with this unit is much shorter in lifespan then a proper hard and rigid battery, which would have to be smuggled in separately.
 Corvyern – One Handed
Modes- Sound Beam, Projector
This weapon fires a focused beam of sound, only those in the beam can hear it. The sound is a high pitched squeal mixed with a warning and command to surrender in several alien languages. Due to how focused and loud it is, the beam has a 1 in 6 chance to save or cause your head to explode the first time it strikes you, your specific cranial makeup contributed to the explosion. The weapon can also put up a bright white projection of a square, which makes shooting the gun's user difficult and provides a cover bonus of +2 AC.
 Magic Doo – Two Handed
Modes- Accurate Blaster, Levitron
This weapon obviously isn't magic, but has a sparkly effect after being fired, and has energy bolts that home in slightly on their targets. Additionally, it has a levitation device to push away enemies or pull in ammunition.
 Open Concept – One Handed
Modes- Blaster, Transfer-Beam
Pistol shaped design with bright yellow barrel. Very minimalist with a comfortable grip. Designed to be easily interfaced with other technologies, new blaster modes can be snapped on in seconds if you find the modules, requiring no crafting time or extra resources to set up the connectors.
 Ringtone – One Handed
Modes- Sound, Modified Sound, Modified Signal
This weapon fires invisible waves that interface with devices. Tends to cause phones and computers to send out their alarms or ringtones, hence the name. It can also produce sounds from a very large internal library, and can throw and distort them a far distance, but is limited to the sounds onboard the processor. There is a generic “river sound” and if anybody listens to it long enough they'll realize it's looping. This device can also be used in conjunction with a computer or data-pad to hack an electronic at range.
 Ripple-Effect – One Handed
Modes- Modified Wave + Blaster
This weapon fires a regular blaster shot as a wave of energy. The scintillating bolt deals damage to all in a cone, but has short effective range compared to any normal blaster.
 Path of the Builder – Two Handed
Modes- Levitron, Weaponized Levitron
Picks up and flings matter, including at enemies. Has several automated functions; pointing the gun on a tripod at a big enough pile of bricks and it will build a simple, prebuilt design of a house for you. The only problem is running out of battery before it gets done with the kitchen.
 Flying Ape – One Handed
Modes- Blaster, Stun, Modified Levitron
This weapon was designed in the shape of a boomerang (with an unfortunate banana-yellow paint job.) If thrown in the air, it uses the gravity modules and thrusters to fly wherever it was programmed to go. By default, it returns to the throwers hand in 20 minutes. This gun is often thrown and then the user can surrender or pretend to be unarmed only for it to swing back and return to them just when they need it.
 Azure Striker – Two Handed
Modes- Detector, Advanced Blaster
This weapon can scan for life forms and heat through walls, and the advanced blaster can fire energy bolts infused with gravitons, allowing them to punch through thin walls or flimsy cover to attack opponents. It's sleek design and fast fire rate hint that it was once used in special police forces as a tool for breaching urban locations.
 Glatherin – One Handed
Modes- Modified Heat, Heat, Blaster
The name of this weapon roughly translates to “witches who fly but never leave the ground”. Beyond normal blasting and heat ray modes, this weapon can also create heat in the potential energy of objects. The invisible beam may feel similar to a tickling or bugs-crawling-on-your-skin type if it hits you, but is not painful or obviously noticeable at first. After 1d6 turns, the area blasted by this energy beings to heat up, the molecules burning themselves up. Fully inoculated beings are consumed by this fire with no way to stop it, unless they can cool themselves down enough before the flames start to cook their skin and melt their organs. This weapon is highly prized by assassins but the battery is drained after one use of the modified heat setting AND it has a short range when using its special stealth mode.
 Khan Rifle – Two Handed
Modes- Blaster, Disintegration, Stun
This weapon is short like a carbine and can be easily loaded and fired while mounted. It is adorned with tribal ornaments; a primitive culture with an advanced weapon. It has a weight pulley within the short stock that transfers some of the kinetic energy of the weapon rocking during long travels that help keep it fully charged for combat.
 “It's OK to Lose” - One Handed
Modes- Blaster, Scrambler
Clearly modified for stealth and ease of quick drawing; this gun can be stored in a pocket. Belonging to a famous dirty gambler alien, who met a quicker gun once and hasn't gambled since.
 Bird Caller – Two Handed
Modes- Sound, Stun
Shoddily made, this unnecessarily large weapon can mimic the sounds of various tropical alien birds and stun them, making them easy to capture. It has an auto-lock on feature to hit fast moving targets, but the charge on the stun is too weak to stun anything more then a few dozen pounds. Instead, stuns by this gun stun individual body parts of larger creatures.
 Port-A-Maid – One Handed
Modes- Modified Hologram-Projector
This gun has a white and black color scheme and is presented as more of a household product then a weapon. It creates a dainty looking maid out of holographic, solid light that can interact with her environment. It is still a weapon, because you can program the maid to attack people with rolling pins and knives and it deals damage like the real thing! The Maid Projection cannot die but can be temporarily disabled via a concentrated blast or a stun setting; destroying the gun will obviously also stop the murderous cleaner.
 AV41 – Two Handed
Modes- Wave, Modified Wave
This weapon is a high tech design. It has a simple wave function that can be so weak as to just blow away dust or so strong as to blast apart glass and break bone. It's so advanced as to have a ranged wave function; through setting the range-finder you can set the wave to expand outwards from all directions in a sphere disjointed from the weapon, resulting in beings or objects exploding from the inside out and creating makeshift shrapnel bombs.
 Carnage – Two Handed
Modes- Repeating Blaster, Levitron
This weapon can fire extremely fast. Every other round it shoots, it gets an extra shot. The blaster wounds from this weapon are especially damaging to the body and it deals +1 damage. The weapon is also equipped with a levitron function to move debris out of the way or to create cover by levitating an object in front of your advanced. Clearly a soldier's weapon. Well known design flaw; if you hit the weapon at the right spot the levitation engine overflows and causes the weapon to implode, taking its operator's hands and part of their face with it.
 Asmog – One Handed
Modes- Light, Modified Light, Sound, Wave
This weapon has a dark paint job and was created for use in back alley cyberpunk dystopias. It can create light, but can also “reverse” the light function and deflect light rays away from an area, thus creating darkness or projecting a cone of darkness. It can also create sounds, usually to make a crime in a crowded city, and finally can produce waves that blast through trash or temporarily disable police hover drones by throwing them to the ground.
 Power Raygun – One Handed
Modes- Blaster/Heat, Intensified Heat
This weapon fires short duration beams of heavy heat energy. It straddles the line between heat rays and blasting shots. As it is used, it can pour the internal heat sink as well as its power into a greater and more focused beam of heat energy- the beam becomes extremely destructive akin to Disintegration, but reducing anything to it naturally from its intense heat projection.
 Invader's Clapper – Two Handed
Modes- Blaster, Stun, Special Projection
This weapon is used by advanced races to invade and capture planets and bases of lesser races. Beyond its normal blasting and stun functions, it can also use a projector to create a “slow burn” function. The projection can create transparent walls, manacles, or cages of energy which can either burn things that try to pass through them or remain solid for a short period of time. The projection costs a massive amount of batteries, but is a self-contained system once created and lasts for a few hours.
 Second Opinion – One Handed
Modes- Stun, Levitron, Heat, Sound & Detection
This is a medic weapon. Beyond lacking lethal methods of defense on its own, it has a 'sedative' function as a stun. It can also levitate objects to get easy access to patients, heat to cauterize wounds, and sound/detection function to take field x-rays and ultrasounds of patients bodies. Extremely valuable and useful for field work, this 'weapon' is well sought after.
 Tribesman's Fire – Two Handed
Modes- Heat, Sound, Projection, Light
Painted, with a bone handle. This weapon can by splayed open to create a “false” fire, the illusion of flickering flames with the exposed core providing the heat of a fire. It can also emit a heat or light beam to stun or injure pray, but the damage to the front of the weapon from stones indicate it was heavily abused and may have lost several features before being turned into an advanced weapon belonging to a simple people.
 Booster Dynamics – Two Handed
Modes- Blaster, Enhanced Blaster, Wave, Advanced Wave, Recharging Function
This weapon is charged with a long handled crank along the side, which neatly folds against the weapon when not needed. This crank requires an exploration turn of charging to fire a single shot in the battery, and is therefore not very efficient, but can be charged before any regular shot to increase it's power by a much more effective degree. Improved shots have +1 damage on a hit, the blast striking with more force and heat. This power can also be used with its wave of pressure function to allow the wave to deal 1d4 damage to creatures even above water from the bone-cracking force.
 Asmon's Assembler – One Handed
Modes- Heat, Advanced Levitron, Scrambler, Signal
This assembler is a weapon with a vitally important and useful function; repair. Its levitation device can force parts back together, the heat function can laser weld metals and singe plastics back into shape. This does require a data stream in real time to keep up with the repairs, of which the signal function lets it pick up any of the low-grade frequencies some advanced objects constantly emit to aid with repairs back to factory settings. As with all pieces of technology, the power to create is similar to the power to destroy, and as such this can also create scrambling white noise to both reboot machines as well as disable them for a short time for more destructive or nefarious purposes.