Every since I read
MAGE a long time ago and read about how the school of Forces is like,
all different kinds of energy combined together, I always thought
that was an extremely interesting concept. However it fits better in
a setting that is more scientific then a medieval fantasy one, which
would care about things like elements more then wavelengths in my
opinion.
So then, what
about Science Fiction? What about Perfected Tyranny?
Blasters are a
universal energy weapon. They can kill people, they can kill robots,
they can kill weird alien goo monsters and they can kill SICOs. Smart
space people in the future would probably just use nukes to kill each
other, or kinetic rods launched at near lightspeed from solar systems
away, but where's the fun in that? While a good old fashioned gun
could probably kill most humans and fleshy monsters easier then a
laser gun, it won't do shit against a living pile of rubber, or a
heavily encased robot, or a being made out of energy. Plus, all it
takes to fire them is a bit of energy, which can be generated in a
massive number of ways.
Now one problem I
had with making this post was my desire to create multiple types of
sci-fi energy weapons. You know- lasers AND plasma AND ray guns AND
pulse weapons and all that, but maybe it's better if they're all
under a generic umbrella that can do anything.
Blaster Batteries
Blaster Batteries
are wonderful pieces of technology. Just to make them a little
better, they're generic 'Power Cores' that can be used for any medium
range tech- you can put as many or as few as you'd like together to
power bigger things. They look like pure black cylinders, and aren't
really made of metal. You can bet a few developing races have made
religions after finding one or two left behind on their backwater
worlds.
Any type of energy
that the cylinder absorbs goes into its charge. It's cool to the
touch, and absorbs some amount of heat. It's black, and absorbs most
light. It's dense and its weight balance is weird. Throwing these
things don't go as far as you might expect, because it's absorbing
much of the energy. It falls at a sluggish pace, once against
absorbing its falling speed as energy. Despite being a cylinder, if
rolled on its side down a slope that isn't too steep it will
impossibly slow down and stop rolling, its ability to absorb its
momentum at one point being too much for gravity to overcome its
inertia.
The reason why
these babies are so useful is because all of the above charge it, so
you can see how easy it would be to keep an army or scouting team
supplied with power. Leaving it out in the sun is a great way to get
a passive charge. You can shake them up for a small boost if you need
some power right now, or throw them into a fire and let them absorb
it that way. Normal campfires are too cold, and its ability to absorb
heat too quickly, for a regular fire to actually damage it.
Ray Gun Settings
Rays Guns, much
like Sci-Fi itself, have many grades of technology. Some are bulky
and thickly designed, with rough knobs on the side clicking to
determine the Ray Gun's setting. Some are sleek, with touchscreens
and security settings.
Every Ray Gun has
the 'Blasting' setting, which is the generic weapon setting. Fires a
small blast of energy that deals 1d6 damage to pretty much anything.
While strictly military guns will just have this, most will have a
few or all of these special settings.
[1] Heat- Soft
wide-ray that slowly heats up whatever its pointed out. Melts ice,
dries out fabrics, and solidifies mud. Can be focused to start fires,
melt your way through a bulkhead, or boil water.
[2]
Stun- Intense blast
of energy that shorts out the nervous system of most creatures for a
moment. Good non-lethal option, but is less effective on larger
creatures. Small creatures may have their heart stopped by it.
Criminals in space prison get stunned so often they build up
resistance.
[3]
Sound- Directional
speaker- focused down a narrow path. Can play music, amplify your
voice, or just be so shrill to hurt you or break glass.
[4]
Light- Flashlight,
projector, can be made wide angle. Some get so strong they can shoot
a beam that can be seem from space, useful for SOS signals. Maybe can
shoot a flare.
[5]
Radio/Signal- Self
explanatory. Useful for planetary communication, doesn't travel
faster then the speed of light unless you hook it up to a Hyperwave
reactor.
[6]
Plasma- Fires out
super-heated gas like a flamethrower. People love this to burn out
alien infestations and shit.
[7]
Hologram Projector-
Produces 3d images at a distance, but will flicker and look pretty
shitty. Real issue is what you can project, you'd have to program
anything you'd want to project.
[8]
Levitron- Point this
at something to make it levitate, be pulled towards or away from you.
Has a clear weight limit and doesn't work as well against moving
targets.
[9]
Transfer Beam- Firing
this very weak beam lets it specifically seek out and recharge other
power cores you point it at. You can use your gun like a battery pack
for your other gear.
[10] Wave-
Builds up a powerful single blast of sound, wind, or pressure. The
shockwave will break glass and knock back nearby creatures. Probably
the best way to defend yourself underwater.
[11]
Disintegration- Fires
a constant stream of energy that breaks objects down into tiny cubes
of their most base elements. Pretty useful industrial applications,
but against biological beings it can really fuck you up. Increase
damage to d8, but its a battery sucker.
[12]
Scrambler- Direct hit
disrupts technology. Stuns robots, causes cloaking devices and
personal protective shields to stop working. Many unsecured doors can
be forced to open by blasting them with this ability. Causes
cybernetic implants to be useless hunks of metal for a short time.
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