Thursday, February 25, 2021
Wednesday, February 24, 2021
So there comes a time in any young(?) creative type's life where they consider when and how they are going to monetize their hobby. I've actually thought about the subject a lot in the past few weeks and after all considerations, I've decided on opening up tabletop game material commissions. Tables, Generators, encounter tables, whatever else. I actually have a lot to say on the topic, but let's keep this intro brief.
Before going to the attached site below; I want to make it perfectly clear that to anyone out there potentially interested; this blog and everything I make is a hobby. I am not in any kind of dire financial straits and the Covid-19 Pandemic has not negatively effected me in any significant way, as it has for many of you. I want to make it very clear that this is 100% a luxury product, that should be taken only for fun or as a kind gesture, I do not need nor would ever ask for your money in any capacity. With that said...
Check out my Fiverr and commission me sometime!
Tuesday, February 23, 2021
Flying Swords have a powerful ego- only strong warriors can command them. If you are a Fighter of least 7th level, you can conquer the sword and use it. Otherwise, all attempts to claim the sword will result it animating and attacking you.
Monday, February 22, 2021
Saturday, February 20, 2021
Friday, February 19, 2021
Max AC- 14 / Minimum Hit-Points- 2
You are monke. Eat fruit and bug. Some monke climb, some monke strong, you throw knif. Human make knif but you throw knif, don't know why, you just good at throw knif. You also climb and sneak like all monke can. No wear clothes or hard clothes like humans have. Just run and throw knif.
You get +1 to throw knif each monke. Start at monke 1 and get points to become monke 2.
At 3rd monke you throw stick and poop instead of knif, hehe, teach human to give fruit or else you throw at them, hehehe, stupid human. Human give you fruit.
At 4th monke you can open lock-hole that human put around neck. You no like work for humans, no work for humans anymore. Just throw knif and eat fruit.
At 5th monke you throw two knif at one time. At 6th monke throw three knif.
At 8th monke you can climb while holding knif in your teeth and tail. Maybe human make knif bag for you? You throw knif whatever they point, they give fruit, ok?
At 10th monke you become either very fat, happy monke (You no throw knif, but that okay, you have all the fruit you want) OR you become mean monke and learn how to throw knif at other monke. You a bad monke but now you teach other monke to throw knif too. Then you in charge of stupid human and make them give all fruit to you. Hehe, stupid human.
Thursday, February 18, 2021
 Duller Spray
Creates a spray of dull gray light. This very-boring spell doesn't do anything to most creatures, except creatures who live off whimsy, excitement, or are aligned with the faerie like elves, pixies, and the like. This spell saps these creatures of their natural magical beauty and steals it away.
Each creature within the cone is affected according to its Hit Dice.
2 HD or less
Damage of 1d4 points to Charisma score OR to all saving throws vs magic until the next full moon. Creature also loses one natural magical/supernatural ability such as speaking with animals, immunity to charm, immunity to ghoul paralysis, true sight, glamors, etc. The caster of the spell decides which ability is lost. This ability also comes back at the next full moon.
3 or 4 HD
Creature saves or loses one random natural ability such as speaking with animals, immunity to charm, immunity to ghoul paralysis, true sight, glamors, etc. This ability comes back at the next full moon.
5 or more HD
Creature saves or loses one random natural ability until the next dawn or dusk.
 Color Flay
This spell is cast on a living creature, either just before or during a very painful or potentially lethal injury. If a creature is struck with a physical attack by a sword, axe, claw, etc. that would be lethal, this spell suspends death. The creature's flesh is still torn apart and could appear ripped off, dangling by a thread, but their flesh and blood is replaced with a psychedelic rainbow pattern that bleeds out little puffs of light.
As long as Color Flay is in effect, the creature feels little pain and can live at negative HP values. The negative value they can survive is equal to the caster's positive level times three. So a 6th level MU can keep someone alive up to -18 HP. (If your game already has death at something "lower" then 0 HD, consider adding this to the lowest possible value you can go instead).
 Mother Spray
Fires off a pink and white beam smelling of lavender. It's a very calming spell, which has the effect to clean, pamper, pretty-up, and generally place an aura of calmness on the area of the spellcasting. Any fussy babies or children in the area are quieted down, and any food in the area is nicely cut, seasoned, and prepared. Also performs minor forms of housework like making the bed or cleaning a mess.
 Color Day
This spell involves a powerful ritual involving ribbons, an uninterrupted ritual in a town square at night, and painting your body with paints. The next day, the town or district of the city you were sleeping in wakes up to find everyone around painted with various colors! Everybody has colorful painted skin and clothes matching a specific color-set that aligns them with others in the city.
When this spell is cast, the caster must specify what groups are being created. The people of the city appear in the colors of the group that they themselves identify with. You could split a city down political or religious lines, and nobody has a way of hiding it because of the colors that they cannot change.
This spell ends the next day. Anyone can also magically end the effect on themselves by drinking a thimble of lye or paint-thinner stuff, which deals 1d6 damage to their insides but magically turns their colors back to normal.
Monday, February 15, 2021
In the olden days, mysteries existed in every nook and cranny. One day, a hungry family put their last last loaf of bread in a basket and covered it with a wicker lid and a basket to keep it out of the prying eyes of the many hungry children. The next day, they opened the basket and the loaf was gone. Only a fat rat remained. The basket was closed- how did the rat get inside?
Each box in the temple requires either two men to open, or a prybar and a strong arm (+1 strength man). You can only open a maximum number of boxes each exploration turn equal to the number of boxes your party can open as above times three. So for every two men, or every +1 Strength man with a prybar, you can open three boxes per turn. Each Box is about the size of a treasure chest, Big Boxes are the size of coffins and much heavier- they take twice the effort to open.