Gargriff
(5
HD, +7 AC, two stone talon attacks at 1d8+1, water spout attack at
1d2 knock back on hit, swimming, protection of water lichen,
fountainborn and surprises on 4 in 6)
Morale-
12 in fountain, 7 everywhere else
Numbers-
1 or 1d6
The
Gargriff is a powerful monster that resides inside of ancient
fountains, city plazas, old palace gardens and abandoned aqueducts.
They tend to have the bodies of demons, dragons, leviathans, fish-men, crocodiles or gryphons but they always have the faces of lions and wings. They cannot fly, but can 'glide' through water faster then a
fish can swim, making them incredibly dangerous in larger arenas. In
small fountains, the Gargriff can only make minor use of this
ability. If they have access to open water, consider them able to
retreat or engage instantly- they dive under the water after each
attack and can only be hit with a natural attack roll of 20 (before
modifiers) unless you have a method of isolating them. They are not
especially intelligent but know how to grab and drown tough targets.
The Gargriffs are also made of stone, and are as such incredibly
tough and dangerous.
When
the Gargriff leaves water, its mouth spurts water in a constant, slow
and steady stream. This water is coming from a reserve inside of its
body, but it can suck up water through any part of it, which is
filtered through the stone and spit back out. For this reason,
Gargriff water is known to be especially pure and makes the perfect
supply of fresh water in a dry dead city. This spurt can also be
turned into an attack; any round the Gargriff may fire its water
spurt with incredible intensity which deals 1d2 damage on knocks the
foe back on a hit. Usually, they'll use this to splash people into
water or off high ledges to maximize effectiveness. Each Gargriff can
only use this ability twice until needing to rest with at least some
of its body in a pool of water, preferably a fountain.
Gargriffs
organize themselves by age. The older Gargriffs are the ones with the
most limescale and lichen growing on their bodies; these Gargriffs
are considered in charge and get the more 'comfortable' places on the
fountain- usually the most damp place to acquire yet more water
damage and staining. Additionally, this water lichen acts as a
barrier which protects the Gargriff against one ice or fire spell,
after which the lichen will be destroyed and protection nullified.
There is a 1 in 6 chance for any Gargriff to be an “elder” with
this level of buildup.
Finally,
the Gargriffs are born of fountains and constructed pools, and that
is where they are drawn. Even though they would be more effective in
larger lakes or even the ocean, the Gargriffs can't stop themselves
from roosting at old crumbling fountains. Because of how well they
blend in, sitting in the centers of these fountains and spitting
water all around them- they have a 4 in 6 chance to surprise a party
who approaches to investigate or to take a rest.
Gargriff
Masks
When
a Gargriff dies, the face it was making upon its death is frozen onto
its face (usually a snarl or a pathetic pained groan). The creature
is made of stone, but somehow “solidifies” from animated stone
after it is dead- meaning that its body becomes much more brittle and
even harder to work with. For this reason, Gargriff Masks can only be
made in special situations; usually when a Gargriff is beheaded with
a +3 magic sword or its entire body except its head is shattered
somehow. It may also be possible to use iron stakes, hammers, and
chisels to slowly free the head from the carcass of a dead Gargriff
but this will take a full 6 hours of labor to accomplish for a group
of average humans.
The
Gargriff Mask is a magic item. It is as heavy as it looks and is
nearly impossible except very large and strong beings (ogres or
humans with +3 Strength modifier or better) to be able to wear in any
comfort. The masks cover the entire face and as such you can't wear a
helmet while using it, unless one is specially constructed around the
Mask. They are a highly prized magic item and even the most careful
of adventurers may be tempted to fight a pack of these fearsome
monsters just for the chance to get a hold of one of these.
Gargriff Mask
- +1 Magic Mask
Stats-
Provides +4 AC, Water Breathing, Sink in Water
The
Gargriff Mask is incredibly heavy and strong. It counts as an
encumbering item, as such wearing this mask counts as though you are
wearing the heaviest plate armor or are overburdened with load simply
due to its size and weight. The mask is also made of stone; as such
it grants +4 AC, but for the purposes of magic item destructive
spells or abilities only consider it a +1 magic item, as its magical
power is only inherited from the creature postmortem.
Despite
the Gargriff' Mask being made of solid stone with no holes, putting
this on your head as a mask magically makes you able to see from its
eyes, speak through its mouth, and breathe through the stone mask
itself. The Gargriff mask never moves or changes expression, but your
voice can be clearly heard through the rumbling mouth. It is possible
to breathe through the Gargriff mask, but it can be straining since
you are breathing air through its porous surface- treat your
Constitution modifier as -1 for things like cross country running,
sprinting in a chase, or fighting in prolonged battles as long as you
have the mask on. You can recover your breath by stopping and lifting
the mask one combat round, but doing so will leave you vulnerable for
attack.
Due
to its materials, anyone wearing this mask will sink in water. This
effect is incredibly frightening the first time it happens, but this
is where the true power of the mask kicks in. The hard to breath
material stone can filter not just air, but also water. As you
breathe in underwater, your lungs will be filled with air. This mask
allows you to breathe underwater, but you are still subject to the
Constitution penalty for strenuous activity. Essentially- you can
breathe underwater but its similar to having asthma or a low
constitution.
Groups
of Gargriff Mask wearers have been known to invade underwater
fortresses without warning, or act as scouts and trackers for pirate
hunters- scaling the ocean floor or the lake bottom for treasures or
enemies to fight beneath the murky waters no Gargriff would ever dare
swim.
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