The Suffering
Saint is one of the most important figures of the faith. Those who
matyr and die for the church are rejoiced in their death, suffering
itself puts on closer to God. But with organized religion, comes
tradition and practice. It has a canon and a scripture all its own,
including lines drawn from bloodied fingers and limbs.
The Suffering Saint had many wounds, and it has many practices. The ritual of inner cleansing strips ones intestines bare and clean with acid, and causes the digestive tract to prolapse. In many practices, those who have their hands broken with vices and hammers are considered to be the greatest of healers, however lacking in mobility their nub fingers may be. But by far the most zealous of all, and the one that leaves its user most alive and most capable, is that of making lame.
The Suffering Saint had many wounds, and it has many practices. The ritual of inner cleansing strips ones intestines bare and clean with acid, and causes the digestive tract to prolapse. In many practices, those who have their hands broken with vices and hammers are considered to be the greatest of healers, however lacking in mobility their nub fingers may be. But by far the most zealous of all, and the one that leaves its user most alive and most capable, is that of making lame.
HD-
d8
Maximum AC- 13
/ Minimum Starting Hit-Points-
3
You can't walk.
Your legs are totally crippled- your knees, tibia, and fibula are
broke to shit. Your femur is mostly alright, mostly because anything
that can break that bone would kill you, but there's no chance in
hell you can walk. Treat your Dexterity score as the ability of your
hands, only. Your stealth score is -3 and you automatically fail any
saves involving dodging things out of the way. Treat your base AC as
7 since you're sitting down. You'd need a full set of armor just to
stand a chance; this is a hard mode class, so you'd better get used to it.
Because you're in
a wheelchair, you need help getting around. You can push yourself on
mostly flat, level ground. But you count as double encumbered at all
times. Or take whatever penalties you get from being medium
encumbered, or light encumbrance x2, or whatever system you use.
That's your default speed and penalty to wandering monster checks.
At 3rd
and 9th level, you get +1 to hit and damage on a hit with
all weapons.
At 4th,
6th, and 8th level, you get +1 to all saving
throws against death.
You can turn
undead. If everyone could already turn undead, just turn undead as
though you were a level higher. You advance in holy magic as a Cleric of one higher level then you are.
Even if you aren't
a high ranking member in the church, the faith must respect you for
your dedication and living matyrdom. You can be boarded in any
church, with a small stipend from the bishop to support you and your
allies. You also sway the laypeople as well; villagers and townsfolk
who follow the faith are always going to respect you at the very
least, and give you directions, food, or hiding you from other
authorities.
At 10th
level, you become a Suffering Saint. Every time you are struck
by a hit, your retainers and hirelings get +1 morale for the rest of
the combat encounter, or for one exploration turn. This also works
against supernatural fear or dangers to sanity; your suffering acts
as a beacon of hope for all of the faith and acts as ward against
darkness.
Additionally, you
gain a procession of 10 martyrs, lepers, and holy cripples who will
follow you on your journey. They know basic first aid and will help
push your wheelchair, and can do some very basic labor for you.
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