You
are a Legionnaire with a very special skill. You are among the rank
of the Immunes,
a soldier with specialist skills, making you exempt from guard duty
and some of the most grunt work in the legion, but still expected to
fight. Your special talent, especially, is not particularly
desirable.
There
are some people close to death. Like those with a special connection
to their Lares,
or family's house spirit, except yours is for the dead. Your voice
and face calms them, and you can lead them. The Thanturions are a
special group of individuals in the Roman Legion, meant to lead the
spirits of the dead away from the camp or fortress, so they do not
seek revenge or haunt the men. You bang raise a black standard and
bang on a tin drum which makes a horrible noise, and lead these
spirits of Rome's fallen foes away from the Empire's expanding
border. Sometimes, you're called to do this in battle, among enemy
fire or appearing as though you are deserting simply to divert the
forces of the dead and undead away from your men. Maybe you deserted
for good, got separated in a strange land, or maybe you are a veteran
and discharged after a long degree of military service. You still
have your talent, and the dead still follow you.
HD-
d8
Maximum AC- 16
/ Minimum Starting Hit-Points-
5
The Thanturion is
a legionnaire with a very specific duty. You can sense the spirits of
the dead nearby better then most, and are likewise more visible to
them. You're a mix of a soldier and a cleric. You are well trained in
the use of all standard legion weapons, carry heavy armor, and can
march all day. Set your Constitution to 12 if it is lower.
At 2nd,
5th, 8th, and 10th level, add +1 to
hit with all weapons.
At 4th
and 7th level, add +1 to damage with all attacks.
You cannot turn
undead, even with magic items. Even in a game where everyone can turn
undead, you can't do it. Instead, you only bring attention to the
dead on yourself by moving, speaking, and especially by playing
instruments or waving a black standard. By getting the attention of
the dead, they follow you. Undead will not attack you unless you are
leading them to a place they cannot follow (such as a church) or
unless if you mock or spite them. Even though you may be a member of
the army that conquered their people, they don't see you as a foe by
default.
You can successful
enrapture spiritual undead, such as noncorporeal beings like
ghosts, revenants, or anything that has risen from its grave on its
own power, equal to your level in HD. If your level is twice
that of the undead's HD, they will be put to rest if led to a
peaceful or spiritual place.
You can successful
enrapture physical undead, such as ghouls, Frakenstien-esque
medical monsters, or flesh golems as equal to half your level
in HD, rounding down. If your level is thrice that of the
undead you are leading, they will be disabled for 1d6 exploration
turns if lead to a peaceful or spiritual place.
At 10th
level, you become a Morturion.
By wearing a special silver mask, you can hide your presence from the
undead, becoming invisible to them. By waving a black standard, you
can also rally any undead following you to attack your foes as though
they were a spiritual legion. Their morale for the attack is equal to
a 10 + your Charisma modifier.
Additionally,
if you are still with the legion, you become the leader of the
Thanturion Immunes and receive double pay.
I love this class Manse! your classes all month have been a joy to read, and this one really sounds like fun to use in a game.
ReplyDeleteThanks!
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