Pathologic's Haruspex- Art @Polymental69 |
HD-
d6
Maximum AC- 13
/ Minimum Starting Hit-Points-
3
You are a
Haruspex. Cutter of flesh, diviner of the future, seer of life and
death. In some cultures your role is that of a high priest, a lofty
title, where as in others you are a runaway sorcerer outcast.
Regardless of the reason, your power is macabre and morbid; requiring
the bodies of the dead and your skill with knife and scalpel to ply
your trade.
You are skilled
with the knife. You get +1 to hit with daggers and cutting
instruments, which increases to +2 at 4th level.
You can tell how
things died. By examining a corpse you know exactly what killed them.
Anyone can do this in generalities; a corpse with a slashed open
throat or black veins from poison are obvious causes of death, but
you can tell more information. You can tell exactly with what blade
made the cut, and could match it if it was in your hand. You can tell
what poison, or what kind of venom, was used to kill a poison victim-
such as from a snake or spider. At 3rd level, this grows
further letting you get a clue into the killer as well. You can tell
if they were short, fat, tall, violent or methodical, and so on.
The truest talent
of the Haruspex is the divination of the future. You may examine the
organs, especially the liver, of animals or monstrous creatures to
determine future events. Everything you examine must relate to the
question posed. Bird entrails tell of the future weather and storms.
Rust-Monster livers show the success of future crafting projects or
metallurgical pursuits. The event or forecast posed is always
explained in subtle ways and vague hints, which get both more
accurate and closer in date to the time of the divination based on
the Haruspex level. Apprentice flesh cutters will only get hints of a
huge catastrophe many years in the future without any knowledge of
how to stop it, where as Masters may see the Orc ambush that will
happen tomorrow and so on.
Finally, the
Haruspex is skilled at healing. While most of your art is about the
cutting and divining of dead flesh, some of that knowledge of anatomy
and mortification carries over to the living. You may use an
additional healing item per exploration turn of first aid as per a
Sage. You gain this bonus die at 5th and 10th
level.
At 10th
level, you become a Anthropomancer.
You gain the ability to divine the future of not just animal and
creature organs, but of human or “people” organs as well. This is
a very serious honor in every culture- often requiring the sacrifice
of the young or specially touched individuals to get the most
accurate predictions. You can tell the rise and falls of nations in
the spots on a pancreas, or learn the secret paths through the
mountains from the scarified liver of a dwarf.
Additionally,
you gain the power to sap power from the hearts of special or
powerful individuals. By eating the heart of an Emperor or a
Divine-Child Prodigy you can gain +2 maximum hit points. If you eat
three hearts, you get +1 to damage with all attacks or +1 to all
healing rolls you make from absorbing the power inside the heart.
This is a dark power and using it even once makes you detect as evil.
You can do this as much as you want until your DM gets sick of it and
tells you to retire the character already.
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