HD-
d10
Maximum AC- 16
/ Minimum Starting Hit-Points-
6
You
are a ghost returned from the dead. You were probably murdered, or
your village was destroyed, or you were locked in a cell by a
tyrannical ruler and you want revenge. You're a lot like a ghost
fighter with some special features.
As
soon as your character is made, you must roll or make up a group of
villains for you to seek your revenge upon, between 1 and 6
characters, or just one leader with several high ranking officials
below. The DM will decide if your choice is good enough. The villain
cannot be something like a God or Emperor of a massive Empire but a
single count or group of high ranking pirate captains would be a good
choice.
Technically
you are dead, but have a physical body. You can only be hurt with
magic weapons, spells, or kung-fu. You can be turned like the undead,
but are immune to death spells or negative energy. If your body is
destroyed, you can make a saving throw +2 to return again, in which
you will rise again. If you fail this roll, you are destroyed
permanently. You are also permanently banished if a high level priest
gets a “destroyed” result on their turn undead roll against you.
You
are a spirit of revenge. Your entire new existence depends on killing
the ones who wronged you. Everywhere you go related to your target or
interacting with lesser minions of your target(s), there is a 1 in 6
chance you are recognized. Whenever you are recognized people are
frozen for one round and you can make a surprise attack against them.
If you ever kill your marks, you can now peacefully pass on into the
afterlife and you must make a new character.
You
gain +1 to hit at 3rd,
6th,
9th,
and 10th
level.
You
gain +1 damage with all weapons at 2nd,
4th,
and 8th
level.
At
5th
level, you gain the power to stick your hand inside someone's chest
and squeeze their heart. You can do this to keep someone's heart
beating right after they die (or if your attack would have killed
them) and force them to keep talking, telling you 1 to 3 things about
your marks or information. Any Sages who examine the body will
conclude that they “died of fright, like they saw a ghost.”
At
7th
level, you unlock the powers of ghostly intangibility and can now
pass through solid walls, but this leaves you in a weakened state and
can only be done through nonblessed stone. Lead and walls painted a
specific shade of blue are also impassable for you.
At
10th
level, you become a Wrathful
Revenant and gain a
compass like sense of direction towards you targets. You no longer
have to track them, you just know where they are and what they are
doing at all times and can make a beeline right for them.
Additionally,
you can do your heart squeeze power on anything with 1 HD and kill it
in a single turn, if you so wish. You can also rip their soul of
their body and put it into a bottle for later questioning. The tiny
spirit will appear as a version of that person to show them to your
foes; or they can be carried around in a jar as a punishment; worse
then being left to rest peacefully in the Earth.
Jeepers!
ReplyDeleteThis is a very good class. I imagine a ghostly figure with bottles of tiny spirits like small lamps.
ReplyDeleteNoticed "on killing the ones who righted you" - people who wronged you, perhaps? Or is it a pun?
Yeah, that was a weird typo. Thanks.
Delete