HD- d8
Max AC-
12 / Minimum Hit-Points-
2
The Jabiru is a
mighty bird, and you are its speaker. The Jabiru shaman can wear
outfits made of feathers, colored cloth and wood, and a beak mask or
head. As long as the Jabiru wears and outfit or tribal garb that
gives them a black colored head region, a red neck or upper chest
(such as a red scarf), and a white outfit for the rest of the body
they are considered fully colored in the Jabiru outfit. Treat their
AC as their maximum of 12 regardless of what actual protective gear
is on them.
This shaman is an
expert at the cultivation of grasses and the marshes where the
Jabiru's live on their long migratory voyages. You can identify any
grass or plant in a marsh on a 1 in 6 chance, which increases in +1
in 6 chance every even level, up to a max of 6 in 6. These native
grasses can be used to create the potions and cures that witchdoctors
are known for, as well as for fuming gas and powders that can be used
to cast Turn Undead at whatever is in the smoke cloud. You can
create up to one powder per day for free if you are within walking
distance of a marsh starting at 3rd level and up.
You gain +1 to
saving throws at 2nd, 6th, and 8th
level.
You have the power
of the winds. At 1st level, you can breathe out or flap a
wing/feather to create a gust of wind that blows away toxic gas, once
per day. This power grows in strength and complexity until you can
create a gust strong enough to knock away a few arrows, but this
power remains locked at one use per day. It has a maximum duration of
one turn.
Starting at 3rd
level, you can now channel magic through a feather of the fabled
bird. You can whisper to the feather to send a message to a single
recipient that is less then 10 words in length, and they must be able
to be touched by the wind. You can instead throw the feather as a
dart, which deals 1d4+1 damage. You can use this magic power a number
of times per adventure equal to your level.
At 10th
level, you become a Jabiru Master. This gives you the power to
turn into the Jabiru. You can fly as a bird, but cannot speak or use
tools, though you can still use your magic powers. You can transform
freely between your two forms, as long as there is water nearby to
wash yourself with.
While not held to
it officially, you are expected to join the great migrations of these
birds to help guide them to their homes each summer and winter. Most
groups of Jabiru have at least one shaman among them, secretly,
protecting the flock from dangers.
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