HD- d4
Maximum AC- 12 / Minimum Starting Hit-Points- 2
You are the inheritor of the Ancient Brotherhood of Gravy Makers. Their secrets are protected by your guild; the Saucerors. You have a distrust of the Pastamancers, but most tolerate them due to the truce between your two factions. You were taught the truths of the universe, and that everything is Sauce at its most basic level. To learn to control the cosmic sauce is to learn true enlightenment.
Rename your Intelligence score to Mysticallity. You can now swap your highest stat with it, if you choose. You don't get any of the normal benefits of Intelligence, treat all rolls requiring Intelligence as a modifier of +0 instead. You use Mysticality to power all your spells.
You can cast spells, but not normal spells. You only cast spells based on Sauces. You can learn spells from the MU or Cleric list, but only if somehow converted into a Sauce-based spell. For example, you could convert Sleep into a spell you can use if you can use by making it into a Turkey Baste. Any action like this requires additional cooking time, ingredients, and +50% to the normal research cost.
Beyond casting sauce-based spells, your power lies in cooking. You can cook various reagents from monsters, animals, plants, or more esoteric ingredients to cook either hot or cold sauces. Placing a “hot” sauce on a food item before eating it will restore 1d6 hit points from cold damage, as will placing a “cold” sauce on a food item before eating it will restore 1d6 hit points from hot/fire damage.
Additionally, using a turn to prepare and bottle a cooked sauce for later will allow you to create scrumptious reagents that can be used to power more impressive spells. You can create a maximum of one scrumptious reagent per day of downtime, which increases to two at 5th level and above. Drinking one reagent allows you to boost your Mysticallity modifier by +1 for the next spell.
At 10th level, you are a Sauceror Supreme and can now cast the most impressive Saucey spells. You also gain the power of turning your blood into sauce. Through one season of downtime, you can reduce any physical stat you have by -1d6 in return for a roll of +1d3 to your Mysticallity. These effects can be reversed with another season of downtime.
Saucepell Table
LVL | 1st Level | 2nd Level | 3rd Level | 4th Level |
1 | 2 | |||
2 | 2 | 1 | ||
3 | 3 | 2 | ||
4 | 3 | 2 | 1 | |
5 | 4 | 3 | 1 | |
6 | 4 | 3 | 2 | |
7 | 5 | 4 | 2 | |
8 | 5 | 4 | 3 | |
9 | 5 | 5 | 4 | |
10 | 5 | 5 | 4 | 1 |
Cool concept!
ReplyDeleteWhat about breaking down monster corpses into their basic sauceous elements to brew mystical sauces with awesome effects? It would act like the hot/cold sauce but eating a dish dressed with one of this sauces would grant some ability for a day or something.
Examples:
Lava ketchup, you gain resistance to fire damage and can use fire breath once.
Bat vinagreta. You can "see" in the dark by making noises. Only shapes and distances. (Yeah I know that's not exactly how bats work, but I'm improvising here).
That's a great addition! The class is (obviously?) cribbed from the Kingdom of Loathing browser-game, I just liked the name and it fit with my A to Z april theme, so most of the mechanics here are meant to ape that. That's certainly a good idea to add to the class though; monster based alchemy cooking is right up its alley. FYI- I deleted your other post not out of disrespect but just to keep the comment section clean, since you deleted it yourself first. No big deal.
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