HD- d6
Max AC-
14 / Minimum Hit-Points-
3
You're
the right hand man. The flunky, the sniveling kiss ass. Your only
goal, it seems, is to suck up to others at every opportunity, and
crowd around them both for more opportunities for yourself as well as
the pleasure of having others approve of you, if even you have to be
a cowardly weasel to do it. Playing as an actual weasel-person for
this class is not required, but recommended. You get +1 to stealth
rolls regardless of what race you are; it's in your nature.
Firstly,
you always must have a Boss. This is your sensai, boss, my lord, the
champ, your majesty, or some other being of a higher status then you
in some way. You must always refer to them as such and cannot turn
down reasonable demands. For unreasonable demands, you get a saving
throw to weasel your way out of them if you so wish.
You
may, at any time, abandon your boss if your new “boss” has a
higher level or HD then your old one. You can also switch over to a
new boss if your last one is defeated by another one either by combat
or through some kind of display of skill or public humiliation.
Your
main ability is to improve others. By constantly fawning over someone
and doing whatever you are told, you improve their ability
score modifiers by +1.
This applies only to things that person is already good at, or better
at you at. So if you compliment the boss's manly muscles and sharp
wits, then he'd treat his Strength and Intelligence modifiers as +1
higher. If he was self conscious about his looks however, then you
cannot give any bonus to his Charisma modifier.
This only applies to rolls made with these ability modifiers, not the modifiers themselves, and as such only apply to rolls as opposed to fix powers or abilities that deal with these modifiers. It's a confidence boost, not magic.
This only applies to rolls made with these ability modifiers, not the modifiers themselves, and as such only apply to rolls as opposed to fix powers or abilities that deal with these modifiers. It's a confidence boost, not magic.
Starting
at 4th
level, you can do the above boost but for magical or supernatural
powers as well. This makes your magician boss have his spells save at
-2, or makes the Fighter who you call your boss get an extra use of a
supernatural blade art he has mastered.
You
have a posse. Starting at 2nd
level, you can draw others to your posse. Despite being the Yes-Man,
you still have a decent amount of Charisma to make others into your
Yes-Men. You're the underling, and they are the underlings beneath
you. You can use the boss's Charisma modifier in place of yours to
control them, if it is bigger. You can have a number of flunkies
equal to your level rounding down. Flunkies are equivalent to 1 HD
monsters or untrained militia in combat.
At
10th
level, you become a Spineless
Sycophant.
At this point, your powers of brown nosing have grown to an almost
supernatural level. You can not only enhance your bosses abilities,
but the abilities of his own lieutenants or high powered bodyguards
(even if they aren't "higher ranking" then you, in the eyes of the boss). Also, you can acquire most
regular items or simple services of a sum up to 10,000c practically
on demand in a populated area. You can only do this if your boss is
also HD 10 or level 10 or higher. This power lets you intimidate,
call on favors, scrounge around the dredges to find your need.
Additionally,
you can at any time kill your boss by stabbing them in the back.
Doing so starts you over at 1st
level as any class of your choosing. You get +1 hit point for each
level you had in Yes-Man before you backstabbed your boss, and get to
keep the +1 to all saving throws bonus. Doing so will mark you
permanently as a betrayer, and you will be unlikely to find people
who trust you from now on; the Gods will even deem you as worthy of contempt; expect curses and a bad afterlife in store if you can't find a way to weasel out of your just deserts.
This might explain why Megatron kept Starscream around.
ReplyDeleteGood idea about boosting the boss as the incentive for boss to keep the flunky.