The Secret World is an MMO that once
had some very strong marketing presence. I'm sure if you look it up
somewhere you'd find the details, but basically the secret world
wasn't even announced at first and instead there were secret images
and codes which eventually lead to details and discover to get people
interested. Eventually the game was announced and, since it was buy
once and play forever instead of a subscription fee, I ended up
getting it myself.
Recently it was just reworked into a new system called The Secret World Legends, and I haven't gotten into it yet. This post isn't exactly about the game, but instead about the World of The Secret World.
Recently it was just reworked into a new system called The Secret World Legends, and I haven't gotten into it yet. This post isn't exactly about the game, but instead about the World of The Secret World.
I really do love TSW's conspiracy
“all myths are true” style world, and since I had just finished
reading Unknown Armies's rulebook at the time I was really into it.
Playing the game off and on for a few years though and I was honestly
kind of disappointed. The game had 8 play zones, the questing and
leveling portion you do before the dungeons. While the quests and
missions and writing was great, spectacular even, the limited
locations really bugged me.
For a game about traveling the globe, basically being occult secret agents serving vast conspiracies with ancient technology and magic, the actual places you go feel very limited- you only end up going to 3-4 places in terms of exploring the world despite having 8 in game maps. Obviously being a video game and a massive multiplayer one at that, the development team has to cut corners and has limited resources. But in the imagination land of tabletop gaming, we don't have to.
For a game about traveling the globe, basically being occult secret agents serving vast conspiracies with ancient technology and magic, the actual places you go feel very limited- you only end up going to 3-4 places in terms of exploring the world despite having 8 in game maps. Obviously being a video game and a massive multiplayer one at that, the development team has to cut corners and has limited resources. But in the imagination land of tabletop gaming, we don't have to.
Quick aside; I haven't actually
finished the main story of The Secret World yet, if I ever will, so I
don't know what actually happens beyond the basics. The first three
are from the game, the rest is me adding in some new ideas.
10 Adventure Locations
10 Adventure Locations
[1]
New England-
Kingsmouth Island
Stretch
of coast infected by zombie monsters, dead men and women raised from
the magic of something stirring within the deep sea. Sasquatches
defend nature while Wendigos come out of hiding to feast upon the
flesh of men. There is a secret university of magic and a haunted
amusement park, all leading to the history of this place. Discover
the mystery and magic of the Native American tribes and Viking visitors who fought off
this evil once before.
[2]
Egypt- The Scorched Desert
Baking
hot desert sun rules over this land in Egypt, while a shadowy new
cult worshipping a sun god named 'Aten' has been rising to
prominence. Locusts of myth, ancient Egyptian entities and ghouls
have become more bold even in these modern times, rising to feed off
humans. Underneath the desert there is a valley, ruled by a dark
black sun, the black pyramid of Aten waits silent.
[3]
Transylvania-
Besieged Farmlands
The
far off forests of Eastern Europe, filled with rising vampire cults
and werewolf packs. Old beasts of nature rise to defend it; Gaia's
magic is so thick you can almost see it. The vampires gather in
preparation for the coming of Mara, the vampire queen.
[4]
Mexico- Shadow
of the Temples
The
deserts and jungles of central America are buzzing with a stirring
darkness of the past. You've followed the trail from the North
America, from the invasion of the Aztecs serving their dark beasts
and Gods that promise the end of days; now you've come here to find
the source. Even once you make it past the hell breaches that have
the religious locals terrified, the chupacabra may just suck out your
organs. The blood of all those ancient Aztec sacrifices still exist,
a sea of torture beneath the temples.
[5]
Himalayas- Virgin
Snow
White
blinding snow and the among least hospitable place on Earth hide
secrets. Ancient KGB experiments run amok in the mountains and yeti
harass the lonely temple monks. There is an ancient power here,
sealed away by prayer and ritual, high within the mountain peaks.
There is a light coming from one of the mountains at night, calling
as if for someone to come and free it.
[6]
Greece-
Roman Exile
An
island hidden from both satellite imaging and from boats as well, an
old roman fort looks out to the sea. It's fiery braziers still lit by
some unseen hand. Ancient sorceries, still rule here, and very real
creatures from greek myth seem to be living on the island as well.
There is a labyrinth at the heart of the city, and if you find its
center you may find a secret that undid the Roman empire. But be
warned, as the Minotaur lurks the hallways.
[7]
Atlantis- Ancient
Sunken City
The
history lessons taught in normal schools are of course intentionally
full of holes and totally incomplete. The conspiracies saw to that,
and they also see to drive off all competition from the recently
discovered location of Atlantis, the sunken city. It has been claimed
by the sea now, and the deep ones lay their own gods to rest, feeding
on the city's ancient power.
[8]
India- Cycle
of Destruction
India
is a land of old mystics and the untamed wilds just outside the
village, and it still is to this day. Despite the growing hunger of
the demon rakashas, and the rapidly modernizing bandar-log monkey
men; the greatest of all of course is the rise of its old gods in
crumbling temples. They yearn to destroy this world anew, to be part
of its cycle of rebirth once again.
[9]
Australia- The
Dreamtime
The
ancient Gods of magic and myth, sleeping since the past of the
Dreamtime. The Australian desert is rife with dangerous wildlife, but
its interior desert and mountains hide the truth of even older
predators of spirit and anima, those that still walk the outback. The
first root of the world tree Agartha rests here, and you must find
who is poisoning it. The dreamtime must never come again.
[10]
Hyboria- Origin
of Man
Finally,
your travels lead you to the Arctic north, beyond the Arctic circle,
to a land of four strange suns. This place is cold, but beautiful
beyond any mortal keen. This place is the origin of the first man,
the first women, and home of the truth. The filth cannot touch this
place, nor shall it ever, but could Hyboria be a womb for a new breed
of inheritors?
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