Many people are obsessed with
“realistic” fantasy worlds, such as elements like plate
tectonics, rivers, climates and biomes and other elements. I think
this is mostly unnecessary, though nice to see the attention to
detail.
The problem with the above is that it denies one of the strengths of fantasy; the fact it can be anything and everything. Things can be nonsensical, or at least not 'realistic' while still being real and actual in a fantasy world.
Some fantasy worlds have elemental or
magical 'planes' separate from the physical world. I'm not sure how I
feel about that, and especially when you consider mythical fantasy
where all those places should be places you can actually walk to. And
so; my fantasy worldmap for Atria.
The Central World
Many
continents, islands, and lands both explored and not. There is a
variety of biomes, many races and forms of life. This is the
civilized lands; even foreign places are not utterly wild or thrown
into chaos, they are just ruled by different Gods and Kings. The
Archons that created all living things made sure that this part of
the world, the center, would be where they are most home.
The Cardinal Directions
To
the North is
the endless mountains and tundras. It gets colder and more harsh the
further you go. It embodies the element of Ice.
To
the South
is the endless ocean, dotted with tiny islands. The storms become
greater and the leviathans more fearsome the further you go. It
embodies the element of Storm or Lightning.
To
the East
is the endless jungle. The trees get higher and the animals more
toxic and strange the farther you go. It embodies the element of
Poison and Corrosion.
To
the West is the endless desert and sand dunes. It gets hotter and drier the
further you go. It embodies the element of Fire.
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