I've been playing a lot of Path of
Exile for the past few days since the new update. It's pretty great,
but that's not what this post is about. Instead, it's about how I
noticed the similarities between playing Path of Exile hardcore
league and old school D&D.
The 'Hardcore' league, for those who
are unaware, is essentially a league where characters only get one
life. If they die, they are moved from the hardcore league to the
'standard' league, where death only applies an experience penalty.
Your stash for each league is seperate, so only items and currency
gathered in hardcore is available for you to use for trade and
crafting in hardcore.
The Stash
Similar
to oldschool tabletop, your characters can all share items. Since
there is no gold in Path of Exile, instead they share currency 'orbs'
which are essentially magical orbs that can be used for crafting and
buying specific things from the in game merchants. Since every
character can share items, you can get higher level items and gear
and hand it down to lower level characters by using your shared
stash.
This
is very similar to henchmen becoming new PCs and inheritance rules in
various retroclones.
My humble Act 2 Stash |
Metagame Knowledge
Unlike
in later editions of D&D, “metagame” knowledge is not as much
as a concern as it is the earlier editions where player skill is
supposed to trump character skill. In many ways, this is true in Path
of Exile. If you die in Hardcore against a hard boss, you'll know
what to look out for, what resistance rings to equip, its tell for
when it does its strongest attacks, and if you need to grind to a
higher level before entering that dangerous area.
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