In
order for support gems to enhance the various skill gems, they must be placed
into items. All slots in each item are considered 'linked' to each
other. In normal Path of Exile, two handed weapons and chest armor
have more sockets then normal, but I have an issue with this for
tabletop games, so instead do this.
All
weapons and shields get 3 slots, and all armor gets 2 slots. Two
handed weapons get 4 slots.
Items
that are especially rough have all red sockets, thief style gear gets
green sockets, and witchy wizard items get blue sockets. Anything
inbetween any of the two categories gets 50% of its sockets as each
color. Itmes with odd numbers of sockets have a random socket to
determine it.
Chromatic
Orbs let
you change the color of one item's socket to any other color you
want.
Jeweler
Orb lets
you add one socket of appropriate color on any item.
Orb
of Binding binds
two items together to share all their sockets and gem connections.
Cannot use any of the gems in one if the other is separated and not
equipped with the other.
Strength
Support Gems – 1d4
[1]
Blood Magic-
Lets you use gems without mana, each mana point is instead deducted
from health. Still costs +1 mana or health every time you use the
supported power.
[2]
Totem-
Lets you chance the caster of any skill gem or attack gem into a
totem which is summoned at a location you choose within 30 ft. The
totem casts the spell or uses the attack on the nearest target.
[3]
Melee Splash-
Supported gem 'splashes' 50% of its damage to enemies adjacent to the
target.
[4]
Ruthless- Increases
the damage die size of all damage die the supported gem deals.
Dexterity
Support Gems – 1d4
[1]
Additional Accuracy-
Add +2 to the to hit rolls with gems linked to this one.
[2]
Chain-
If the attack or spell strikes a target, it can chain to another one,
once per chain gem. All enemies get the same defense against the gem
power as the first one did, and any evasion or successful saves break
the chain effect.
[3]
Trap-
Changes the skill gem's effect to activate on anyone who steps on a
trap you place. The trap appears as a floor tile, a pile of leaves,
or some other subtle indication.
[4]
Faster Attacks Support-
Lets you make two attacks of the supported gem each round, paying
full mana cost +1 per attack extra with this gym.
Intelligence
Support Gems – 1d4
[1]
Blasphemy-
Whenever you curse an enemy, other enemies who sense the first one
getting cursed must make a save vs magic or also get cursed.
[2]
Elemental Damage-
The supported gem deals an additional +2 Fire/Electric/Lightning or Chaos damage. The type of damage it adds is random and determined when
it is first found.
[3] Increased
Area of Effect- All spells
and skills are increased by other 5 ft, an extra target, or an
increased sense range. (melee to within sight range, sight range to
all within shouting distance).
[4]
Cast when Stunned- When
you are stunned, knocked prone, or otherwise incapacitated the skill
will go off on the nearest applicable target. Costs x2 mana, doesn't
activate without mana.
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