Roll 4d6 and write each number down in
order. Then roll 1d20. Congratulations, you've made a zombie
apocalypse survivor in 4 seconds. 25,920 combinations.
Physical State
[1]
Bone thin, wiry. Anemic but can squeeze into tight spaces.
[2]
Body-builderesque. Can carry much more and very strong with melee
weapons.
[3]
Somehow still overweight. Bad cardio but +2 hitpoints.
[4] Old.
Bad vision and hearing, but can feel a pain in their knees when
zombies are coming.
[5] Missing
an arm or leg. Immune to the disease.
[6]
Average build. Has a weird birthmark or heterochromia.
Mental State
[1]
Hyper-Focused. Seems to notice everything, on the verge of collapse.
[2]
Paranoid. Gets to always go first in combat.
[3]
Scientific and detached, coping mechanism. Knows a useful fact about
machines or zombies.
[4]
Doting and self-sacrificing. Heals others +1 HP when using health
kits.
[5]
Arrogant, Selfish. Wants to be “leader”. Can intimidate bandits
and raiders.
[6]
Depressed. Mopey, will kill self if bitten. 1 in 20 chance they
become a hero at just the right time.
Weapon
[1]
Semi-Automatic handgun. Can reload on the move.
[2]
Powertools. Can be used to build fortifications as well.
[3]
Chainsaw. Massive damage, but needs gasoline.
[4]
Fucking samurai sword. Breaks on an attack roll of 1.
[5]
Makeshift shotgun made out of metal pipe. Can be used as bludgeon.
[6]
Entire box of molotov cocktails.
Useful Item
[1]
First aid kit.
[2]
Gallon of gasoline.
[3]
Box of ammo for the most convenient firearm.
[4]
Flare gun.
[5]
Medicine. Can be used to cure one normal disease or slow zombie virus for
1d6 days.
[6]
Solar-powered pair of walkie-talkies.
Background
[1]
Hunting Enthusiast. Hunting Rifle with 2d6 bullets, can butcher and
skin animals.
[2]
Librarian or Lawyer. Has gold pocket watch, could be used for trade.
[3]
Free Runner. Can lose anyone in chases and move quick through urban
areas.
[4]
Cop. Has bulletproof vest, pistol, and fighting skill. Convict gang
wants them dead.
[5]
Student. Fully charged laptop and phone.
[6]
College dropout or hippie. Has magic mushrooms or marijuana & bong.
Enough for 4 doses.
[7]
Cashier. Gets +1 to reaction checks with other survivors.
[8]
Rock-climber. Has lots of rope, climbing gloves, and no fear of
heights.
[9]
Motorcycle tough guy. Leather jacket gives +1 AC, switchblade.
Motorcycle is ruined.
[10]
Cowboy. Can tie things up at a distance and can break in wild horses
as mounts.
[11]
Janitor. Has a makeshift bomb made of cleaning supplies.
[12]
Professional chef. Can make almost anything taste good, has a big ass
cleaver.
[13]
Hiker. Has a tent, bedroll, and can go for a long time without rest.
[14]
Drunk bastard. Heals 1 hp the first drink he has each day.
[15]
Greasemonkey. Good at fixing cars.
[16]
Government official. Can flash ID to avoid getting killed by roving
government death squads.
[17]
Suburban stay at home parent. Can stitch up clothes.
[18]
Creepy weirdo. If he rolls a 1 for damage against a zombie, he can
reroll it.
[19]
Zoo Keeper. 1 in 20 chance huge ass lion from zoo he treated nicely
appears to save him.
[20]
Fisherman. Can produce a ration from fishing and can drive boats.
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