Crooked City from [11] |
50
Hidden Cities
For
OSR Adventures
[1] Giant
smiling face of an old king carved into a mountain. His teeth are
actually the bottoms and tops of huge towers, carved into the stone.
[2] City
within the giant wasp nest. You must climb to the underside of the
mastiff-sized wasps to get in. The merchants there only accept honey.
[3] Visit
the clocktower and let one of the gears pull you up, instead of being
crushed you will find the automaton city, pure logic hidden away.
[4]
Underneath the sand dunes of
the desert. The city is made of sand-repelling dome artifacts,
shifting around as the gangs within vie for control.
[5] Sit
still within the hot springs for three hours, enduring the heat far
longer then most can, to empty the spring into the city below. Great
furnaces roar to keep the springs hot.
[6] Give
the gift of a lead lion, an origami crane, and a pigs foot talisman
to the local orphanage. They'll draw a door that leads to the city of
chalk.
[7] Deep
within the mountains there is a rope that seemingly hangs from
nothing. After many hours of climbing, you will start seeing palaces
made of the clouds and the streets of the sky people.
[8] There's
a reversed city that is behind your mirror. To step in, you must let
your reflection take your place, and once you do your reflection may
not want to return.
[9] The
night sky is a pitch black city, the stars are the windows of light.
The moon(s) roll on top of the curved roofs of the cityscape, like
the hands of a crowd keeping it from stopping.
[10] If
you find a bag of holding with an opening big enough to squeeze
inside of, you'll enter the lost city within the land of holding. The
only things and people here are those that shook to the bottom of
bags of holding and never got out.
[11] Get
your horses really drunk and you'll find yourself in the crooked
city, where the upper floors of each building is atop of its
neighbor. You'll need a ruler, pendulum, and at least +2 Int to get
back.
[12] Inside
the desert canyon there is a curiously placed coyote skull. Place a
gift in its mouth to open your way to the hidden oasis.
[13] The
hidden elf city is in the top of the trees. It's easy to climb up to
if you have the gear, but the first arrow that misses your head is a
warning shot.
[14]
Underneath the coral reef is a
mermaid city, sung into position and shape that the tiny coral
creatures dance to. You'll need a trained eel to guide you through
the tunnels.
[15] If
you find the needle in the haystack, you can use it to dig deeper and
enter a city made of straw.
[16] There's
a city build entirely of wood made by the witches of the swamp. They
use blue fires that burn only stone to cook with, so bring a few
pebbles along to stay warm and dry.
[17] At
the imperial library visit the section for maps and atlases. Pull
back the right book on the shelf to enter the city of scribes.
[18] The
ice caves far to the north hide a secret path to the frozen city. To
bring fire in that quiet place is punished by death.
[19] Within
a temple complex is a two headed snake; with one head on each end. In
its belly is a city built from bone and refuse. Only one of the two
heads grant safe entrance, and only the other grants safe exit.
Picking the wrong one either way will result in getting digested, and
the temple guards confiscate anything sharp enough so you can't cut
the snake open either.
[20] There
is a city that is everywhere and nowhere at once, it is a city made
of sounds, its residents songs. To enter, you must first find your
song, and then, find a grasshopper. You'll know what to do.
[21] Keep
riding towards the setting sun long enough and you'll reach a
twilight city. Angels and demons stand on opposite sides of the main
street, never able to cross in an uneasy truce.
[22]
There are about a hundred traps in the kobold warrens and if you
activate the right ones in the right order, it will lead the way to
the kobold city, the kobolds above are too stupid to find their way
in, and are too stupid to understand why all their traps mysteriously
reset after firing, the residents of the city not making it obvious.
[23] Nobody
knows why the primates of the veil throw fruits down the massive
rocky crevice in the jungle. Only the residents of the sheer city
know, who catch those fruits with extremely long nets. These nets
could also catch a person.
[24] Beneath
the biggest city in the empire is a city of rat people, build among
the sewer pipes and ancient basements, stealing wine from the nobles
cellars above to throw parties.
[25] The
necropolis of the count's family is deep. The ancient mummies and
skeletons within play dead unless they think you're dead too, but if
you fool them then it's business as usual in crypt city.
[26] Follow
rivers upstream, far beyond the plains and far beyond the mountains.
Eventually, you will reach the city of where all waters come from.
[27] Drawn
in the margins and build behind the letters, there is a city of
banished and failed Wizard apprentices in the magical college.
[28]
Underneath the pyramid is the
city of the false sun, a massive cavern filled with ghouls and desert
dwelling creatures and palm trees, still hot and hungry among the
black sand dunes.
[29] The
suspiciously clever rabbits of the western hills have burrows that
stretch deep, deep enough for them to feel safe and walk on two legs
and talk like men do.
[30] The
Gods got tired of their old afterlife, but it's still there, hidden
within the old prayers.
[31]
Sometimes when people sleep,
they get glimpses of a dream city. It's real, and filled with
nightmares, boogeymen, and forgotten imaginary friends. You can enter
it too, if you master conscious dreaming.
[32] The
mud flats has a city beneath them, filled with grumpy old lungfish
who liked the world more when dinosaurs ruled instead of mammals.
[33] The
greatest leviathan in the ocean has swallowed more then enough
vessels and crew for a city to exist in its bowels.
[34] There's
an entire city of tents and horse riders that moves every new moon,
the only way to catch up is for one who has been there to tell you
where to make camp, and when you wake up in the morning and leave
your tent you'll be among them.
[35] Dwarves
have a city in many, many mountains. The best way to get in is to
carry around an iron pry bar and be on the lookout for cracks that
look a little too straight to be natural.
[36] If
you ever find a way to become immune to fire, flying straight into
the hellfire volcano's hot lava will be safe. Within you will find
the lost city of dragons.
[37] On
the back of a standard silver coin is something that looks like a
building. If you get enough coins together and turn silver, you can
enter this town. It's size and number of residents and services is
based on the number of coins you used to make it.
[38] There's
a tiny desert-isle with a single coconut tree. If you bang a coconut
against a raised rock, it will flip open to reveal the hidden pirate
city.
[39] There
is a massive dust storm in the southlands that never dies, and has
spun for centuries. In the eye of the storm is a lost city.
[40] Within
the old forest lies a crumbling tower with no entrance on the ground.
If you climb to the window you will find the tower is hollow and only
falls down into a city of roots.
[41] Within
the heads of goblin spellcasters is a rusty old key. This key can be
used on any door to enter the city of sorrow. Monsters walk the
streets and are peaceful with man, but everyone who enters here will
feel a deep depression that won't be shaken for a long time.
[42] Among
the tide pools there is a hidden cave that leads to a half sunken
city filled with crab and shellfish men. Anyone can enter and the
crabs aren't hostile, but nobody will take you seriously or trade
with you unless you have a shell at least as big as you are. The
crabs eyesight isn't that good, so going around in painted plate
armor can work.
[43] There
is a massive boat left over from when God said he was going to flood
the world but changed his mind. The boat is now a floating city that
travels across every ocean. It has a navy and trading fleet all on
its own and still has two of every animal that lives long enough to
still be around after all these years.
[44] If
you crawl into the oven of a master baker you might be able to reach
the lost city of pastries where gingerbread men live in houses made
of stacked sweets and the roads are lined with loafs of bread. They
trade in only pure white flour.
[45] The
inside of the world is hollow and within is a massive city made of
spider webs, entire buildings and communities hung up by the webs. In
the very center of the world is the Goddess of Spiders, who is just
happy her kids are doing well.
[46] Cats
slink away in the night not to hunt tiny mice but to go to the shadow
city, which has doting residents that feed them well. Here the sky is
always dark and the rats are big as lions, to which the cats from our
world do battle with and surprisingly win. You do not have the same
magic that your cats do, however, so beware.
[47] The
Golden Road, the longest and most rich road in the empire, has a road
exactly even to it under the ground. Follow this road all the way to
the end to find the city of retired merchants and highwaymen, living
in harmony, grudges forgiven.
[48]
Children who go missing in the
woods were not eaten or killed by the elements. Instead they play in
the invisible city, which goes quiet and fades to nothing whenever
adults are around. You can only find it if you have the heart of a
child inside you still.
[49] Far
in the tundra is a city made of igloos, the streets bustling with dog
sleds. The residents cut gigantic holes in the ice and fish for
whales.
[50] Down
the bloody river in the jungle sends you past multiple cannibal
tribes and flesh eating plants. If you manage to get far enough you
will eventually get to the stone city of the gorilla philosophers,
who only let humans in who can answer a very difficult riddle.
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