|Peter Purplestripe, meme wizard. Just wait|
untill he gets his second level spell slot.
However, the complexity of D&D's and LotFP magic system's turn off a lot of new players. I know that when I was getting into the hobby I avoided "rules heavy games like Dungeons and Dragons" and stuck to more lite rules games like FATE and simple homebrew rulesets. I put the above quote from myself in quotation marks above to highlight the joke. There are much heavier systems then D&D, it was just what I thought was heavy at the time.
So how do we rectify this difference? How do we fix having loads of spell levels and spell slots of different levels? How do we boil it down?
LITE VANCIAN CASTINGThere are no spell levels. You have a single spell slot at first level, you get a second at second level, and you get another one every even level after. So 4, 6, 8, 10, etc. This makes it dirt easy to know exactly how many spells to give NPC or enemy Wizards, as you can just half their HD/level and add an extra spell slot from when they were a shitty apprentice at first level.
|I'm still not sure what the inside of a spellbook should look like.|
I really like this system because it removes the need for as most of the book keeping as possible while still keeping the flavor and mechanics intact. I personally give Magician characters advancement in spell power every odd level, to stagger their growth.
This also certainly helps with caster vs martial imbalance (despite not being a big problem in old school style games anyway) by making magic users not gain new spell slots AND improving spell powers AND higher level spell slots every time they advance.
The biggest issue of course is you're going to have to rewrite basically every single spell you want to use in your games to be level agnostic, AND write weaker spells that fit better with this system. Many newer rulesets are already writing level-less spells, this might be a nice way to use them.