For
OSR Adventures
[1] You
have a blank book you must spend time writing with your epiphanies
and spiritual discoveries, as you get closer to enlightenment you get
the power to change the world (spells). Every morning when you wake
up you've forgotten everything and your book is blank again.
[2] Find
some privacy and lay some eggs. Each egg is a spell, and you must
merely hold it and allow the spell to be 'born forth' from the egg
when you cast the spell. The larger, more colorful, and harder to lay
the egg, the higher the spell's level.
[3]
Two tiny beings, one an angel and the other a demon, appear on your
shoulders and speak to you privately. As you promise good/bad deeds
to them, they grant you your good/evil spells for the day.
[4] Excise
your tumors every morning- you see them as they are, astral parasites
that drain your magical and sexual prowess. The tumors themselves are
not magical, but you have a compulsion to collect them in jars.
[5] Stick
your face in the corner and think about what you've done. Your
brooding thoughts form into spells in your mind.
[6] Tiny
childish fairies visit you every morning and sell you your daily
spells. You can only pay them in worthless beads and painted wooden
chips, play money, but the negotiations are serious and can get
really heated.
[7] You
do not prepare spells. Instead you simply vomit up yesterday's
spells- they exit your body as a faintly glowing rainbow puke that
loses its shine as it cools. You must vomit up all the spells before
you can cast any today.
[8] Strange
game board that you set up each day, keeping the positions and moves
from all the pieces from yesterday. You spend the entire preparation
time moving one piece, and you memorize the board before packing it
up again.
[9] Paint
your hands, fingers, and fingernails with bright colors and strange
ring designs. You ritualistically wash yesterday's paint off each
morning you prepare your spells, then paint different colors and
patterns back on.
[10] Box
full of blind rats. You feed them and play with them each morning,
but your eyes never leave their tails. The way they coil, wiggle,
dance and snake about as the rats fight and play teach you secrets.
To cast a 9th
level spell you must cut off one of the rat's tails and throw it as a
spell component.
[11]
Old dice. You throw them down over and over again, looking for
patterns in the numbers until you are satisfied. You swear like a
sailor the entire time.
[12]
Scarification. You make tiny
cuts all over your body in strange designs and patterns, too shallow
to cause any damage to hit points. When you cast your spells these
self-inflicted wounds miraculously heal.
[13]
The script of what happens later that day sits in your lap, and you
giggle knowingly as you read ahead. You refuse to let anyone else see
it.
[14]
Polishing a single metal object
for the entire preparation time, either a secret medallion/locket or
creepily polishing your knife.
[15]
Breathing and stretching exercises. Anyone who joins you without 15+
Dex and Con cannot keep up. If you lack the stats yourself you can
somehow still do the exercise, much to everyone's amazement.
[16] Hookah.
You spend the preparation time setting up, lighting, and enjoying an
extremely elaborate hookah pipe. Once the embers go cold you are
ready to adventure that day.
[17] Genie.
You've tricked a genie into giving you unlimited wishes, but he
tricked you back by making them extremely weak wishes. These are your
daily spells.
[18] Seize
up and convulse for the entire preparation time. You get offended if
anyone shows concern or tries to help.
[19]
Book of Butterflies. You have a book of preserved, flattened
butterflies that come to life when you remove them from the pages.
They float around you and die when you cast their spell. You make
certain to carefully pick up their bodies and place them back in the
book.
[20] Sleep.
You still need your normal sleep in addition to preparation time.
Days when you aren't working you easily sleep 16+ hours.
[21] Tantric
masturbation.
[22] Set
up an alter and pray to your strange foreign god. The other party
members turn their back on you in disgust.
[23] Exotic
Spices. You mix tiny amounts of rare and exotic spices and slip them
in with your rations, even if that is just a tiny cracker.
[24] Debate
with the wind, the tiles of the floor, your clothing, etc. You
eventually browbeat the inanimate object into giving you your spells.
[25] Catch
a rodent, frog, fish or big spider and swallow it whole. Every time
you cast a spell it kicks in your belly. It takes the entire
preparation time to catch and swallow the poor creature.
[26] Ritual
Bathing. For practicality, you can use a damp cloth and a special
brush, but you much prefer a stream or hot bath.
[27] Giant
warts appear on your nose and you examine yourself in the mirror
while they grow. Whenever you cast a spell one of the warts
disappears.
[28] You
must examine the map or if you don't have one scrawl your own in the
sand or on a wall. You spend the entire preparation time trying to
calculate the divine geometry of where you are, and prefer to cast
your spells in the center of certain rooms or in small tucked
alcoves.
[29] Ritual
ceremony where you call upon the spirits to grant you your powers for
the day. Requires several props that you carry with you and use for
no other purpose.
[30] Tiny
magic scrolls written with a single strand of hair. You can keep them
up your sleeve or attach them to the brim of your hat so you can
easily read them to cast your spells.
[31] Skull
of your master. You study the skull and prepare spells from them, ala
Phrenology.
[32]
Bound demon appears from fire and gives you your daily spells in the
form of a black grimoire which pages burn when cast. The demon is
under a strict contract and cannot do anything but give you your
spells, but it is hateful so it does it slowly (prep time) to spite
you.
[33] Bag
of Pebbles. You have a bag of tiny pebbles you count every day you
want to prepare your spells. The number never changes but you need to
count them fresh every day.
[34] Braid
and knot your hair in very specific and arcane ways using your silver
mirror. Whenever you cast a spell these untangle.
[35] Musical
Instrument.
You spend the entire preparation time quietly playing an unusual
instrument, such as a sitar or paper organ.
[36]
Write letters to heaven requesting your daily spells. You can mail
them by simply throwing the letters down a hole or burning them, and
receive spells in a shaft of light after a brief moment of
deliberation among the Gods.
[37]
Fastidiously
clean the immediate area.
[38]
Solve
puzzle boxes to gain your spells. You collect the boxes but each day
the puzzles reset and even randomly change their solutions.
[39]
Peer
into your seer's stone to maddening vistas. Anyone else looking in
sees alien geometries and dark things, and cannot bare to look again.
But you? You stare.
[40]
Alchemy. Carefully mix together
tiny amounts of ingredients into little crystal forms or tiny potion
vials. These are your spells, but they have a short shelf life so use
them today.
[41]
Spend your preparation time
knitting a scarf. Every time you cast a spell, the scarf gets a
little shorter until it is gone with your last spell.
[42]
Pot full of rare tropical
frogs. Disembowel one and examine its entrails to gain your spells.
[43]
Spellbook. You carry around a
standard spellbook, but to prepare your spells you crawl into the
book and wrestle with them in the astral realm. Nobody in the party
can join you.
[44]
Tinker with clockwork toys and
devices. Each one, if properly calibrated, is a spell.
[45]
Liquefy yourself into a puddle
of goo. To stay safe, change in a pot or pan. Other party members
need to be careful not to knock it over.
[46]
Possessed by spirits. Every day
you are assaulted by demons or other spirits that inhabit your body-
you let them in willingly and in return they grant you dark powers.
[47]
Age yourself to a decrepit
geriatric then age backwards, using your new wisdom to cast spells.
Every time you do this your 'base' age gets a bit older, you can't
outrun time. Yet.
[48]
Morning rituals of a dozen or
more people; one for each of your many split personalities. Whenever
you cast a spell one of the personalities takes over for a second.
[49]
Puppets. You have a collection
of puppets each dressed and shaped as famous characters from a famous
play in the campaign setting. You voice and act out the entire play.
[50]
Gag yourself and slavishly
serve all the requests of the other party members. Once the the time
is up you act as a proper Wizard again and will suffer no commands or
disrespect.
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