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50 Ways to Fluff Magic Missile
 Your torch/lantern/light spell dims for a second and sputters hot sparks at the opponent.
 You throw a metal-tipped writing quill, which seeks soft flesh under armor and through defense.
 Conjure a swarm of tiny dragons, which bombard the enemy in tiny breath attacks.
 Spell has no outward effect. Target feels their internal organs wrestling and fighting each other for a moment until calm restored, deals damage.
 Pantomime an archer knocking and releasing an arrow. Target feels it as though it was real.
 Environmental damage. Fate makes the area around them hurt them; random objects will fall on the enemy, insects will bite, etc.
 Target punches themselves right in the face.
 The words of your spell invocation are minor words of death, pain, and damage.
 Nearby dust and smoke animate themselves and form a bubble over the enemy's face or turns into a small dust-devil slams into them.
 Random opening in enemy's clothes turns into a mouth and bites them. If a beast, their tail turns into a snake and bites their rear end.
 Enemy's eyes go bloodshot and they shed a few tears of blood; minor internal damage.
 Religious weapon of your character's religion flies out and hits foe spiritually. Examples include; flaming sword, stone hammer, dwarven god's axe, serpent god's dagger, etc.
 Poison toadstool-mushroom grow around enemy's feet and releases cloud of spores, dealing minor damage.
 An illusion of a much more powerful spell is cast, dealing only minor damage because it was only partially real.
 Your hair animates and whips the foe.
 Localized earthquake.
 Golden Orbs appear around your head, firing in a barrage. 1 Orb per point of damage.
 Powerful Static discharge leaps from your fingers at the enemy.
 Piece of the sky falls down on their head.
 Suck in a lot of air and breath it out instantly, buffeting the enemy with powerful gust of wind.
 Eye lasers.
 The weapon you are holding magically extends to be 30+ feet long, you attack with it.
 Angel comes down from the sky and starts listing off target's sins, dealing damage from the guilt. If the target is evil then it's a devil instead listing off all the times the target messed up and was nice instead of evil.
 Target has a vision of being lost in the woods for a number of days equal to the damage rolled. The damage from isolation and exposure carries over with them, but no time passes in reality.
 Famous character from a famous play in the setting appears and strikes the foe as fitting to the play (ie; Brutus stabs them)
 Nearby light source such as sun, moon, or torches focus their light into a laser beam.
 Spooky portal with lovecraftian tentacle attacks enemy.
 Powerful wave of water appears and strikes enemy, quickly evaporating.
 Green bolts of energy fly from under your clothing, striking enemy. They fade in color but return back under your robe or in your bag.
 Very minor Disintegration spell. Obliterates a finger sized hole in the enemy's body.
 Enemy catches a very nasty disease (leprosy), but cannot spread it and it fades over the next day.
 Blow air into your thumb and make a cartoonishly huge fist, smashing the enemy with it.
 Milky white streams of power come from you, hitting the enemy and turning their skin milk white until healed.
 Force choke.
 Summon a trio of extremely weak otherworldly entities like imps, they attack for a single round as best they can then disipate.
 Powerful heat wave singes the enemy's skin and lights a few stray hairs on fire.
 Fling a nearby object at the enemy with telekinetic force.
 Enemy's blood turns partially into water. Enough to deal a little damage, not enough to kill.
 Claw marks appear on the enemy's flesh, shaped as the Sorcerer's personal glyph.
 Colorful pops and explosions appear around the enemy, like fireworks.
 Black bolt of lightning. When it strikes the enemy their skeleton glows black and is visible through their skin until they heal the damage.
 Moss and Lichen grows on enemy's skin, sucking some nutrients. Only deals damage when conjured but must be scraped off.
 Spectral horse or bull appears and tramples enemy before disappearing.
 The air around them condenses several large bubbles of water, which freeze and pelt them with balls of ice.
 Tiny bone in enemy's body breaks painfully. Nose, toe, finger, etc.
 Enemy is forced to vomit up some of their breakfast, which you just made rot in their stomach.
 Mathematical equation which subtracts enemy's lifeforce by magical algebraic function.
 Fire a flaming screaming skull from your hands, exploding on contact with the enemy.
 Enemy is struck with an injury they will face far in the future, the fate that came true too early.
 Ghastly tendrils suck a portion of the enemy's soul energy out of their body.