Saturday, July 22, 2017

6 Random Super Villians

[1] Melting Point
Youthful man with a bad temper. Has arsonist tendencies as a kid, enjoyed burning ants with a magnifying glass. Was taken into therapy and disciplined to control these tendencies, until now they come all boiling out.

Powers
Can make any part of his skin burn and melt things on touch as though his hand was a glowing hot stove. Can use this at a short range, but requires concentration and time to heat things up. His spit and blood is literally boiling too. This last one is unintentional, and if he is ever prodded with a needle steam escapes, so he avoids doctors who might discover his secret identity. Cutting or punching him really hard in close range will surely get you burned. Total immunity to heat and fire.

Weakness
All cold damage he takes is increased by one stage/die size/severity.

Master Plan
Go to the north or south pole, everyone better pay ransom of millions or the ice caps get melted.

[2] The Bicep
Middle aged skinny nerd who managed to inject one arm with a self contained super body serum, but it only works once and only changed one arm. Now he is the Bicep. His gigantic gray arm hands to his side always, forever bound to his smaller frame.

Powers
Has a huge gray arm. Extremely strong, capable of lifting cars and picking up street lights and swinging them around like a huge club. Arm is also nearly indestructible, hold it up to run at you like a shield. He can fling himself up the side of the building with his arm.

Weakness
All his power is in his super arm. Very difficult to disguise himself. Masturbation jokes.

Master Plan
Steal incredibly rare drugs and machines used in a top hospital to treat super cancer, needs it to make the rest of his body as powerful as his super arm.

[3] Highrise
Elderly office worker who committed suicide and fell to his 'death' in huge skyscraper elevator shaft. Got 'stuck' halfway down, and is now a powerful manifested spirit. The skyscraper itself is also part of his power, but his mind and personality controls it.

Powers
Can create holes in skyscraper floor to drop people a floor or many floors. Can rearrange cubicles to create mazes, can animate office supplies to make them attack. Fires electric bolts from office lights, can flatten stairs and make people slide down into pile of sharp objects placed at bottom. Hurting his body makes him disappear in a puff of smoke and disables his powers until he has time to manifest again in 1d6x10 minutes. The skyscraper can disguise itself on the outside and can 'teleport' from city to city, meaning it's not just bound to one location. Has 2d6 spirit flunkies, mostly suicidal old office workers who fight as well as an untrained flunky would.

Weakness
Cannot leave the skyscraper. If anyone finds his skeleton in the central elevators and shows him his own bones, he'll scream and disappear forever.

Master Plan
People who die by falling down the central elevator end up as spirits in the skyscraper under his control. Highrise wants rich and famous people to die in the tower so he can influence the world.
[4] Wheelie
Daredevil stunt pilot and mechanic. Invented an incredible new form of transport of super efficient transport involving a huge single-wheel motorbike with locking center seat; the monowheel. Younger daredevil used the device but piloted it incorrectly and ruined its reputation despite it being safe, making Wheelie conspire to bring it into the public conscious by crime and villainy.

Powers
Rides in huge mono-wheel bike. Can climb up walls and buildings, go for miles without running out of power, turn on a dime, etc. Wears heavy armor and motorcycle helmet to obscure face. His wheel is also customized with weapons like rockets, taser cannons, self driving AI that will return to him if separated from it and self destruct feature.

Weakness
Just a normal human outside of his tricked out motorwheel. It must be fed an expensive coolant or overheating could happen and must be recharged occasionally.

Master Plan
Destroy car factories, perform acts of terror, demonstrate superiority of mono-wheel transport so everyone will use them instead of lame cars.
[5] Apotheosis
College age egotistical jerk who found out that he has a divine spark. The more people worship him, the more powerful he becomes. Often dresses in white robes and cult of followers around him. Acts openly in the public, but in isolated communities.

Powers
General sense of 'power' and magnetism increases the more followers he gains. Capable of performing small magical feats, like turning water into wine and conjuring candle flames. Can rally his followers into an angry mob, or can chant prayers to make him much more powerful for a short period of time. About as strong, fast, and tough as 2-3 people put together. Immortal, but heals slowly. If body is destroyed, held in a cell too long or mangled he will just disappear and be recreated by his followers.

Weakness
All his power is relied upon by his followers. If people stop praying to him, he'll cease to exist.

Master Plan
Become God by spreading size of cult.

[6] Man-Boa
Mexican gangster who enjoys getting his hands dirty. Random burst of radiation fused him with his pet snake, meaning he can now transform part or all of himself into a massive 50ft long giant snake.

Powers
Can turn part of his body into a constrictor snake to gain its abilities in that area. Turn legs into snake tail for tail whip and faster movement, turn head into snake to bite and sense heat. Can turn entire body into snake at once to become a massive beast.

Weakness
Snake takes over the more of him is turned into a snake. Once fully a snake, he no longer has control until the snake calms down enough to be transformed back into a human. If kept in the snake's natural habitat the snake may never be able to transform back.

Master Plan
Crush and squeeze the life out of enemies of his cartel. Bribe the police, leave snake-skin purses on people's doorsteps as threats. Assassinate his boss and become leader of his cartel.

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