For
OSR Adventures
[1] Giant
lobster man, slowly being cooked alive in an ogre's pot. The ogre is
friendly while the lobster verbally berates the party even if they
try to save him. If you play a song for him the ogre will share some
delicious lobster stew.
[2] Irate
dwarf strapped to a table and being used as a counterweight to a
giant swinging perpetual motion machine. Disconnecting him from the
device permanently ruins it, but trying to harness the machine's
power just summons 1d4 Abominations from the other realm every hour.
[3] Trio
of evil gnome sorcerers with a huge burlap golem. It's belly is
distended as though heavily pregnant and shifts occasionally. Within
the stomach of the thing is a captured local, that the gnomes
intended to sell as ransom.
[4] Mummy
wrapped up on a table, still breathing but immobilized.. Is actually
a young captured orphan girl, who was to be the spirit-wife of some
long dead emperor.
[5] Two
goblins carrying a third goblin hogtied. The middle goblin asks for
helps, but shanks whoever is closest as soon as he is freed. If the
party sneaks up on them can see them switching positions because one
of them is tired of carrying.
[6] Princess
locked away in a tower and guarded by a dragon made of porcelain. The
tower is suspended in a snow globe, under a cup, within a cupboard,
in the kitchen of this dungeon floor.
[7]
Intelligent talking jewels are currently trapped within the eyes of a
big demon statue. You can see poison gas leaking from the cracks in
the smile occasionally, but they begged to be freed.
[8]
Traveling entertainers and
minsters performing on a stage for a gorgon. If she doesn't like the
act, she'll turn one to stone. There's only a single juggler,
lute-player, and contortionist left, each going like mad, surrounded
by statues.
[9]
Warforged head stuck inside the
body of a slime. It's metal casing is immune to corrosion, but he
really wants to get out of this stupid ooze.
[10] Talking
skull stuck inside the body of a slime. It's developed Stockholm
syndrome and honestly believes it can control the slime's movements
like a new body.
[11] Scrap
of paper with a small sketch of a young boy. He is fully animated and
speaks to you through speech bubbles. He can jump from paper to paper
and doesn't need to eat though fire and water will kill him. He can
only be made whole again if a master painter could paint him in
enough detail to be like real life.
[12] There
is a song trapped in a room. Entering this room lets you hear it, and
leaving the room it fades from your hearing. The song keeps repeating
after the second chorus, someone in your party can play last verse to
'free' the song.
[13] Master
Swordsman, literally disarmed. His two arms are currently being held
in magical bindings by a hag deep inside the dungeon. Each arm you
return to him grants him 1d6 fighter levels.
[14]
Princess of the Amazons trapped
in the dungeon. She's extremely strong but doesn't want to fight
anyone to get out unless she has to, she's saving her first fight
with her husband. Currently held captive by a very strong half giant,
who she actually is attracted to but is concerned about his lack of
money and status.
[15] Spread
eagled kobold on the floor. He is the counterpoint that keeps this
floor from falling into a 50 ft pit below. No matter how much weight
is added in the room, it won't fall unless he is moved. He refuses
to move but is very thirsty and needs threatens to drop the floor if
you don't sate him.
[16] Gulper
dog (looks like a gulper eel mixed with a terrier) eating its own
rear end. It can't dislodge its mouth on its own, but if you free it,
it will serve you as a loyal pooch.
[17] Beetle
locked in deadly combat with another beetle. Turns out the other
beetle is made of tin, and now the real beetle is struggling to free
himself of this trap. If you free him, he'll let you keep his wings.
Beetle
Wings
tiny magic wings that can be attached to small objects to carry them
around so you don't lose them and always have them handy like a key,
a single arrow, or a rolled up map. The wings can also be attached to
a person and that person takes -1 damage from falls.
[18]
Man
trapped behind a bricked in wall. You can only hear him if he
whispers through a crack in the wall. He's been stuck in here for a
year, telling you he's survived off dripping water and rats. 50%
chance he's an intelligent zombie now.
[19]
Nobleman
held hostage by harpies. Each of them wears one of his magic rings,
which in the fumbling talons of the harpies only grant +1 AC. He
won't leave the dungeon until he gets all 10 rings back, one for each
finger. Kills himself if any of his fingers get cut off.
[20]
Random
peasant girl coated in mud by some mischievous imps. They just got
her dirty because they are too childish and stupid to come up with
any worse tortures. If the party doesn't save the girl in time the
imps will escalate eventually by throwing a bug at her.
[21]
Slug
man sitting down in the center of the room, a circle of salt around
him. 1 in 6 chance of the circle of salt actually being for demons
hiding in the shadowy corners of the room.
[22]
Countess
trapped inside a moldy wooden cage, her dress torn and tattered. She
came here to find a magic potion with over a dozen armed guards, all
of whom were killed by a clan of vampires. The countess herself is of
noble blood, so they are saving her for their leader.
[23]
Magician
trapped inside a small stone cell, his spellbook destroyed by a
demihuman. He's writing out the formula for magic
missile,
which any Wizard can copy down if they free him.
[24]
Wizard
bound up in chains and blindfolded. If freed he has a spell prepared,
but since he's been awake for 4 days straight to keep it ready he
doesn't know what it is.
- Target enlarged, gains a HD
- Target skin becomes translucent, next hit deals +3 damage if aiming for vital organ
- Target is drenched in cold water, takes 1 damage every 10 minutes until warmed.
- Target gains control over a floating red orb of energy. The orb requires an attack roll to hit someone and deals 2d6 damage. If you miss three times with the orb, it comes back to you and deals 1d6 to you instead.
- One ration or potion in target's backpack becomes an oddly colored, adorable pet rodent. This is permanent.
- Roll 1d4 twice on this table, combine results into one spell.
[25]
Friendly
vampire, trapped in a mirror maze.
[26]
Local
farmer trapped in the dungeon. Will request rescue, but will also
request you bring back a few hefty mushroom gourds you find in his
cell. With these he'll start a brand new successful farm and really
help out the other peasants in the region, who will throw a feast in
your honor.
[27]
Dragon
trapped in loveless marriage.
[28] 1d4
wood huntsmen were captured by mandeer. The mandeer are not totally
unreasonable and will release the huntsmen for a hundred arrows each,
which to them would be like asking a human for a hundred lightning
bolts as ransom.
[29]
Thief
captured by a secret cabal of lock makers and thrown into this
dungeon. His cell is covered by a heavy stone. If you free him he'll
pick any single lock for you.
[30]
Elf
with a single ear bitten off, held up by ropes in the corner of a
large chamber. He was captured by a human hound master who wants to
feed elf bones to his best bloodhound, but his dog got lost in the
dungeon and he's still looking for it.
50% chance that the houndmaster will come back in the
room when you find the elf.
[31]
Three
miners half buried under rocks. Trapped by an angry stone elemental,
with three mining picks still stuck in its face.
[32]
Dark
Wizard that summons shadow elementals has stolen away the nearest
cities best accountants and tradesmen. He'll let them go once they
find him a way to make huge amounts of money in the most evil way
possible. Among the prison cells are notes for the first ever
pyramid scheme. The Wizard is an MU with level equal to your party
average +1
[33]
Four
thieves held up in the dungeon by a virtuous creature (like a unicorn
or angel). They just got away with robbing a church, but will give
the party a magic silver chalice if they distract the virtue creature
long enough so they can escape.
[34]
City dweller surrounded by five floating knives. If you get too
close, the knife attacks you for 1d4 damage then disappears, but it
cannot be stopped by physical armor in any way. The man already has
one stab wound and doesn't want any more. If pressed, he'll admit he
lied about taxes to a witch to get more money out of her, which is
why he's in this situation.
[35]
Local
lord sat atop a saddle atop a big grimy log down here. His mind is
shattered and he believes he is jousting, only knocking him off his
horse in a pretend joust will fix his mind.
[36]
Elderly
halfling stands at the bottom half of an hour glass, his legs bound,
which starts to fill with sand the moment the party enters the room.
You can break the hourglass with any blunt weapon on a roll of 6 or
more. It will fill up and he will suffocate in 3 rounds.
[37]
Gigantic
fat woman, a literal circus act, is being held against her will by
diet demons. They are trying to force feed her magic vegetables that
make the eater lose 1d10 pounds each one consumed. If slain, the
demons will have 1d6 vegetables left.
[38]
Talking tapeworm stuck in a comatose man. Can only leave with a new
host.
[39]
Wolfman
trapped within a (to him) unbreakable silver chain. He's friendly,
but the moment he gets outside of the dungeon it better not be a full
moon or else he'll go berserk.
[40]
Four
men trapped in wooden crates. They are gagged but can bump into the
sides and make some noise. Each box is labeled with WARNING DANGEROUS
ANIMAL INSIDE in common.
[41]
Young
girl trapped on top of a pillar in the center of a room. By the time
she warns you about the gas, it's probably too late.
[42]
Youthful
crossbowman trapped underneath the body of a slumbering bear. It
entered a hibernation sleep right as it was about to maul him to
death. Get him out without waking up the bear.
[43]
Drunk
village idiot sitting in a bone cage, fed dirty fermented watered
down ale by humanoid monsters. If they keep this up, he'll eventually
become one of them.
[44]
Hobgoblin
with two broken legs curses, within a small pit he can't drag himself
out of. Is hostile towards any humans he sees, but will accept help
from other monsterous races and could be convinced the humans are
their slaves.
[45]
Cleric
held in place by a single hand thrust through a glowing red hole,
just large enough for his wrist to enter. The hole leads to hell and
he can't pull his hand away without dropping a holy symbol there,
which he doesn't want to do. Unless presented with another symbol he
won't let go.
[46]
Dolemi
the Fisherman. He's guarded by four spear kobolds, a lesser draconian
creature with fire bombs, eight skeleton warriors with maces, two
masked wizards, and a giant sawblade trap that will kill him and
anyone who opens the door to his cell without a password. His crime?
He once saw a dragon's reflection in the river and didn't bow his
head and worship it.
[47]
Prisoner
is an alternate reality version of one party member, selected
randomly. Trapped here when they betrayed the party in another world.
[48]
Old
phoenix constantly being drenched with icy cold water from a big
waterwheel, stuck in an otherwise regular birdcage. Really needs to
dry off so it can burn and be reborn.
[49]
Princess
of the horse people, rumored to be at this location. Is also an
actual horse. Can't talk or anything, but still a princess horse.
Surprisingly strong and intelligent, but she must be given a tiara to
wear before she'll let anyone ride her.
[50]
King
of a very far away and obscure kingdom trapped under the watchful eye
of an evil warlord in black armor. Saving him wins you a prize; the
title of lord and some tracts of land for that far away kingdom.
About 20% chance this is a scam.
This seems like a novel way to include things in the dungeon that players can chat to. I especially like 29
ReplyDeleteThanks! I could totally see someone using this as a 'friendly random encounter' table.
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