I have read a post over at Basic Red
about dungeons = xp. I think this is a great idea.
Personally I'm going to try out this method of advancement. Every dungeon has a level and you need equal to your level in “dungeon points” or whatever to level up. Get equal to your level in dungeon points = level up, this means you can bring along a level 1 new guy through a scary as hell level 10 dungeon and he'll be level 5 if he survives. (1+2+3+4 = 10).
Firstly, I see an issue in assigning the goals and difficulties of a dungeon. What level should a dungeon be considered? Is it based on a general average of the traps and monsters within?
The other problem is; what counts as
'doing' the dungeon? Is it defeating every single monster, or just a
boss monster at the bottom? Collecting every last coin, 90%, or half
of all the treasure? Is there some other metric? For this, I have a
plan.
Dungeon Goals
The Yellow Slab from [16] |
Every dungeon has
a legend, feature, or rumor associated with it. This it the Dungeon's
Goal or primary objective. For example if old man Smitty tells you
about a magic blacksmith hammer that fell to the bottom of a cave
infested with kobolds then your goal for this dungeon would be to
grab that hammer and get back out. You can fight as many or as few of
the kobolds as you want, and all the treasure you get is just extra. Don't get the hammer? No experience points.
This means the
game still features the OSR style of get in and get out gameplay,
with risk vs reward at sticking around and having to endure more
traps and wandering monsters, but I think the idea of actually going
into the dungeon for a purpose is great.
How dare I steal
another person's rules without giving back. Here's some dungeon
goals.
50 Dungeon
Goals
For
OSR Adventures
Level
1-3 Dungeons
[1] Tarva
the Tart was a sultry lass who died in a goblin warren. It's a rite
of passage for young adventurers in the area to touch her skull at
the bottom of the warren.
[2] Local
serf drops bag of grain nearby a local lake, local swamp creature
steals it. Hopefully local murderers kill it and return it, locally.
[3]
Priest claims his reliquary was stolen by an undead and taken into
catacombs. The undead who stole it was the old priest who forgot to
do some chores and was reanimated. He doesn't realize he's undead but
is friendly and helpful. The other undead animated by his leaking
negative energy are just murderous.
[4] The
Falconry Tower to the west has been abandoned for years, but the view
from the top is said to be incredible. The nutritious waste from the
birds within it over the years, as well as the wild doves, have fed
who knows what monsters that live in the bottom levels of the tower.
[5] Prized
race horse escaped from stables, must be returned so it can be
studded out. Was stolen by an ogre, who is presumably going to eat
it.
[6] Lord
requests return of his ring, stolen by wild animals. Several druids
have taken up residence in the caves in the cliffs nearby his estate.
They won't give it back unless he stops hunting foxes, and that's
obviously not going to happen so you've got to get his jewelry back.
[7] Once
yearly ritual has been neglected at local shrine for the past few
years. You have to polish the mirror inside the shrine, but angry
spirits have animated wooden men in the surrounding country.
[8] Painter
has created a fictional world inside his painting, but doesn't want
his ex-wife's visage in there any more. Enter the painted world and
kill her painted copy. She's not a real person though, so it's not
wrong to murder her right?
[9] Cavern
birds lay eggs only once a year, and they are considered a delicacy.
Return with at least six eggs; don't break them on the way back.
[10] Random
wicker crafts, tufts of animal fur, and little string charms have
been found floating down the river. Go behind the waterfall and stop
whatever is littering.
Level
4-6 Dungeons
[11]
Evil tyrant that once ruled this land has long since been
defeated, but it is said local tomb of much more respected king was
defaced during his reign; face of the tyrant king carved into the
stone to mock his dead predecessor. Break the faces.
[12]
Perverse wizard tower still
stands after experiments caused angry mob to kill the mage. Go into
the basement and destroy the foundations so the black tower can be
crumbled to dust.
[13]
Gigantic
wooden treehouse holds the magic saw of the mad carpenter who built
it. The treehouse is a dungeon, but you want the saw.
[14]
Literal
dungeon of local ruler hasn't been used at all in this time of peace.
Prisoners who were forgotten down there have changed, become one with
the chains and bricks. Local widow knows her husband isn't the same
anymore, but wants a keepsake from him at the very least.
[15]
Wise
women in the swamp have devised method of collective dreaming. They
want you all to enter the dream of a little girl who has been trapped
in a nightmare for 4 years and wake her.
[16]
Strange
yellow stone slab sits alone in a mineshaft. Surprise; touching the
marble sucks whoever touched it into an alternate realm. The only way
out is to sacrifice a heart to the demon of yellow marble within.
Your only goal is to escape.
[17]
The
tomb of the nomad kings sits abrupt and jarring on the flat open
prairie. The Great-Magician King of these people was the greatest and
most bloodthirsty warlord of them all. His stone spirit-guardians
defend him even in death. Retrieve his infamous horned helmet.
[18]
Strange
manuscript in local wizard college has instructions on how to enter a
realm made of parchment and memories. Within this realm is the
escaped spells, failed experiments, awry magic formulas, doodled war
machines, and draft magical thesis all once a part of the college
itself. Find the headmasters old love letter he never had the guts to
send deep within this place.
[19]
Brightwing
city is a place where trained griffons walk the streets and act as
mounts for its police. Its sewers are filled with reject hybrids and
other horrors, thankfully all male. However it is said a female
griffon was lost down there, and you cannot let it breed.
[20]
Traveling
circus had its big tent infected with dark magic, now it is bigger on
the inside then the outside, and demons dance in the rings of the
circus at night. The master of ceremonies has a cane that can banish
them, but he needs you to retrieve it first.
Level 7-9 Dungeons
[21]
Cloud city of storm giants overlooks mountain range. Bolts of
lightning shatter rock below, but one of them was a dud and glows up
in the mountains. Returning it to civilization would give us a weapon
against those damn storm giants.
[22]
Ogrefest
is a three week long fighting, fucking, eating, and sleeping
celebration in the local woods. Literal army of ogres are there, but
they sleep the last three days. Get out local virginal princess
before the ogres wake up and feed her to their king. Ogres only wake
up if you touch them, only 1 in 10 ogres are smart enough to go touch
other ogres to wake them up if they find intruders.
[23]
The
trodden forest is filled with good fairies who were forced to 'elect'
an evil black fae queen. Now the forest bends to create hallways and
rooms of roots and dirt, creatures driven by pain and enchantment
stalk it. Dethrone the black queen to heal the forest.
[24]
“Fire
on the Sky” is the name of a famous and beautiful opal, which sank
to the bottom of a seedy pirate bay. Nobody can get to it past the
sharks. Retrieve the opal and be sang about in pirate song.
[25]
Insane asylum stood vacant and dormant for many years until the old
delusions, imaginary friends, and split personalities started to
manifest in the real world. They desire human blood to become more
real, but all sprout from the terrible diary written in the heart of
that place. Return it to its now cured, eldery owner to end the
curse.
[26]
The
Academy of Artifice has a kind and gentle clockwork owl at its heart,
who sorts students into classes and keeps the peace. But it scratched
out one final message before losing its tension; somebody has to go
deep into the basement below and wind up its mainspring. One simple
turn will keep the owl running for years on end, but that area is
filled with the mad inventions and self aware, plotting machines.
[27]
House
of Tigers. Small zoo that holds several captured tigers. The empress
knows one of them is a demigod and wants to make a coat from his
pelt. The tiger will only reveal itself from the other animals if it
believes the party will help it get free. Turn the tiger in, or help
it escape.
[28]
The
people of the Oasis rely on their mystic pool for both water to drink
and for its spiritual power, without which their magic of glasswork
and genie-binding would be forfeit. Descend into the sand caves, find
the ever-melting glacier and return with a single drop of purest
water.
[29]
The
ancient bones of a dragon were used by the kobolds of the Eastling
mountains as a perverse cathedral. Desecrate the alter with whatever
you deem fit to stop their worship.
[30]
Black
Witch has stolen an entire grain crop from local village, will raise
an army of crows and crow demons if not stopped. You can destroy the
food, but the starving villagers would really prefer that you return
it.
Level 10-12
[31]
Scions
of secret society has used clairvoyant powers to orchestrate
accidents, assassins, and monster attacks to the Kingdom and give
power to a ambitious prodigal son. Venture to their complex in the
mountains and sever the golden strands of fate to stop this prophecy.
[32]
Magician
without peer tries to invent constant, powerful teleportation portal.
Unintentionally opens portal to outer dark, screaming aberrants flood
laboratory. Close portal before they create a beachhead into our
world.
[33]
Obelisk
of the desert holds secret cure to sand plague. Broken pieces stolen
by mummies, hidden in tombs. Smeared embalming fluid on traps causes
mummy rot.
[34]
Any infant bundled in the
moonspun blanket is said to be fated to live a long, successful life
and great power will come to them. This blanket is currently stored
at the ruined bathhouse, its halls stalked by residents each cloaked
in a magic blanket that exchanges their sanity and kindness for power
and cruelty.
[35]
Written on mastadon parchment,
inked in a potent prehistoric creature, wrapped up as a scroll in the
deepest, darkest dungeon of the once greatest library in the entire
world is a literal, real, first hand account of the invention of the
common tongue and first alliance of men.
[36]
Velvet Sand is a special substance that can be used by trained
alchemists to create lossless, perpetual motion machines. Some velvet
sand is known to be far beyond the black swamp, deep beyond the
purple mountain ranges with their flying vipers. The velvet sand you
could find would only be enough for a single grindstone, but would be
able to help feed an entire city.
[37]
Lord among
Rogues dumps all failed apprentices, ex-lovers, dangerous rivals, and
humiliated lawmen onto forgotten island of exiles. Tiny camp with
driftwood walls on the shore is as best as they can do despite
desperate attempt at survival; dark lair at center of island houses
horrors that creep out every night.
[38]
Ambulatory Wizard spellbook
contains the spell Awakening, allowing intelligence to be brought to
the low animal, mineral, and plant based minds of the world. The book
itself is gathering follows using its own spell, an animated caravan
hiding within the deep woods.
[39]
Ideological dissidents of local
ruler have tunneled from the dungeon prison cells into several
armories and secret cellars, collected artifacts and killed several
important members. From the prison-turned stronghold, they can now
strike anywhere at any time. Steal their leaders' dowsing rods to
blind them and prevent them from escaping the law.
[40]
Party has accidentally broken
into manor of a vain dead noble woman. Her portrait is said to
contain her soul, which must hang in a gallery of fine arts for
random malicious attacks against young beautiful girls in the area to
stop.
Level 13-15 Dungeons
[41]
The Polecat,
famous flagship of the explorer Malachai is said to be waiting in a
dusty cave of a landmass he discovered. The ship itself is the
treasure, capable of outrunning almost any other ship on the high
sea.
[42]
Thaumaturgical
Starlight, artificial divinity. One sip gives the drinker a
connection to the cosmos little
different from the quasi-omnipresent and omniscient viewpoint of the
Gods. You can only find it in the most extremely concentrated bottles
of 'Bottled Dungeon'.
[43]
The
patriarch of the church lives to a ripe old age of 444 unless
assassinated early, and this one was wily. You must bring his still
smiling corpse to its rightful slab in the belly of the catacombs
beneath the Church of Ruined Gods- the flotsam of sacrificial blood
and aimless angels of divinities useless and pointless will hinder
your quest.
[44]
Beyond
the forest is a desert. Beyond the desert is a prairie. Beyond the
prairie is a swamp. At the middle of the swamp is a hole in the
ground. At the bottom of the hole in the ground is a sleeping giant,
that once begat the first human. Wake it up so it, and all will know
its pride to see what it's weakest child has accomplished.
[45]
The
sun has refused to rise above the horizon for three days now, causing
twilight gloom and a deathly chill to spread into the land. Head to
the far east, find its home, and return it to its rightful throne in
the sky.
[46]
Sword
of the Hollow Man. It's power is to improve and amplify the natural
power, magnetism of its wielder. Those who wish to conquer with the
sword would lay waste to their enemies. Those who wish to protect the
realm would be able to turn back a dragon army with it. The last
owner's one wish was to die in a hole so deep, dark, and so horrible
that nobody would ever be able to claim the sword and abuse its powers ever again.
[47]
Angel
bureaucrats made a filing error, purest soul in the world had
negative sin value, accidental overflow meant instant eternal
damnation. Proud demon lord shows off glowing soul on his mantle. Go
to hell and climb his tower to fix this mistake.
[48]
Huge
sloped mountain range is actually a giant war machine, buried after
countless years of deactivation. Travel through the mega dungeon in
the mountain side and remove its key, or turn its key three times to
destroy an empire.
[49]
Every
soul ever lost in the woods belongs to the scarlet doe. The silent
lake where she is sighted once in a generation has a stairway in the
water, leading down to the cold and sad place she keeps them. The
souls clamor for freedom, as they cannot leave for the afterlife
until someone smashes the twigs and leaves they have been bound to.
[50]
The
black temple has an alter, suspended above a lake of lava, that
requires a blood sacrifice once every hundred years to feed a dark
god who is said to destroy the world if not sated. The walls of the
black temple eat light and laugh in the face of bravery against its
horrors. It relishes screams and suffering, and its walls shift to
confound you. He has not been free for a very long time, he wants
you to fail.
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