If
you want a hireling of a specific class, roll 1d6 for that class in
its category. If you want a Cleric, go here. If you want a totally random hireling, roll 1d20. All
non-specified stats modifiers are randomly generated.
[1]
Haggrath the Giant-Handed
– Level 4
Stats-
+1 Str, -1 Dex, +2 Con
Average
looking man with hands that belong on someone much taller and twice
his age. Well known for getting exiled from his home city after a
young woman was found strangled to death; he swears he didn't do it.
Haggrath
can strangle anything that has to breath through a windpipe; deals
1d8+1 damage per round with his massive, clenching hands. Count his
strength as +3 for grip strength.
[2]
“Ramsy” the Lionheart
– Level 5
Stats-
-2 Dex, +2 Con, -2 Wis
Large
male buck ram sheep. Talks. Walks on all fours and holds his sword in
his mouth. Claims his mother was thrown in a lion's pit for food, but
they ended up falling in love instead, hence he has the body of a
sheep but the warrior's heart of a lion.
Cannot
manipulate tools and doesn't have hands, but can use his mouth
similar to a hand and counts his Dexterity as +2 for climbing. Has to
wear custom armor, but his fleece also grants +2 AC when fully grown
out. If he fails a save vs a fiery spell or breath attack, it will
burn up and have to grow back next winter. Has -1 to morale and a bad
attitude until he has a squire to groom him. Could serve as a mount
for a halfling.
[3]
Epoch – Level 6
Stats-
+3 Strength, -2 Dex, +2 Con, -2 Cha
Hulking
caveman; frozen solid by the breath of an ice dragon many ages ago
and was recently unfrozen and regained life. Speaks in small words and
grunts. Confuses clean shaven modern men and women; they look too
similar.
Is
one of the ancestors to man in the setting who had fought and warred
with ancient dragons, dinosaurs, and great beasts with nothing but
strength and cunning. Prefers to fight with spear and club, prefers
hide armor. 8 ft tall and takes -1 damage from frost spells and
attacks.
[4]
Forthwind “Whiplash”
– Level 4
Stats-
+2 Dex, +1 Con, -1 Cha
Middle
aged adult man with long brown hair. Always wears comically long
hoods and hats at all times. Strong and likes to wield multiple
weapons at the same time. Never undresses around others.
Forthwind
has a mutation on the back of his head; a long growth about 3 ft in
length that ends in a few stubby finger-like protrusions and a thumb.
This tentacle can act as a grasping hand with -1 Strength modifier,
and can hold a weapon. Is very reluctant to fight with this third arm
protrusion, as it would reveal this secret to others, but it gives him an extra attack.
[5]
Ida – Level 7
Stats-
+1 Str, +1 Con, -1 Wis, +1 Cha
She
has a metal peg in place of her left leg. Long red hair, speaks
loudly, challenges others to match her. Claims she wishes to become
stronger to end evil men. Respectful and jealous of nobility.
Ida
gave up her left leg to a demon in exchange to become as strong as
the strongest man in her village. Since her village was full of
malnourished peasants, she didn't really get that strong. She's been
fighting and searching to become wiser instead of stronger, to end her mistakes.
[6]
Audemar – Level 5
Stats-
+1 Str, +1 Dex, +2 Int, -1 Cha
Overly
serious but very analytical. Prepares for everything, even has escape
plans for if fellow party members turn on him. Literate, owns many
books and journals from monster hunters and explorers to comb for
useful facts.
Before
an expedition, dungeon delve, hexcrawl, or other adventure Audemar
will ask about what monster's you'd like him to prepare for. He will
gain his Int modifier bonus (+2 unless enhanced by some method) to
hit, damage, and AC against that type of monster for the adventure.
Rogues
[7]
Gottsan Arrowcatcher
– Level 5
Stats-
+1 Str, +2 Dex, -2 Int
Lean,
wiry youth whose features seem to hint at a half orc heritage. Worked
with a travelling circus as a juggler and with sleight of hand. Well
known for his most famous trick; catching arrows. Isn't very
talkative, notoriously bad with money.
He can catch up to one arrow fired at him per free hand per round on a successful save. If he fails the save, the arrow does 1 damage to his hand and delivers any poison it may be coated in. He can also roll a save at -2 to try to catch an arrow shot at an ally if he's adjacent.
He can catch up to one arrow fired at him per free hand per round on a successful save. If he fails the save, the arrow does 1 damage to his hand and delivers any poison it may be coated in. He can also roll a save at -2 to try to catch an arrow shot at an ally if he's adjacent.
[8] Minervii
– Level 4
Stats-
+1 Dex, +1 Con, +2 Int, -2 Cha
Found
abandoned in a swamp as an infant. Very sharp, but of an ugly and
unkept appearance. Has gray hair that looks green in the sunlight.
Worked as a guide in the bog and sometimes lead her customers to
their deaths in quicksand if she thought they'd take advantage or
wouldn't pay.
Can
boil strands of her hair in a pot to create stale, foul tasting water
that is poisonous to drink or if a weapon is dipped in it. A dozen
strands makes the drinker have an upset stomach, a few large
clippings deal 1d6 poison damage, and shaving all of her head into a
pot would deal 3d6 damage.
[9] Smokey
Joe – Level 7
Stats-
-1 Dex, -3 Con, -1 Wis, +1 Cha
Wrinkly
old man, friendly and appears harmless. Constantly smoking a pipe;
always begging, bumming, and stealing pipeweed. Despite being over 75
years old, he is surprisingly mentally sharp. Swears it's from all
the smoking.
Can
blow cool smoke rings and animated figures in the smoke, similar to a
low level illusion spell. Can also huff an entire full pipe full of
smoke out into a smokescreen that grants +3 AC vs ranged weapons and
gives a chance to escape.
[10]
Sniffles – Level 4
Stats- -2
Str, +1 Dex, +2 Con, -2 Int
Sad
little half hobgoblin man. Has a real name, but lets people call him
whatever. Life has been filled with tragedy and suffering. Every town
he's lived at has been destroying or he was exiled for prejudices.
Every family and friend he had has died or gone mad. Constantly
harassed by flying insects and slips and falls into piles of poop
wherever they may be. Cries to himself constantly.
Sniffles's
horrible life has a karmic scale of balance to it. He has incredible
untapped potential, and gains +15% bonus experience points. The first
time he would fail a saving throw, ignore it.
[11]
Ledra “Whitewater” Smithhand
– Level 5
Stats-
-1 Str, +2 Dex, +2 Wis
Stole
several fossilized mermaids and old relics from various superstitious
villagers and returned them to river spirits and Gods. Blessed by the
God of rivers and brags about it.
Can
call upon the will of the rivers while swimming in it to be rushed up
or down stream, and can hold her breath for 6 exploration turns. Can
use waters taken from a river or while standing in a river can fire
arrows made of water at her foes using her bow. Her powers only work
in streams, rivers, and fresh water. She has no power over stagnant
bogs, ponds, or the great ocean.
[12]
Faoris Orrebeg –
Level 6
Stats-
+1 Dex, +1 Con, -1 Int
Faoris
is from an 'enlightened' groups of humans who believes in strict
practices and diets to achieve internal strength and harmony. Faoris
will not willingly eat meat and requires time to meditate, for at
least 1 hour, each day. He also refuses to drink alcohol and instead
drinks green and blue tea.
Faoris's
practices do enhance the body and mind, as long as they are not
broken. As long as Faoris isn't forced to eat meat, he gets +2 saving
throws against poison. Faoris can also meditate for an exploration
turn to grant himself minor levitation; a few inches off the ground
while moving, enough to avoid pressure plates and grant +1 AC. He
loses his powers for the rest of his adventure if he breaks his diet
or meditation regime.
Mages
[13]
Salvo – Level 5
Stats-
-1 Dex, -1 Con, +1 Int
Mysterious,
foreign mage with a lisp. His fingers are each decorated with
tattooed rings of symbols in both red and black ink. Doesn't remember
how he got the tattoos.
Can
expend any spell slot to fire that many 1 damage, screaming, glowing
red magic missiles from his fingertips. Doing this more then once per
day makes his fingers even more numb and clumsy, -1 to Dex modifier
for a day for each barrage past the first.
[14]
Berinon “Deathwraps”
– Level 6
Stats-
-2 Strength, +1 Dex, +2 Int, -1 Wis
Once
used a mummy's wrappings to bind up his own injuries while he was
bleeding to death. He was cursed with a fragility of the dead but
somehow survived. Still carries mummy bandages that he washes and
cleans to wrap up his diseased sores and wounds.
Every
time this character rolls their HD to determine hit points each
level, it is always treated as a roll of 1. He only has 6 + Con
modifier HP. Every time he casts a Necromancy spell, or spells
aligned with the powers of death, he treats it as thought it was 1
caster level lower to prepare.
[15]
Melaeor “Slimespeaker”
Canter
– Level 5
Stats-
+1 Str, +1 Dex, -1 Con, +1 Int, -2 Cha
Skilled
wizard and alchemist. Enjoys slimes, oozes, and jelly creatures and
seems to have a sixth sense for dealing with them. Claims potions
using part of a slime have enhanced effects to regular stream or rain
water.
Experiments
on themselves with slimes; is slowing turning into a slime and
rotting from the inside but keeps this a secret. Some of their organs
are already not necessary and takes -1 damage from all blunt weapons.
Can “think” like a slime a bit and knows what the most likely
behavior of a slime is by examining them for a turn. Also; their
Charm
and
Fear
spells can work on slimes.
[16]
Aravat – Level 6
Stats-
+1 Dex, +1 Wis
He's
not a human; he's a Devi. Four armed humanoids with bright colored
skin from a foreign land. Aravat is is bright blue. Despite having
four arms, he believes physical violence is beneath him and studied
magic and spellcraft; as his is a mystical and magically inclined
people.
He
has four arms, meaning he can wield up to four weapons. Prefers to
use four wands at once. Begins play with four fully charged wands,
each filled with a minor offensive magic.
[17]
Eviss & Ulniss –
Level 6
Stats-
+1 Strength, +1 Int, +2 Wis
Pair
of blond, curly haired twins. Both look almost identical, but Eviss
is a woman and Ulniss is a man. They wear similar brown gambesons
with a black stripe diagonally painted across; they dress the same
way as often as they can. They are twins and do everything together.
Not one character, but two as one. Whenever one casts a spell, the other can act as the target or point of casting range instead by vomiting it out of their mouth. They have a psychic connection; and if one of them dies, the other will die within 1d4 days.
[18]
Chaton – Level 7
Stats-
-2 Str, +1 Dex, -1 Con, +2 Int, +1 Cha
Sleek
woman with long, straight black hair. Tends to wear long, black
clothing and prefers to go out in the night time. Wears an enchanted
blue flower in her hair that grants +1 Cha. Generic witch-y
personality, but a hopeless romantic at heart.
She
is cursed and fused with the spirit of a black cat, and she shifts
between her two forms along the “lunar cycle”. Approaching the
full moon, she grows claws, a tail, black fur on her face, and cat
like ears. On the full moon, she turns into a black cat who cannot
speak but can cast spells by touching things and drawing runes with
her claws. Each day after, she turns back into a human bit by bit,
and then the cycle starts again.
Other
[19]
Roll a 1d6 to determine a random stat. Create a generic hireling, but
with an incredible +5 modifier in that stat. Despite this freakish
ability, the rest of their stats are generated with 2d6
[20]
It's a monster. Roll on the most relevant nearest wandering encounter
table; it's interested in joining your group.
I'm really enjoying the inherent conflict in a bunch of these hirelings, inspiring!
ReplyDeleteSome of the best hirelings I've seen.
ReplyDelete