As Dirt Simple Magic Dice, but applied
to Sages instead. They have the following spells;
Healing-
Die result = hit points restored to a creature. Excess points are
lost.
Curing-
Restores die result stat points. If target is diseased, reduces the
disease as though they had die result days of bed rest, if
terminal/incurable disease, it is suspended for die result rounds or turns
instead. If target is under effect of curse, must beat monster
HD/caster level to end the curse.
Warding-
Protects against 1 environmental factor for die result turns;
darkness, heat, underwater breathing, getting lost, supernatural
dread, etc. Can also be used to create a Ward that turns away
creatures of die result HD or less of a specific type (undead,
beasts, constructs, etc.)
Bless-
Grants die result +AC vs one attack OR bonus to one saving throw.
Counter-Spell-
Cancels the result of an enemy's spell caster's die roll, reduces
enemy spell power equal to roll result. If result is zero or
negative; spell is nullified.
Warning-
Detect a trap or hazard you suspect in die result feet.
Restore-
Mend an item that has taken die result damage or less. Purify die
result rations or flasks of water. If die result equals armor's
normal AC bonus; armor is repaired. If die result equals weapon's
maximum damage value, can restore it to working condition.
Revive-
Die result + Negative hit points = 0 or higher; revives dead/dying at
1 HP and very weakened. Every turn spent dead increases negative hit
points by -1d6 for the sake of this spell. You only get one chance to
revive someone; else they can only be reborn by greater magicks.
More delightful Sage art, this one seems to be better off than the one in the mud hud!
ReplyDeleteI was thinking about your Dirt simple series of posts, and thought that a Dirt Simple Minion Master/Summoner class would be interesting to see.
Dirt Simple is usually restricted to specific mechanics or rules instead of classes; but I can see what you're after. I did two "simple" summoning classes, the first was the #2 Minion Master from 50 Extra OSR classes, and the second was #58 Summoner from the 100 classes pyramid. I'd like to revisit simple summoners soon as well, so stay tuned.
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