Class inspired by this picture. Art by Astral-Requin |
Nurser
HD-
d6
AC-
Base 12 from shark skin, Max 14
The Nursers appear
as bipedal, land-dwelling sharks. Nursers are usually very gentle and
lovers of peace. They can only speak by sucking air through grooves
in their teeth and can barely make noise above a whisper; this makes
spell incantations beyond them and as such they cannot use Wizardry.
Nursers are in touch with all children in the world and have an
innate desire to protect them. Nursers get +1 to reaction checks with
any mortal child, and at level two they get +1 to reaction checks
with intelligent monster and creature children as well. Nursers can
never intentionally harm a child without making a very difficult
save.
While not skilled
in spellcraft, Nursers are very skilled in alchemy and the making of
homemade cures and potions. They can identify ingredients and mix
potions exactly as a Sage can equal to their level. If the potions
are stored in a glass bottle, the potion gains an additional +1 day
of shelf life before expiring per Nurser level. Nursers can also make
artificial milk through cooking and alchemy since they do not
lactate; Nurser children are born being able to eat little tiny
adorable bite sized chunks of whatever adults can eat.
At level 10, the
Nurser is considered a Caretaker and
can open up an orphanage in a major town or city. The Orphanage has a
50% chance to gain 1d2 children every season, usually from parents
lost from war, disease, or eaten by monsters. The Orphanage costs
money to run, and will require money from your personal store or by
shaming rich and powerful locals to help support it. 1 in every 6
children raised in the Orphanage will become powerful wizards or
adventurers and will send back a gift in gold or treasure worth
1d10x1000 standard coins.
Additionally;
the level 10 Nurser gains improved alchemy skill. If you're using
Dirt Simple Alchemy, you can add 5 different types of ingredients
with the same effect along with slow month-long simmering the broth and other efforts over a season to
create a potion that has 1d6 of that effect which has an unlimited
shelf life. If you are using an alternate system, allow expense of
gold, XP, or a rare resource over a season to create unlimited shelf
life potions. These potions often end up in treasure hoards and personal vaults many years after
the Nurser has died and all under their care have grown old and had
children of their own.
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