Into the Odd featured these Detachment rules that I ended up really liking. They're more character-focused
then mass combat; but are instantly useful if you want to say how a
character can (or more accurately, cannot) fight a massive group of
soldiers.
To summarize; Detachments were groups
of 50+ men or more that dealt enhanced damage to characters and
couldn't be fought except with something that could actually damage a
large group of men in any efficient amount of time. You could kill
individuals but that wouldn't be enough to stop the main mass of the
group from destroying you with sheer numbers and overwhelming force.
Sooga games promised us extra rules for this; but never delivered.
That bastard. Here's mine.
When you are
facing a force far beyond something a small rag-tag team of
adventurers could reasonably fight in combat; you are being
Overwhelmed. There are three types.
Numbers
An army or
detachment of men of at least 50+ members is considered a detachment.
Regular character attacks do not harm the detachment unless the
attack is explosive or large scale. Spells that do not target
multiple enemies are not effective against detachments. Detachments
deal 1d12 damage to each enemy they are facing per turn; no to hit
roll needed. If you consider this too powerful, instead let the
Detachment make one attack with advantage per round against each
enemy; using the highest to-hit modifier any of its member have.
Huge
Huge enemies
include something very large; something bigger then your average big
adult dragon would have to count. Massive tarrasques or boar-headedworms from beneath the earth might count. In the same way, attacks
can only hurt Huge enemies if the weapon itself is huge, at least as
proportionally large as a knife would be to a human or magical enough
to count as huge. Area of effect spells or body-affecting spells are
not effective against huge monsters. Any attacks the boss makes deals
1d12 damage again from simple stomps and great sweeping tail slams.
Superior/Divine
For demigods,
avatars of gods, or spirit beings of power levels far beyond normal
mortals a divine being is considered enhanced in the same was a
Detachment or Huge monster is; despite being an individual. You can't
hurt a divine being unless you have a supremely magic weapon, or
something of sufficiently opposed energy in order to actually harm
the immortal- any attack or spell you cast would brush off them
without harm or be easily deflected. Divine beings deal 1d12 damage
against everyone; a simple wave of their sword cuts any foe even
without physical contact in a wave extending outwards from the
attack; they are far above you.
If
your character is at 10th
level, they may be capable of facing something enhanced via
Overwhelmed rules head on of ONE template. So a level 10 Fighter could fight
an enemy detachment as though it was stated as a single unit, or may
actually be able to injure a giant creature, or may be able to duel a
demigod without immediately being defeated. Two different types of
Overwhelmed types or equivalents could also face each other without
issue; an army could fight a huge beast somewhat effectively from
sheer numbers and so on.
Multiple stacking rules; such as a huge godling or an army of giant monsters, count as being enhanced twice as much. Their attacks count as save or die effects instead of 1d12 against anything that isn't at least level 10 or also a detachment-tier powerhouse; plus they are essentially invulnerable unless the foe they are facing is also at detachment level or "stronger". Players don't really get to this level without some serious bullshit.
Multiple stacking rules; such as a huge godling or an army of giant monsters, count as being enhanced twice as much. Their attacks count as save or die effects instead of 1d12 against anything that isn't at least level 10 or also a detachment-tier powerhouse; plus they are essentially invulnerable unless the foe they are facing is also at detachment level or "stronger". Players don't really get to this level without some serious bullshit.
Shounen logic: Does having a 10th level fighter to parry the casual 1d12 AOE from the demigod also block the attack for all the mere mortals nearby/behind the hero?
ReplyDeleteAlmost certainly.
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