The Spear of Secrets –
Greater Magic Spear
Ego-
8
Damage-
1d8 + 3
The
Spear of Secrets is a magical spear. It is much more powerful then
most weapons; giving it a +3 to both to hit and damage. The long face
of its tip is painted with purple runes, its shaft made of a
lightweight silver-ish metal.
Every
round you do not make a direct attack with the Spear, you begin to
fade. If you get multiple attacks, giving up an attack lets you fade
one stage. You also get to begin fading or continue to fade by doing
a “fighting retreat” or a defensive fighting option, or when you
bark orders to others or reposition yourself as it doesn't count for
an attack. If you get a surprise round this combat, you can use it to
fade all the way.
The
first time you fade, you are considered 50% faded. Fade is similar to
invisibility, but having some elements of become quieter, less
physically present, lightweight, and even more forgettable. At 50%
fade, enemies get -2 to hit against you as though you were in dim
light against people without darkvision, and this is further
compounded if you are actually in a hard to see environment. You also
get +2 to saves against Area of Effect spells and attacks. The second
time you fade, you are 90% faded, and almost impossible to see.
Attacking now would count as attacking from stealth. Nobody can
attack you directly unless they guess where you are, or you are
covered in something like snow or blood that marks your location-
also, methods to see the invisible work on you here, despite you
still seeming a bit incomplete or transparent. You are ethereal
enough to only take 1 damage from regular weapons and attacks; only
magic weapons can harm you worse then this. You are also considered
to automatically succeed on saving throws vs area of effect spells or
attacks, walking right through walls of flames and ignoring inclement
manifestations.
If
you fade for three rounds in a row; you are considered 100% faded.
When this happens; you are essentially intangible to attacks and
creatures and can move through them- you could step directly into a
sword swing or the path of an arrow- there is a 1 in 20 chance for it
to hit you if you are truly overwhelmed in your position, such as
standing in front of a barrage of arrow fire. You are also so
lightweight that you can walk on branches and water freely, and with
giving no indication you are there, and make great leaps to higher
places or on flying mounts to reach their warriors, though you cannot
truly fly in this form. Things like snow or dust or paint don't stick
to you anymore either, you lack the physical form, so there is no way
to spot you. You are considered 90% invisible against those with true
sight or forms of extrasensory abilities. You can essentially get
anywhere on the battlefield once you are fully faded, and can
reappear when you choose where you choose- people will also lose all
track of your movements and be unable to predict where you are
headed, somewhat due to forgetting you were there and faded away.
This grants you a free, automatic hitting attack when you decide to
reappear. You could also just to reappear in a dramatic place or pose
anyway, such as with your knife against the enemy's throat, to
threaten them.
This
weapon has an extremely strong ego; it can only be wielded by high
level fighters. Level 8 fighters can wield this weapon without
Charisma modifiers. Rogues of 10th
level (count as being able to use 5 Ego weapons and below) could only
wield this weapon if they had a positive Charisma modifier along with
other bonuses; such as secret destinies or special items that reduced
the Ego of other items. Anyone who tries to use this weapon without
being able to match the Ego will find themselves fully fading in
three rounds, with the weapon dropping to the ground. The person will
reappear confused and disoriented up to 1d4 hours later, some
distance away from where they tried to use the spear. People with a
lesser Ego could still hold or carry the spear, but will find it
fading away over the years as it attempts to find a more powerful
master.
This
weapon has another power; the whispering. While it works better with
those who can beat the Ego, the weapon always does this in quiet
places and at night. The weapon whispers softly to whoever it holding
it; hinting at secrets. You have a 1 in 6 chance to hear something
useful related to whatever you're meditating on.
Finally;
even those who beat the impressive Ego of this weapon it still has
side effects. The longer one holds, fights with, and uses this
weapon, the more they fade permanently. For the first 5 years, there
is no negative effects. Each year after, the holder of the weapon
fades by 1d4%. This kind of fading makes them slightly less
physically substantial, and while not being noticeable for a while,
they will eventually become specter like and mildly intangible, only
able to be fully physically present after eating a large meal or with
some concentrated effort. The shade will also become less memorable
to people, their name passing more and more into legend, even if they
were famous. Eventually; the person ceases to be on this realm,
instead working in some sort of abstract space, becoming a full shade
that only appears rarely on the physical world to some inscrutable
end. They will fully appear to perform one action or to alter the
course of history, and then fade into nothing before your eyes.
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