Powerful
psionic abilities or high level spells may allow people to access the
“mental labyrinth” or mind maze of different creatures. This is a
physical manifestation of their mind on the astral plane; a
combination of their thoughts, memories, emotions, fantasies, and
powers. Normally; entering your own mental labyrinth feels natural
and calm. But something is out of place.
20 Surprises
[1]
Covert group of psychic vampires, gambling on the outcomes of the
fights between creatures in your mind made of your worst fears.
[2]
Repressed memory of alien abduction. Strange creatures from another
dimensions marked you and cast strange “spells” on you.
[3]
Your secret talent, gathering dust in a corner. It's for an activity,
game, or field that you never expected or didn't even know about.
[4]
Your secret talent, built into the walls and floor of a room; hidden
in plain sight. It's not a secret at all, your talent is everything
you're already good at and do but don't appreciate yet, dummy.
[5]
Brain bugs. They're like little ants crossed with beetles, and go
about inside your mind gathering unused memories and neglected
thoughts and making them into nest tunnels, food, and shaping them
into wings for their next mating flight. Seems alarming, but 90% of
people have them. You catch this parasite by watching someone else be
forgetful, in which case you start being forgetful too because of
these bugs.
[6]
Your next major personality shift, gestating in a larva. People
change sometimes, and in the same way your body replaces your entire
skeleton multiple times over your life, your mind replaces your
entire personality as well- except these shifts are much more
dramatic.
[7]
The location of an item you have forgotten. It's in a jammed lockbox;
drawn on a map. It's so obvious now that you see it in front of you.
[8]
Dusty old relic, it's a significant item from your past life. You
have no idea what it is; but you know it was either used to kill you
or you used it to kill someone else.
[9]
Your favorite dog that died when you were a kid. It's formed from
memories and puppy love. As long as you venture in your own mental
labyrinth, the hound will stay faithfully at your side.
[10]
Your muse; a crumbling statue of feminine beauty. In its hands is a
half written verse, a half drawn picture, or a harp gently humming a
half imagined song. Taking close inspection of the muse will grant
you artistic inspiration.
[11]
The Dreaming fish. It's a fish you have been dreaming of, off and on
again, for your whole life. It's been forming in your mind, somehow,
and is as close to alive as a not-real thing can be. It harbors no
ill will or loyalty towards you, it simply wishes to swim out into
the astral plane. The fish itself appears as a colorful tropical fish
with supernatural powers crossed with the first thing you imagine
when someone says “Fish”.
[12]
The spy for the local lord or head of the thieves guild. Sent in this
sneaky magician to comb through the minds of the sleeping common
folk; to see if rebellious plots are brewing.
[13]
Your spirit animal. It can speak, but only too you, and gives you
guidance. Whatever type of animal it is; you possess both its good
and bad qualities. Spirit animals can also join you on your quest
through your mind, as a magical guide capable of casting spells and
making a bit more sense in your randomly shifting brain labyrinth.
[14]
Repressed childhood truma. The censors and manifestations in your own
mind are towering and dark, while you are weak and scared.
[15]
Nostalgia room. Some of your favorite things locked up in glass and
gold cages. There is not a speck of dust The room has a new coat of
paint on it; you liked the old color better. 1 in 6 chance that any
missed attack vs mind entities in this room breaks open a case and
the object within turns to dust. You lose your appreciation for that
thing. Nothing new comes along to replace it either.
[16]
Well of experience. Literal stone well. Can pull up a bucket full of
shimmering gold water to see images of lessons you've learned and
skills you've mastered. Drinking from the well grants +1 level for
1d4 exploration turn to anyone, but causes memory loss and experience
decay of the mindscape's owner
[17]
An altar to the God your character is most aligned or devoted to.
Next to it, is a little cartoonish version of yourself with angel
wings and a halo, who is like your guardian angel to help you follow
that god's teachings. Can't fight but can turn undead as well as a
Cleric equal to your level. Will only do it if you somehow have
undead inside your brain for whatever reason.
[18]
Spell, visualized as a swirling mass on the end of an arrow on a
cocked bow with a tiny scroll attached. The scroll has a magic word
that will release the spell when spoken in the real world. Kind
Wizard must have stowed that spell inside your head when you were
young, but you don't know what the spell is. Look at the energies and
the incantation for the best clues.
[19]
Dead bodies of people you've imagined killing- subconscious
projections. Your guild master, fat local lord, annoying village
drunkard, etc. They're stinking up the place.
[20]
A philosophical epiphany that you aren't supposed to have yet. If you
grasp it and understand it, 1d4 Erasure Angels will appear within 1d4
days to fight you. If they beat you they'll just wipe the memory away
instead of killing you, and they are dangerous foes in combat. The
epiphany is supposed to be whispered to your child on your death bed;
then they will spread its message and cause a great upheaval that you
are not destined to live to see.
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