Rolled [6], [11], and [1] |
Body Plan –
1d10
The
basic shape of the creature. All body parts of the same type are the
same on a creature, unless misshapen which has a different part per
roll.
[1]
Humanoid (2 legs, 2 arms, 1 head)
[2]
Quadruped (4 legs, 1 head)
[3]
Tauric (4 legs, 2 arms, 1 head)
[4]
Devi (2 legs, 4 arms, 1 head)
[5]
Bug (6 legs, 1 large head that deals x2 damage)
[6]
Mannequin (4 arms, 1 Surface)
[7] Wheel
(4 legs, 1 Surface)
[8]
Duo-Biped (2 legs, 2 heads)
[9]
Roll again but add a special power.
[10]
Misshapen- Roll on subtable
Misshapen
Table – 1d8
Roll
continuously until you roll an 8.
[1-2]
Roll an Arm
[3-4]
Roll a Leg
[5-6]
Roll a Head
[7]
Elongated Torso. Add +1 HD
[8]
Roll for a Power, then roll one last time on the Misshapen table.
That body part controls/emits the random power. Add +1 HD
Legs Table –
1d12
[1]
Hooves. Fast running, 1d4 kick attack.
[2] Paws.
Nearly silent, +1 initiative
[3]
Insect legs. High jump, +2 more legs.
[4]
Stone wheels. Runs you over, slow turning.
[5]
Tiny black clouds. If blown away; can't move.
[6]
Reptile. +1 AC
[7]
Human, w/ boots. Sounds like marching army.
[8]
Fabric, stuffed with straw. Weak to fire.
[9]
Raptor. Claw deals 1d8 damage.
[10]
Snake tail. No legs. Length is x2 number of monster's legs in feet.
[11]
Jellyfish Tendrils. Floats. Tendrils deal 1d6 poison damage and save
or be stunned 1/round.
[12]
Paper. Folded into 'accordion' paper legs. Can extend to make itself
taller or shorter. Tall enough to attack flying/floating units. -2 AC
Arms Table –
1d12
[1]
Tree bark claws. When broken becomes a single entangling tree
root/vine.
[2]
Sloth. Huge claws, 1d6 damage and climbing.
[3]
Pulleys w/ rope. Likes to strangle.
[4]
Crab Claws. 1d6 damage, can crack armor.
[5]
Human. Each holds a knife, spear, or shield.
[6]
Ay-ay. Long finger can do 1d4 piercing attack
[7]
Tiger Claws. 1d8 damage.
[8]
Arms end in hammers. 1d6 crushing damage.
[9]
Skeletal. They fall off from Turn
Undead
[10]
Transforming. Usually spikes, but can be made into crushing orbs or
regular hands.
[11]
Animated Gauntlets. Can do ranged rocket punch moves, but crumble to dust if hit in flight.
[12]
Human, backward joints, unnatural color. Can cast one 1st
level spell daily with weird gestures.
Heads Table
– 1d12
[1]
Turtle. Ambushes from water. +1 AC
[2] Cyclops
Goat. Has a special power.
[3]
Jaguar. Deals 1d6 damage, +1 to initiative
[4]
Shark. Deals 1d8 damage.
[5]
Mole. Can detect nearby characters.
[6]
Tusked Humanoid. Retainer morale -1
[7]
Roll an arm. Has an eye in
center of palm and shoots 1d6 eye lasers, no save.
[8]
Flaming Pyre. Can breathe fire cone 2d6 damage. Stunned for a round
after use.
[9]
King with tin crown. Commands 1d4 faceless, cowardly humanoid
creatures w/ spears.
[10]
Tapestry covers face. Takes -1 damage from all spells. Face
underneath defies description.
[11]
Big ugly pink pig. Snorts out huge gust of air; blinding dust 1 round
and knocks away arrows.
[12]
Vampire Bat. Drain-Bite attack deals 1d6 damage and heals it for same
amount.
Surfaces
Table – 1d8
Flat
part of creature w/ magical surface.
[1]
Metal Relief. +1 AC
[2]
Flowers. Animals won't attack it without a morale check, still have -2 to hit.
[3]
Skinless muscles. Deals +2 attack damage.
[4]
Copper Skull. Takes ½ damage from fire.
[5]
Mechanized Mini-Crossbow. Deals 1d4
[6]
Shaggy Hair. Takes ½ damage from cold.
[7]
Twisted Human Face. Striking it forces save or take -1d6 points of
Wisdom damage.
[8] Bright
red jewel- creature gets special power. If crystal broken loses that
power.
Random
Powers – 1d20
[1]
Glowing eye(s). Extinguishes 1 light source.
[2]
Scorpion Tail. 1d10 poison damage.
[3]
Followed by fog. Gains +2 AC vs ranged.
[4]
Red Orb floats above. +1 HD
[5]
Ethereal. Takes ½ damage from non-magic weapons.
[6]
Spider Thorax. Can shoot Web.
[7]
Covered in thick scales. +2 AC
[8]
Wrapped in magic sheet. +1 AC and Initiative
[9]
Discordant music follows it. -1 to your saves.
[10]
Can squash flat and slip under doors.
[11]
Can cast a random 1st
level spell once daily.
[12]
Release octopus ink-cloud when first hit.
[13]
Commands 1d6 featureless wolves.
[14]
Any weapons it possesses are magic +1. Becomes dust upon its death.
[15]
Roll a random damage type. Creature can throw three 1d6 magic bolts
of it per day.
[16]
Acid Spit/Piss. Deals 1d4 damage, and can destroys armor on a failed
save.
[17]
At half health grows 2 more Arms of a random type. Attacks
ferociously with +1 to hit.
[18]
Boiling Blood. Characters take 1 damage on a successful hit with
anything shorter then a spear.
[19]
Upon death, splits into 3 identical creatures that deal ½ damage and
only have 1 HD
[20]
Roll on surfaces table. Can project this on a nearby wall, heals 1d4
health per round until the surface on the wall is destroyed.
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