|Rolled , , and |
Body Plan – 1d10
The basic shape of the creature. All body parts of the same type are the same on a creature, unless misshapen which has a different part per roll.
 Humanoid (2 legs, 2 arms, 1 head)
 Quadruped (4 legs, 1 head)
 Tauric (4 legs, 2 arms, 1 head)
 Devi (2 legs, 4 arms, 1 head)
 Bug (6 legs, 1 large head that deals x2 damage)
 Mannequin (4 arms, 1 Surface)
 Wheel (4 legs, 1 Surface)
 Duo-Biped (2 legs, 2 heads)
 Roll again but add a special power.
 Misshapen- Roll on subtable
Misshapen Table – 1d8
Roll continuously until you roll an 8.
[1-2] Roll an Arm
[3-4] Roll a Leg
[5-6] Roll a Head
 Elongated Torso. Add +1 HD
 Roll for a Power, then roll one last time on the Misshapen table. That body part controls/emits the random power. Add +1 HD
Legs Table – 1d12
 Hooves. Fast running, 1d4 kick attack.
 Paws. Nearly silent, +1 initiative
 Insect legs. High jump, +2 more legs.
 Stone wheels. Runs you over, slow turning.
 Tiny black clouds. If blown away; can't move.
 Reptile. +1 AC
 Human, w/ boots. Sounds like marching army.
 Fabric, stuffed with straw. Weak to fire.
 Raptor. Claw deals 1d8 damage.
 Snake tail. No legs. Length is x2 number of monster's legs in feet.
 Jellyfish Tendrils. Floats. Tendrils deal 1d6 poison damage and save or be stunned 1/round.
 Paper. Folded into 'accordion' paper legs. Can extend to make itself taller or shorter. Tall enough to attack flying/floating units. -2 AC
Arms Table – 1d12
 Tree bark claws. When broken becomes a single entangling tree root/vine.
 Sloth. Huge claws, 1d6 damage and climbing.
 Pulleys w/ rope. Likes to strangle.
 Crab Claws. 1d6 damage, can crack armor.
 Human. Each holds a knife, spear, or shield.
 Ay-ay. Long finger can do 1d4 piercing attack
 Tiger Claws. 1d8 damage.
 Arms end in hammers. 1d6 crushing damage.
 Skeletal. They fall off from Turn Undead
 Transforming. Usually spikes, but can be made into crushing orbs or regular hands.
 Animated Gauntlets. Can do ranged rocket punch moves, but crumble to dust if hit in flight.
 Human, backward joints, unnatural color. Can cast one 1st level spell daily with weird gestures.
Heads Table – 1d12
 Turtle. Ambushes from water. +1 AC
 Cyclops Goat. Has a special power.
 Jaguar. Deals 1d6 damage, +1 to initiative
 Shark. Deals 1d8 damage.
 Mole. Can detect nearby characters.
 Tusked Humanoid. Retainer morale -1
 Roll an arm. Has an eye in center of palm and shoots 1d6 eye lasers, no save.
 Flaming Pyre. Can breathe fire cone 2d6 damage. Stunned for a round after use.
 King with tin crown. Commands 1d4 faceless, cowardly humanoid creatures w/ spears.
 Tapestry covers face. Takes -1 damage from all spells. Face underneath defies description.
 Big ugly pink pig. Snorts out huge gust of air; blinding dust 1 round and knocks away arrows.
 Vampire Bat. Drain-Bite attack deals 1d6 damage and heals it for same amount.
Surfaces Table – 1d8
Flat part of creature w/ magical surface.
 Metal Relief. +1 AC
 Flowers. Animals won't attack it without a morale check, still have -2 to hit.
 Skinless muscles. Deals +2 attack damage.
 Copper Skull. Takes ½ damage from fire.
 Mechanized Mini-Crossbow. Deals 1d4
 Shaggy Hair. Takes ½ damage from cold.
 Twisted Human Face. Striking it forces save or take -1d6 points of Wisdom damage.
 Bright red jewel- creature gets special power. If crystal broken loses that power.
Random Powers – 1d20
 Glowing eye(s). Extinguishes 1 light source.
 Scorpion Tail. 1d10 poison damage.
 Followed by fog. Gains +2 AC vs ranged.
 Red Orb floats above. +1 HD
 Ethereal. Takes ½ damage from non-magic weapons.
 Spider Thorax. Can shoot Web.
 Covered in thick scales. +2 AC
 Wrapped in magic sheet. +1 AC and Initiative
 Discordant music follows it. -1 to your saves.
 Can squash flat and slip under doors.
 Can cast a random 1st level spell once daily.
 Release octopus ink-cloud when first hit.
 Commands 1d6 featureless wolves.
 Any weapons it possesses are magic +1. Becomes dust upon its death.
 Roll a random damage type. Creature can throw three 1d6 magic bolts of it per day.
 Acid Spit/Piss. Deals 1d4 damage, and can destroys armor on a failed save.
 At half health grows 2 more Arms of a random type. Attacks ferociously with +1 to hit.
 Boiling Blood. Characters take 1 damage on a successful hit with anything shorter then a spear.
 Upon death, splits into 3 identical creatures that deal ½ damage and only have 1 HD
 Roll on surfaces table. Can project this on a nearby wall, heals 1d4 health per round until the surface on the wall is destroyed.