I've taken to calling treasure found in
units of coins as well as generic currency as just “coins”. This
allows an easy method for other DMs to put in whatever coinage they
wish for the “standard” which fits their playstyle and group.
Copper, Silver, or Gold standard works when you just call them coins.
But what about other types of coins?
[1]
Porcelain. These coins are minted by a cosmic bureaucracy or an
extremely omnipresent mining/trading company. Counterfeiters are
targeted with extreme prejudice to avoid inflation of the coins.
Every time you are struck by a mace or take a fall, multiply the
damage x10 and you lose that many coins you are carrying from being
smashed.
[2]
Tea. These “coins” are a common term for those round tea-bricks,
which are used as a common trading currency. Each “coin” can be
put into a cup of boiling water to create a sort of coffeesque drug,
and it is extremely common. Grants the user +1 to their first saving
throw of the day. Grown in 700 mystic orchards in not!Tibet.
[3]
Ivory. Coins are cut from a specific section of a specific animal's
horn or tusks. The animals are quickly being hunted to extinction,
naturally.
[4]
Shells. “Coin” is just a common term used to describe a very
common and universal type of shellfish shell, such as a cowrie or
wampum. Used as a trading currency.
[5]
Devil Coins. This setting's universal currency uses magic devil coins
that automatically shift to look as valuable as possible to the
person viewing them. The coins usually look shining, golden or
platinum, with the faces of emperors or attractive women on them.
Those with true sight usually just see a bored imp crudely sketched
onto a piece of limestone.
[6]
Graces. Each coin looks to be made of white marble, and may glow
softly in a church. These coins represent a single good deed or
pleasure one may experience in heaven; and can be traded amongst the
living and the dead. Wealthy people want to be buried with as many of
these as possible, so they have them at hand while they wait to have
all their good deeds tallied up and given their salary.
[7]
Magic. Coins are literally a compressed form of arcane or elemental
energy; similar to Dust in Endless Legend or Endless Space. The
reason enchanted items take so much money to make is not due to the
cost of research or finding rare reagents, the magic coins are
literally infused into the item or to call spirits and bind them within.
[8]
Fuel. Coins are like slivers of supercoal, capable of burning hot and
clean for a long time. Used among traders and crafters due to their
inherent usefulness. Especially fitting in eternal winter style
settings where everything is cold and shitty.
[9]
Toys. They're just wooden chips, painted with designs and colors.
Money is exclusively created and used by the fae-children of the
forest. Even if you try to duplicate it, they just automatically know
what is a legitimate piece and what isn't. Humans often trade with
the fae-children for passage, blessings, or magic spells and have
since adopted the currency. Among humans the currency has strict
values, but among the fae-children it's a bartering currency
which fluctuates on a whim.
[10]
Artifacts. All the coins currently in use are ancient and made by the
magical/technological precursor race. The method of creating them or
replicating them is totally unknown, as is the metals that go into
their unique orange and green hue. Adventurers digging up money from
a tomb are literally getting first dibs on coinage; they don't even
need to see a merchant to exchange it for cash.
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