[1]
Your teeth become wavy, with extremely strange formations and hooks.
You have a slight lisp and take twice as long to consume any ration;
but for one specific fruit, vegetable, or seed you can consume in a
split second. Determine randomly- your teeth excel at taking it
apart, but nothing else.
[2]
Your teeth look pretty normal, but have a strange property when they
exit your mouth. Whenever you have a tooth pulled OR take 4+ blunt
damage from a mace, club, or punch- your tooth flies out from your
mouth. The tooth will begin to swell each second, doubling in size
every combat round. It stops after 6 rounds, becoming a huge white
boulder with a very hard outer shell. If broken apart, could be used
to make material for some kind of armor, or could be flung as a +1
siege weapon.
[3]
You have bull teeth. Long incisors on the bottom row, molars in the
back, and a rough dental pad on the top. You can chew and digest
grass now, but lack the sharp teeth necessary for a bite attack. Also
you can moo like a bovine and female cows gather around you for your
protection. Bulls prefer to charge you and try to gore you to
establish dominance.
[4]
Your teeth turn into tiny, chattering undead skulls. They chew food
for you, but also try to talk over you whenever you speak, by warping
your words into a cacophony of voices. Turn undead being cast on you
makes 1d4 of your teeth fall out, who try to run and hide in little
cracks in the walls.
[5]
Cage Mouth. Your teeth are long and hard, similar to prison bars.
It's hard for you to bite down on things or eat, but any small
creature you trap in your mouth has disadvantage on all rolls to try
and escape as long as you don't talk.
[6]
Liquid Teeth. Instead of teeth, you what an opaque white liquid kept
in your mouth. It doesn't drip out unless you want it to or you spit,
and can be safely stored in your gums or under your tongue when you
speak or eat before use. The liquid teeth touches things and acts as
though they have been bitten and chewed- sloshing some of your liquid
teeth over a piece of bread tears it into little bite sized wet
chunks. You can spit out your liquid teeth on others to deal 1 damage
to them, or throw a bottle filled with your liquid to deal a 1d4 chew
bomb, in which their injuries appeared as though you bit them. You
can also chew things on the go by spitting out your liquid teeth into
a container and adding your liquid teeth to it, thus chewing food
inside a hip-flask while you walk. You don't get new liquid teeth if
you lose yours but it's relatively easy for you to drink it back in
if you manage to find any of your lost mouth-fluids.
[7]
Planet Teeth. Your teeth look like tiny planets, a few with moons.
Food you eat are blasted apart by gravatonic forces and meteorite
impacts, a primitive civilization is developing on your back molar.
Avoid cavities, lest the sinkhole take away their finest city.
[8]
Your teeth were swapped with that of a holy man. If you smile while
turning undead, add +1 to the roll or if you cannot turn undead you
get +2 AC for a single attack made against you by an undead creature
per round, as long as you focus your smile on them. If you drink
alchol or eat anything too luxurious, you'll get toothaches.
Regardless of your actions in life, your teeth will be taken as a
holy relic.
[9]
Regenerating Teeth. Your teeth constantly rot away, but also
regenerate just as fast- they grow back in less then a day.
Unfortunately, all your teeth rot and regrow at different rates,
meaning at any given time you need to charm someone or smile randomly
lose -1d4 Charisma based on your rate of teeth decay. Because of
this, your teeth will always grow back if knocked out, and you can
also temporarily have all your teeth grow back and be clean for a
short time by pulling all your teeth out so they grow back about at
the same time- requires hour long tooth pulling session and you take
1 damage from the blood lose and general pain.
[10]
Hollow fangs. Not necessarily a vampire, but you can only 'eat'
things by sucking liquid out of them with your long hollow fangs-
such as sucking juice out of a fruit or draining a gourd of its
moisture. You can deal 1d4 damage with these but don't heal from it
unless you become partially undead or a vampire.
[11]
Special Tooth. All your teeth fall out except for one; it's a large
and slightly blue magical tooth. Treat it as a +1 weapon and you can
eat ghost food or chew ghostly things with it. You can also use up
its magical powers for the rest of the day to cast a spell with +1
damage. The tooth also contains some of your life force and if the
tooth is ever removed you take -1d4 Constitution per day damage until
you die from wasting away.
[12]
Gremlin Teeth-Town. Each one of your teeth has a “door” appear on
the back of it. Each tooth is lived in by a gremlin as their little
house. They live off picking up bits of stuff from between your
teeth, and may occasionally ask you to eat something specific- like
eat some more lettuce so we can make new curtains. The richest
gremlins live in your molars, little mansions with the best detritus
to gather. The gremlins come out and dance on your tongue whenever
you sleep, and sometimes you breathe out little bits of white smoke
when their chimneys are all lit up. If you make friends with them you
may be able to use them for something, like spitting them into a
machine to try and figure out how it works from the inside or have
them make you a very tiny set of chainmail for your uvula.
[13]
Your teeth become fake and capable of being lifted up. There is a
small storage space between your fake teeth and gums, but as long as
you keep your teeth in they feel and act as totally real. Anything
hidden between under your fake teeth is impossible for anyone else to
find, as your teeth are so convincing. You have enough space under
their to store a small rolled up scroll, a very tiny vial of poison,
or some other miniature useful item.
[14]
Harmonious teeth. Your teeth change to have many holes, weird groves,
carvings, and smooth disc-like surfaces raised on them. They do not
look diseased or rotten, instead simply looking like a work of art.
While annoying to keep clean, if you fill your mouth with water and
let it pour out the water will make a sound similar to a wind chime
as it works your way through your strange and mystical teeth. The
sound can be used to open certain secret passages that have a common
passcode, such as a short musical ditty or if it opens at the phrase
“open sesame”.
[15]
Big Bucks. You now have only two teeth, two huge front incisors or
'buck' teeth. You can use them to cut and chew through things as a
dagger or small hand axe could, and you can often be seen chewing on wood and
shaping little sculptures or spears.
[16]
Energetic Teeth. Your teeth store energy you consume or put upon
them; shaking your head or jumping up and down makes your teeth feel
strange, like they're lagging behind the rest of you or more effected
by inertia. When you eat food, some of the flavor gets suctioned into
your teeth to give them physical energies. At your will, you can
speak in a massive booming voice powered by your magical teeth that
lets you speak over crowds or make intimidating commands.
[17]
Your teeth are replaced with tiny shellfish. They are shaped a bit
like teeth with white shells, but can squirt ink as a defense
mechanism. You can now spit out a stream of ink, which could be used
for drawing and writing, marking walls, or to try and blind someone.
If you use it underwater it becomes a murky black cloud that is very
hard to shoot through and may help you escape an attacker. If you need a limit; 4 + Con modifier uses per day.
[18]
Flail teeth. All your teeth disappear from your mouth, and your
tongue instead is replaced with a chain and spiked flail within, with
the same texture and whiteness as your teeth. You “chew” food by
smashing it with the flail inside your mouth, which somehow works and
makes meaty slaps even if you keep your mouth closed. You can also
use this as a weapon in combat, swinging your head around and
sticking out your new flail to attack foes, dealing 1d6 damage and
having -1 to hit. If you roll a 1 on an attack roll with your tongue
flail, it comes back and hits you in the face for 1d4 damage and you
take the same amount of damage to your Charisma score from the black
eye. You can use this flail at the same time you're using other
weapons if you're a fighter, but get -2 to all attacks due to the
difficulty unless you're really good at using your teeth-tongue-mouth
flail thing.
[19]
Mirror teeth. Your teeth are very shiny. You can trap a beam, color,
or burst of light inside your mouth by 'eating' it and keeping it
inside your mouth. As long as you don't open your mouth (like talking
or drinking a potion) you can keep the light inside which is released
when you open your mouth- bursting out as though you had given off
the source of light yourself or the enemy you burp it on was hit by
that light-spell.
[20]
Molar-Mouth. Your teeth slowly mutate into all being huge, fat
molars. You have a massive, creepy smile and can crush things in your
mouth at 1d6 blunt damage, including other people's hands, fingers,
metal objects, glass, etc. Your mouth also gets really tough to avoid
getting hurt by chewing this stuff, but you still cannot swallow it
without suffering the normal effects that would have.
12 is truly amazing!
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