By
popular request.
Trying out a drawing tablet |
Dirt Simple Turn Undead
Everyone
can Turn Undead. All you need is a holy symbol. I like more animist
religious stuff, so I divide it into Magic Charms (one use, but
cheap) and Holy Symbols (unlimited uses, but expensive). You can also
put a Magic Charm over a doorway or something and it keeps spirits
from going through it if you've already turned them, or like lock the
spirit back in its coffin, but it's just a slip of paper so if
somebody tears it off the spirit is free that easy. Really expensive
holy symbols like gold ankhs or portable altars and the like give you
+1 or +2 for the contest.
Everybody
can only turn undead 3 times a day, regardless of the symbol.
When
you decide to turn undead, the user holds up the holy symbol and says
a prayer. Then, compare the level/HD of the Turner to the unholy
creature;
If
the Monster has a higher
HD then
the Turner's HD, then the monster cannot attack them for one round.
Even a powerful demon or wraith will pause at the sight of the cross.
If
the Monster has a lower
or equal HD
then the Turner's HD, the monster is turned and must flee.
If
the Monster has less remaining Hit Points
then the Turner's HD, the monster is destroyed.
Clerics,
Sages, or other classes with a role involving dealing with spirits
and the undead treat their level as being higher for the purposes of
Turning. Something like +1 starting at 2nd
level, and going up every other level. So at 2nd
level they can turn a 3 HD Undead, at 4th
level Turner counts as 6 HD and are guaranteed to destroy a 1 HD skeleton,
etc.
Also
also; this is mostly a single target thing, but a really high level
Sage could totally split up their HD worth of turning power to rebuke
a whole room of zombies. If you don't like the idea of a 1st
or 2nd level Sage/Cleric being able to destroy undead this
early on in the game, just make it so you have also have a higher
level then the monster's HD in addition to beating it's current Hit
Points
Also 3: Add your Wisdom modifier to
this contest, because it fits and Wisdom sucks anyway. Gives a little
more character variation and makes Cleric or Sage-types more likely
to want to play them if they get a high Wisdom at character creation.
This is good.
ReplyDelete