I've
been playing a lot of Monster Hunter during the quarantine to help
pass the time. I thought up some weird weapon ideas, and including
some overpowered D&D stats to each too, because why not- not like we have anything better to do right now lol
Stats-
Ranged, Deals 3d4+6 Damage
Probably the most
well fitting of all of these ideas. Monster Hunter World introduced
Slingers, which let everybody in the game have a small ranged and
support option. Monster Hunter World already has three ranged
weapons; The light bowgun, heavy bowgun, and the bow. It would be
nice to get a sling in there, to add a blunt ranged option.
Firstly, I imagine
this great sling as being a long strip of fabric which lets the
Hunter spin really over sized boulders and the like over their head.
This fits with the rest of the Monster Hunter aesthetic, as every
weapon in the game is already hugely oversized to fit with the theme
of fighting giant monsters (and also makes it easier to actually hit
them). So the Hunter can use this as a ranged option, perhaps with
slingers still being common tools everyone gets or not, this fulfills
a different niche.
Firstly, it can be
spun around and deal blunt damage much like a higher reach but lower
damage version of the hammer weapon. As in, it deals bonus damage and
helps stun monsters if you hit them in the head. The Great Flail can
be used like this but its main ability is to launch heavy iron balls
at the monsters. Different ammo types, like a caltrop type that drops
nails everywhere for the monster to step on, explosive bomb type,
poison gas balls and so forth are all potential ideas. Perhaps the
sling comes with a free “unlimited ammo” ammo type that looks
like generic rocks in the level. It's implying to not actually be a
type of ammo you're carrying with you, moreso just random stones you
loaded up to hit monsters with.
I really like this
weapon idea because I can imagine it very clearly; the weapons in the
games already have a great aesthetic design of being mixed with metal
and/or the monster's body parts, scales, feathers, and colors. This
sling really works well into that; just imagine a hugely long strip
of a monster's colorful scales being used as a weapon, with a hard
leather or bone pad at the center where the ammo is stored, to give
the look more variety. I think this weapon would need to be balanced
with the others; especially since the hammer is kind of hard to hit
enemies in the head with but pays off with its high damage and stun.
So this flail could hit enemies in the head but be much weaker then
the hammer to compensate for it.
[2]
Pike-Scythe
Stats-
2d6+2 in Pike Form, 3d10-2 in Scythe Form
This
weapon appears as a long Pike, with a slightly curved blade at the
end. When held would have a unique weapon pose in the game (held in
an overhand grip, reminiscent of poking and prodding at giant
monsters). I think we need a big long spear in the monster hunter
games, since you're hunting huge monsters but yet spears seem
strangely absent. This weapon would have a decent to long melee
reach, letting it poke at monsters with small damage attacks, but
consistent damage and at hard to reach places, similar to the lance.
You could also give it a small spring-loaded section near the head of
the spear, to explain its extra long reach better; imagine a thrust
attack combo where the end of the weapon extends even further to
perform an attack.
However,
this weapon has a second form. Much like the Charge Blade or Switch
Axe. It can turn from a long pike which is more defensive into a
scythe; the blade snaps at a 90 degree angle from being straight
ahead. It loses much of its reach, but can now perform long and
sweeping cuts and slashes, mostly horizontal due to how long it is.
This isn't useful for a lot of types of monsters, but is useful for
some, so its a good trade off. This scythe form could be its primary
damage-dealing form. Perhaps the weapon has a heat or “coil”
gauge. The longer it spends in this form it charges up, the
explanation being the springs holding it in this position are getting
too hot. If you overcharge it, your attacks are deflected or you are
forced back into the first form. The idea is to use this form when
you want to deal a lot of damage, and use the other to sustain
yourself in a fight more.
Second
idea; much like above, but instead make it a positive instead.
Slashing with the scythe form builds up meter and, when in pike form,
can be used to perform a super strong drill attack with a long wind
up. It would fit the Monster Hunter aesthetic with lots of other
weapons.
[3]
Circular Saw
Stats-
4d6+4
This
weapon looks like a giant circular saw, or maybe pizza cutter without
the handle. It's got a short range, something like the hammer or dual
blades in game, and is meant to be a high power, high risk weapon.
Basically all of its attacks are powerful cutting attacks; the
sawblades spins and deals damage up close. The more attacks you deal,
or perhaps with revving it up using the special or power button (for
whatever game system or controller you're using), it deals more
damage as the blade spins faster and faster. At max power it deals
several hits with each swing, the bonus hits are from the rapid
attacks and I imagine this weapon is really strong against monster
legs and/or breaking off monster parts.
Out
of all the weapons; this one seems the least “realistic”, but to
be fair monster hunter has always had this sort of pseudo-mechanical
fantasy weapon thing going on that I've always liked, even before I
played it. I don't think it would be out of the question to have a
power saw style weapon, even if its made of monster bones. This
weapon may also be able to have a block as other weapons do, but
instead of a standard block it could be like just holding the saw out
and letting the monster run into it; perhaps based on how much damage
this does it could cause the monster to stumble or stop in place
since they don't have the strength to push past your saw. I could
also see a move where you swing the sawblade around and fire out the
sawblades as projectiles, or maybe cause one to spin around you like
a shield, but most monster hunter weapons don't strain believably to
this degree. While people may accept things like the hunting horn
being a giant blunt-weapon bagpipe that just gives everyone buffs
from the music, people might not accept weapons that are too
“magical”. I guess here I should mention the fifth weapon idea
which I scrapped; a pair of maracas or shakers which act as close
range dual blunt weapons that are used like clubs, but can pound out
specific beats to cause rain to come in. I like the idea of the
rainmakers as blunt weapons; creating healing rainclouds, dosing and
curing allies of poison, or waterlogging monsters and making them
slow.
[4]
Syringe Plunger
Stats-
1d8+3d4
This
weapon looks like a cross between a jackhammer and a giant medical
syringe. It has poking regular attacks and is a bit lackluster on the
ground. The main power of this weapon is that it either has the power
to launch the Hunter into the air (making it easy to mount the
monster and start grappling it) OR it can like do a mini-grapple
whenever it wants or is charged up. That's part one.
Then,
once the user has mounted the monster (or maybe whenever the monster
is stunned/reeling/asleep) they can plunge the syringe inside and
suck out some of the monster's essence. In order to avoid confusion
or overlap with the Insect Glaive, we'll call this resource “Ichor”.
Once your syringe is filled with ichor, you can then conver it into a
variety of different substances. I imagine these being sprayed out
like smoke clouds. You can convert the ichor into a healing smoke, an
elemental damage “flamethrower” (can also shoot water, lightning
energy, ice, etc. depending on whatever “element” type the weapon
is), or it can send out poison dust that hurts and slows the monster.
Perhaps just pick one of these as its primary use; I like the idea of
a useful support weapon that is good for debuffing the monster
instead of buffing your allies in the same way the hunting horn is. I
feel that much of the game's status effects against monsters are
based on specific weapons and ammo types, and while cool, aren't
quite as impactful as a “specialty” weapon might be.
I've never played MH, but these are certainly really vivid!
ReplyDelete