The Rask are a race of huge, beefy lizardmen. They stand at about 7 feet tall, are thickly built, and well suited to the badlands and tundras of their homeland. They have a culture based around families and victory in battle. Many Rask become raiders or warriors- they lack the dexterity and patience for most other lines of work.
Of course, the Rasks' culture is quite unique. They value the immortal over the mortal, and venerate them whenever possible. This means that they view things like demons, lovecraftian horrors, and ancient wizards as akin to godly beings and are worthy of respect. Even Orcs do not tolerate demonic forces or commonly use their magic, due to the dangers, but the Rask will give a demon the offer to lodge in their home with a respectful bow.
This feature of their culture extends to other aspects of life as well, and is one of the reason why Rasks willingly sell themselves into slavery. Either through direct choice or through their family request; a Rask will allow themselves to be stripped of all titles and consider it an honor to become enslaved. While this is often a willing transaction, once enslaved they are treated as all other slaves. To the Rask, the chance to sell something temporary (their bodies) for something permanent (gold) is a great opportunity, and to wipe away their family's debt or end their negative relations is a great honor. The Rask for the same reason have a cultural disdain for slave owners, who they consider foolish. You can buy a Rask slave from a market for their muscle, own them totally, and they will just sneer at their masters. After all, you are trading flesh, which will one day rot in the ground, for gold and jewels that never will. You are a fool in their eyes.
Also- I know the image that inspired this post is an orc from a MtG plane, I just really like the art.
Base AC- 7
This race is known as warriors and raiders. They are scaly, being about 7 ft tall with blue or gray scales with cream to white under skin. They have long, stringy black hair that is patchy for almost all members of their kind. Living in the hard parts of the world, they must be strong and brutal to survive. They are skilled in edged weapons and outdoorsmanship.
- Generate Strength + Constitution with 2d8+1d6
- Generate Intelligence as 2d6+1
- Add +2 Hit Points at character creation. Your minimum hit points are also boosted by +2. Rasks of any class gain +2 max Hit Points at 5th and 10th level.
- You're big and therefor get -2 to stealth rolls.
- You need 2 rations a day instead of just 1.
- Gain +1 to hit with any weapon with an edge longer then 1 ft.
- Gain +2 to any morale checks or saves vs unnatural fear. The Rask cannot be tortured to extract any information, unless the Rask choses to.