Few days before it begins. Shadowy rumors of weird cannibal murders.
 The night where it goes down. Have to kill your neighbors.
 One week after. Government holdouts still active, trying to create safe zones.
 Full collapse. Lawless wasteland. Tiny survivor groups try their best to survive.
 Years later. Nature overtaking the cities. Many survivors born after the fall.
 Reclamation. Zombies only exist as boogeymen in “haunted” places, new societies growing.
Technology & Resources
 The gas and water have kept running- survivors manufacture their own weapons.
 Propane and fossil fuels are extracted commonly. Cars are pretty common, travel along roads.
 Most infrastructure is destroyed; all parts must be scavenged, canned food is usually eaten cold.
 Only one or two groups of scientists left trying to cure the plague. Getting guns is a challenge.
 Almost all resources and food was destroyed during the plague; nature's bounty must provide.
 The world is a wasteland. Zombie virus killing off plants and animals; fresh water is rare.
 Small family units, roaming the world and creating strongholds.
 Groups of gangs prowl to steal or enslave anyone who can't fight them off.
 Live on communes and the wilderness- use a pony express deliver mail.
 Organized along the road to a safe or better place; most sell or trade, some steal.
 Tons of prepper loners in basements and crazies- they're all that survive this long.
 Large, complete neighborhoods organize search parties and scavenging missions.
 Zombies release spores; spending more then 15 minutes breathing spores at once will turn you.
 Everyone is already infected; everyone turns 6 hours after death from any cause.
 Can turn any large carnivore & omnivore mammals; zombie wolves, pigs, bears, and dogs.
 Zombies bite once, then release. You turn within a minute.
 All zombie fluids can cause infection; 1 in 4 chance after getting bitten, scratched, or spit on.
 If you get bit, you'll turn into a zombie in 3 days. Amputate limb immediately; 50% chance to stop the infection. You'll turn even if you were killed afterwards; must destroy brain to stop this.
Zombie Aggression & Hunting Zombies
 Survivors often capture zombies to fight them in pits for fun. Buckets on head will blind them.
 Few scattered walkers aren't scary at all; just smash and move on. Hoards are dangerous.
 Zombies instinctively gather in groups and are attracted to noise. Gunshots may attract more.
 Zombies flood in at the sight of movement, but don't get trapped.
 Survivors leave out traps and bait for zombies; set up diversions so they can safely pass areas.
 Zombies have seeming 6th sense to find survivors. Speaking above a whisper can get you killed.
Special Infected Type Frequency
 None. All undead are basically the same.
 There's exactly one; patient zero. Different from other zombies somehow.
 One type; rare. Usually in the center of zombie hoards.
 A few kinds; come from uncommon humans who were turned (pregnant, morbidly obese, etc.)
 Common. Zombies mutate all the time, even randomly. Evolution in death.
 The rule, not the exception. Every zombie is a little unique; Necromorph style body horror.
 Zombies very sensitive to smell. Dump out bottles of perfume to make a decoy; bathe often.
 Driven by hunger, mostly. Well fed zombies will watch you just pass by, but don't get too close.
 Zombies occasionally pick up weapons to use. Cannot operate firearms.
 Seem to follow “leader” zombies; usually special infected or the biggest, strongest undead. Zombies will become confused and aimless if leader is killed for a few minutes afterwards.
 Creepy remnants of humanity. May repeat actions or try to enter buildings they knew in life. Zombie stares at a faded billboard showing a smiling family. Sometimes; they knock.
 They puke, sweat, and gather in damp places. Prefer to keep their skin as moist as possible. Float facedown in pools; still capable of jumping up and attacking you.