Wednesday, October 31, 2018

Statue Generator

Roll once for each category.

Statue Base – 1d8
[1] Solid piece of marble, carved into a stepped pyramid. Get up close.
[2] Large platform made of rough stone. Kept out of reach.
[3] Filled with dirt; a carefully managed garden make the scenery of the sculpture.
[4] Unusually incorporated with nearby geographic features. Carved into a cliff face.
[5] Tiny pedestal, gold plaque dedication, precarious. Made for easy transport.
[6] No base. Stands on its own weight. Cleverly balanced.
[7] It's as a gargoyle, combined with the building itself. Can appear in unusual places.
[8] Suspended in the air, floating via a magic crystal array. Break one crystal and it falls.

Statue's Size – 1d6
[1] Very small statuette. Fits on the mantle. Concealed with little difficulty.
[2] Up to your waist. Good for a centerpiece to an altar or bathhouse.
[3] Life size. Everything is just to scale. Concealed with extreme difficulty.
[4] Large scale; Bigger then a horse.
[5] Big. Could fit in a city square as a monument.
[6] Gigantic. Has to have a huge chamber or entire plaza to accommodate it. Landmark.

Statue's Condition 1d6
[1] Unnervingly whole. No scratches or cracks. Subject could be petrified from ages past.
[2] Looks like it was just made, subtle marks where the tools touched the stone.
[3] Few years of damage and erosion. Detail is still in tact. Discolored.
[4] Cracks and chips; minor details may have fallen away. Bird shit.
[5] Major part of the statue is gone; an arm or head has fallen off.
[6] The statue is in pieces. Disembodied face looks up at you.

Statue's Subject – 1d12
[1] Long forgotten ruler, crown and scepter. Face is not recognizable.
[2] A Goddess. The loose dress sculpted on her is an incredible feat of craftsmanship.
[3] A Fort with soldiers fighting an invading army. A wizard stands on top of the tower, staff raised.
[4] Incredibly detailed dragon. Every scale is carved. Breathtaking.
[5] It's a raised pillar detailed the history of something. The bigger it is, the more epic the saga.
[6] Sculpted spiky orb, held up by a curved bit. Metal worked into structure. Abstract.
[7] Female nude, performing some leisure task like writing or playing a board game. Gratuitous.
[8] Personified figure of a nation, concept, group of people, or guild. Carries appropriate tool, which can be slid out of its hands with a bit of grease- solid stone as everything else.
[9] Appears to be some sort of complex machine or siege weapon. A very smart person (Int 17+) can see that this statue is almost meant to be a blueprint, with individual parts sculpted in.
[10] Elderly master with sculpted long beard, meditating, while balancing on one foot. The statue itself is a marvel of balance as well, and looks like it could topple over.
[11] Heroic figure riding on a creature, sword held high. The creature isn't a horse, but it's being ridden like one with a saddle. There's a screaming enemy soldier in its mouth.
[12] Select or roll a Common Animal. The statue is of a beautifully sculpted idealized naked man locked in mortal combat with 1d3 animals of that type.

Statue's Material – 1d10
[1] Some type of brass. The statue is hollow.
[2] Skeleton of iron underneath, plasters slopped on and shaped. It's a bit lumpy.
[3] The statue is made of dust and soot. It's a bit of an illusion, once broken off, pieces become ash.
[4] Sculpted from never melting ice.
[5] Magic Wax. Mostly immune to regular fire and heat, but magic fire will melt it easily.
[6] Coral.
[7] Black marble, carved from a single huge stone.
[8] White marble, carved from a single huge stone.
[9] Melted from iron. Each major part could be detached and transported for reassembly.
[10] Made of solid gold. Jackpot.
[11] Standard light colored stone. It's also painted ; ridiculous colors for clothes, realistic colors for living creatures and humans. The paints are faded with the statue's condition.
[12] Porous gray stone. The hair or fur of the statue is made of moss; specific honeycomb structures are added to that part of the statue to help their growth. Health of the moss = statue's condition.

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