[1]
Solid piece of marble, carved into a stepped pyramid. Get up close.
[2]
Large platform made of rough stone. Kept out of reach.
[3]
Filled with dirt; a carefully managed garden make the scenery of the
sculpture.
[4]
Unusually incorporated with nearby geographic features. Carved into a
cliff face.
[5]
Tiny pedestal, gold plaque dedication, precarious. Made for easy
transport.
[6]
No base. Stands on its own weight. Cleverly balanced.
[7]
It's as a gargoyle, combined with the building itself. Can appear in
unusual places.
[8]
Suspended in the air, floating via a magic crystal array. Break one
crystal and it falls.
Statue's
Size – 1d6
[1]
Very small statuette. Fits on the mantle. Concealed with little
difficulty.
[2]
Up to your waist. Good for a centerpiece to an altar or bathhouse.
[3]
Life size. Everything is just to scale. Concealed with extreme
difficulty.
[4]
Large scale; Bigger then a horse.
[5]
Big. Could fit in a city square as a monument.
[6]
Gigantic. Has to have a huge chamber or entire plaza to accommodate
it. Landmark.
Statue's
Condition – 1d6
[1]
Unnervingly whole. No scratches or cracks. Subject could be petrified
from ages past.
[2]
Looks like it was just made, subtle marks where the tools touched the
stone.
[3]
Few years of damage and erosion. Detail is still in tact. Discolored.
[4]
Cracks and chips; minor details may have fallen away. Bird shit.
[5]
Major part of the statue is gone; an arm or head has fallen off.
[6]
The statue is in pieces. Disembodied face looks up at you.
Statue's
Subject – 1d12
[1]
Long forgotten ruler, crown and scepter. Face is not recognizable.
[2]
A Goddess. The loose dress sculpted on her is an incredible feat of
craftsmanship.
[3]
A Fort with soldiers fighting an invading army. A wizard stands on
top of the tower, staff raised.
[4]
Incredibly detailed dragon. Every scale is carved. Breathtaking.
[5]
It's a raised pillar detailed the history of something. The bigger it
is, the more epic the saga.
[6]
Sculpted spiky orb, held up by a curved bit. Metal worked into
structure. Abstract.
[7]
Female nude, performing some leisure task like writing or playing a
board game. Gratuitous.
[8]
Personified figure of a nation, concept, group of people, or guild.
Carries appropriate tool, which can be slid out of its hands with a
bit of grease- solid stone as everything else.
[9]
Appears to be some sort of complex machine or siege weapon. A very
smart person (Int 17+) can see that this statue is almost meant to be
a blueprint, with individual parts sculpted in.
[10]
Elderly master with sculpted long beard, meditating, while balancing
on one foot. The statue itself is a marvel of balance as well, and
looks like it could topple over.
[11]
Heroic figure riding on a creature, sword held high. The creature
isn't a horse, but it's being ridden like one with a saddle. There's
a screaming enemy soldier in its mouth.
[12] Select or roll a Common Animal. The statue is of a beautifully sculpted
idealized naked man locked in mortal combat with 1d3 animals of that type.
Statue's
Material – 1d10
[1]
Some type of brass. The statue is hollow.
[2]
Skeleton of iron underneath, plasters slopped on and shaped. It's a
bit lumpy.
[3]
The statue is made of dust and soot. It's a bit of an illusion, once
broken off, pieces become ash.
[4]
Sculpted from never melting ice.
[5] Magic
Wax. Mostly immune to regular fire and heat, but magic fire will melt
it easily.
[6]
Coral.
[7]
Black marble, carved from a single huge stone.
[8]
White marble, carved from a single huge stone.
[9]
Melted from iron. Each major part could be detached and transported
for reassembly.
[10]
Made of solid gold. Jackpot.
[11]
Standard light colored stone. It's also painted ; ridiculous colors
for clothes, realistic colors for living creatures and humans. The
paints are faded with the statue's condition.
[12]
Porous gray stone. The hair or fur of the statue is made of moss;
specific honeycomb structures are added to that part of the statue to
help their growth. Health of the moss = statue's condition.
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