Switch
or “trick” weapons are special forms of weapons and equipment
that can swap between two or more modes. Each mode a switch weapon is
in counts as a separate weapon for the purposes of to-hit bonuses
against armors, enemy resistances, and weapon specializations if you use them.
Switch
Weapons do not have an Ego score; but they are complex devices and
require skill to use. Your character must have a to-hit bonus equal
or higher to the weapons difficulty, else the weapons will be
ineffectual in their hands and deal a damage die smaller size in
damage. Characters who can't properly use the switch weapons will
also find it swapping to the least useful form just when they need it
most whenever they roll a 5 or lower on an attack roll d20, before
modifiers. Alternate methods to meet a Switch weapon's difficulty
include ½ of level for Fighting classes and 1/3rd level
for semi-fighting classes, or allowing characters to train; costs 500 gold x difficulty.
Switching
takes 1 combat round. If you roll at least a 6+ on your initiative
roll, you can switch modes for free. On the round you switch, you get
+1 to hit vs foes actively fencing and defending against your attack;
the new mode of attack being different enough to mess them up. If you
rolled a 10+ on your initiative roll, you can make both your attacks
the same mode, or switch it up and make your two attacks with two
separate modes.
Roll
1d10 for a Random Switch Weapon
[1]
Clickbasher
Difficulty-
1
Forms-
d4 Mini Axe / d4 Club
This
small, short, one headed axe has a lever on the handle. With a
satisfying click, the axe head spins downwards letting the thick butt
of the axe be used as a club. This weapon is easy to use, but lacks
more powerful forms.
[2]
Rounded Lancer
Difficulty-
1
Forms-
d4 lance / +1 AC Buckler
The
lance is a short, metal contraption with several stacked circular
lairs of metal to create the point. When pulled in and the handle
twisted, it folds like an umbrella and the segments of the lance
flatten to become a simple, small buckler granting +1 AC. This weapon
is easy to use due to its intention of being used on horseback; make
a quick attack, then switch to shield mode for defense.
[3]
Hatchetfist
Difficulty-
2
Forms-
d6 Axe / d4 Bladed Fist
The
weapon appears as a small hatchet with a strangely shaped handle
connected to the head. The head is far forward; enough that it juts
out past where the wielder holds their fingers along the grip. When a
button is pressed, the hatchet head slides down and locks into place
just in front of the wielder's fingers; making it a fist-like weapon
using the axe's head as the blade for punching force.
[4]
Clinkshield
Difficulty- 2
Forms- d8 Great Maul / +2 AC Tower Shield
This is both a weapon and a shield. The bumps on the top
of the tower shield wrap around in a spiral pattern around the head
of the great maul, as the splints of the shield itself arrange
themselves in a cylinder to become a long shaft to grasp the weapon
form. Takes both hands or incredible strength in one hand to snap the
shield into the weapon, so most use it for cover vs ranged attacks
while moving.
[5]
Fluid Dagger
Difficulty- 2
Forms- d4 Dagger / d4 Cudgel
This
dagger's blade is made of some kind of weird hardened fabric, in the
shape of a dagger, with a metallic frame just underneath it. The
handle and fat pommel contain a fluid that can be drained into or out
of the blade. When inflated with the fluid, the blade swells up to
become a small club that's as hard as any metal. When drained, it
shrinks back into a dagger shape, the excess fluid going back into
the handle and pommel for storage. The liquid itself bleeds through
the fabric a tiny bit, and feels like a mix between oil and sap, and
seems to harden the fabric to make it into a weapon.
[6]
Twinblade Claymore
Difficulty- 3
Forms- d8 Two-handed sword / d6 Double blade staff
The weapon has a central handle that has two equal
length blades on each end. By sliding the blade inwards, either with
a quick motion and turning the blade or by pressing one blade against
a hard surface and pressing it all the way in; the blade on one end
extends fully and the handle is now at the base of the large two
handed sword. Skilled users can make two attacks with the double
blade staff; slashing with each end as they move, but doing so lowers
your AC by -2 from fighting carelessly.
[7]
Threaded Bow Poker
Difficulty- 3
Forms- d6 Shortbow / d6 Spear
This weapon has a long, unbreakable silver thread
attached to it at both ends. By flipping the weapon, you can string
this thread between both ends, and it bends the bow into shape. By
unhooking the string, the metal body of the bow returns to its normal
shape as a long straight spear with a pointed tip, the thread
becoming a tassel for the spearhead.
[8]
Axecrash
Difficulty- 3
Forms- d8 Great Axe / d4+1 Unusual Quarterstaff
In its main form, it is a long handled great axe with a
wide and powerful double head, used with both hands. By turning the
shaft in the correct way, the axe head slides down to the center of
the quarterstaff as a mid guard for the fingers and a
pushing/grappling sharp end for the fingers. In its quarterstaff
form, the weapon grants +1 AC to skilled users who can use the flat
of the axe head to deflect strikes too powerful to be blocked by the
mere wooden handle and to catch blades in their grooves.
[9]
Sword Segmenti
Difficulty- 4
Forms- d6 One-Handed Sword / d6+1 Bladed whip w/long
handle
This is a standard one handed sword with unusual groves
on the side of the blade and a secret trick. By unlocking the guard
and hilt; the sword becomes a whip instead. Each piece of the blade
and the cross guard are carried along a long internal cord that can
whip outwards with each piece acting as a dangerous shard along the
whip's path. This weapon is quite dangerous in this form but is prone
to getting grabbed or catching on things, as well as being difficult
to switch back to standard sword form, requiring two rounds to return
it to a whole sword instead of just one.
[10]
Great Trident Poleaxe
Difficulty- 4
Forms- d6+1 Trident-Spear / d10 Triple Great Pickaxe
In its normal form, it is a standard trident. The three
prongs make it do a little more damage then a normal spear, as
multiple stab wounds appear on its victims. This weapon requires more
build up; either a round of preparing it, after getting a kill, or if
you roll maximum initiative for your turn. This makes the three
prongs snap downwards in a line and shifts a hidden weight to the end
of the poleaxe for a single powerful strike; a triple pronged pickaxe
that deals heavy damage, but the weight must reset back to the middle
of the shaft and the prongs reset to regain the weapon's balance.
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