Weapon
points can be used to grant special bonuses to the character while
they are wielding that specific type of weapon. The maximum number of
weapon points you can put in a weapon is equal to your level, which
means you will have to diversify your weapons if you're a Fighter. Some weapons may be covered under multiple types.
The maximum number of
point total you can put in any weapon is 4, until name level, in
which it increases to 6 for Fighters. The limit of 6 can only be increased by
divine intervention, a special weapon technique taught by ancient
masters, etc.
The
total of weapon bonuses is the point total, regardless of what
abilities you actually chose. For example, your Fighter may have +1
AC, +1 to hit, and +2 to initiative with daggers. This is a point
total of 4, and cannot be improved again at least until name level or
other circumstances.
Instead
of having weapon points be gained from leveling up; they could also
be trained by paying a cost during downtime. Each weapon training may
take a season or a "Haven" turn. In this case, the maximum points you
can have in ALL weapons is equal to the normal point values above; 2
per level for Fighters, 1 for semi-Fighters, and ½ for non-Fighting
classes. This cap is removed at name level or level 10, but your
maximum per weapon is still 4, unless if you are a Fighter in which
case your maximum for any given weapon is 6. Training any given
weapon to 5 or 6 point total will require advanced, expensive
training that may be restricted unless a quest or service is
preformed.
For
a point, you can improve your fighting style for a weapon and pick one of the following;
- +1 to hit
- +1 to damage against a specific class of creature (undead, beasts, constructs, mortals, dragons, etc.)
- +1 AC while wielding that weapon
- +1 initiative to turn order (does NOT count for getting advantage on an initiative roll)
- -1 to enemy saves vs this weapon's combat maneuvers (ie; tripping with a hooksword)
- Stuns for one round on a 20 to hit roll. Each point increases range by +1 (ie; at 4 points in this ability enemy is stunned on a roll of 17 or higher)
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