Forget everything you know about Elves.
Any while you're at it, throw out dwarves, hobbits, and gnomes too.
Mix them all together. This is now one race. Elves are no longer
Legolas, they're Keebler elves, or Santa's elves now.
Elves are small, sneaky, magical, and
crafty. In a more folkloric setting, they usually try to stay hidden
from humans as humans might enslave them or use them to craft magic
items for them. In a more high fantasy setting, elves can be found
working all sorts of crafting and scholarly jobs that don't require
much strength or height. Elves are immortal; at least from the
ravages of time and most earthly diseases. Some Elves are as old as
the trees, and some are even older.
All Elves wear hats. Some go with the classic red conical gnome hat, but many go with soft caps, pointy wizard hats, or feathery headpieces. Something like a hood or circlet can also work as a hat, but without a hat the elf cannot use their innate magical powers. If you manage to steal an elf's hat, you can force it to work for you. Elves can only have one “main” hat at a time but can create a new one if enough time passes and with the right magical rituals.
If your game uses race AND class, then
Elf hats grant the elf their innate magical powers. While wearing the
hat they get +1 to reaction checks with the creatures of the earth,
wood, and sky. This does not apply to domesticated animals, which
view humans as their rightful masters and are too separated from the
wild to respect an elf. The most powerful ability of an Elf's hat is the ability to make the elf disappear. As long as they
wear their hat, the elf can suddenly disappear from the location they
are at, and reappear somewhere else nearby. They can do this the
moment someone is not directly watching them, even blinking,
flinching, or looking away for a split second is enough time for an
elf to disappear. If they do not have their hat, they cannot
disappear. Elves can also shrink while wearing their hat, and can change between 3 ft tall or the size of a mouse. Also, Elves are shit at fighting and get -1 to their to
hit and strength due to their small size and are best suited to
stealth or magical classes.
If your game uses race AS class, then here it is.
HD-
d4
Equipment-
Small, untrained. Daggers, short spears, light armor. Max AC is 12
Elves are small,
fair skinned humanoids closely related to fairies. They live forever
unless killed, and have magical powers. Most live in hidden forest
glades in squat houses, underneath the hills or within the mountains,
and some even live in hidden places in human dwellings. Elves are
small and physically weak, meaning they get -1 to their strength
modifier. While being physically weak; Elves can do fine with ranged weapons like blowguns, slings, and little elf bows. Elves are small and deft to compromise with this weakness, and get +1 to skill check
rolls every level. If an elf wears their hat, they can safely
interact with wild animals equal to their level or less in HD without
it becoming aggressive or angry as long as the elf doesn't hurt it.
This also allows the elf to do things like build homes inside of
aggressive man-eating trees and such.
Elves have the
power to disappear. As long as they wear their elf-hat, they can
disappear from a place and then reappear within 5 rooms or a few
yards whenever they choose. The maximum time they can disappear at
once is up to their level in turns. Elves can only disappear if
nobody is directly looking at them or they hide behind something for
a split second. Once an Elf reaches 8th level, they can
disappear at any time; such as right before getting hit by a sword
swing. Elves can only disappear once per day. Elves can also shrink when wearing their hat; once shrunk they can do a maximum of 1 damage and only have 1 hit point per level. If their hat is removed while shrunk they return to their "big" size and cannot shrink again, but with their hat they can stay shrunk as long as they want.
Elves also have
the power of craftsmanship. An elf can craft without their hat; which
is why many elves are afraid of being enslaved by other races. Elves
can repair or craft regular supply items and equipment much faster
then a normal human. It only requires 1 turn for an elf to craft a
pair of boots as long as they have leather, a needle and thread for
example.
At 10th
level, the Elf becomes an Elf Master. They can now forge minor magic
items from scratch with the appropriate materials. These items are
regular tools and equipment enhanced in some way over a standard
version of that item. For example, an Elf Lantern may be able to be
used underwater, or Elf Shoes may let you walk on thin tree-branches
without them snapping from your weight. It takes one season to create a single minor Elf item, with more powerful items requiring longer or special reagents found in the woad.
The Elf Master can also create their own elf hollow; a secret place where they live. If they already have a hollow it is used instead. The hollow is automatically protected by magical enchantments and illusions that turn away and deceive anyone, making it impossible for anyone who is not also an elf or someone who has already been to this hollow to find it. The exception is a regular lost child, who can accidentally find the hollow if they aren't looking for it on a 1 in 20 chance. The Elf Master also attracts some lesser fae; 1d6 Elves, 2d8 Brownies, and 1d4 Fairies come to live with them.
The Elf Master can also create their own elf hollow; a secret place where they live. If they already have a hollow it is used instead. The hollow is automatically protected by magical enchantments and illusions that turn away and deceive anyone, making it impossible for anyone who is not also an elf or someone who has already been to this hollow to find it. The exception is a regular lost child, who can accidentally find the hollow if they aren't looking for it on a 1 in 20 chance. The Elf Master also attracts some lesser fae; 1d6 Elves, 2d8 Brownies, and 1d4 Fairies come to live with them.
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