[1]
Gray Monster
(1 HD, +2 AC, 1d4 claws, +2 to hit vs invisible creatures, always
goes first, sees invisible creatures)
Morale-
8, 12 vs invisible creatures
Number
Appearing- 2d6
These
tiny gray creatures mostly inhabit the ashen plains and dry wastes.
They mostly feed on small creatures that have gained the powers of
invisibility or shape changing, to which their magical eyes let them
see. While they do hunt humans and larger animals when in a pack,
they are cautious and They can also use this ability to help them
take down larger pray and have been known to attack and kill Wizards
who try to sneak past them using stealthy spells. Since they see
invisible creatures as food, they are known to be more dangerous when
fighting people who use this magic.
Seer Monster
(2 HD, +2 AC, 1d4 claws, always goes first, sees invisible, can make
a target invisible for 1d4 rounds instead of attacking)
Morale-
14
Number
Appearing- 1 or 2 w/ Gray Monster Pack
It
is believed these creatures are the breeding females of the Gray
Monster species; their position giving them extra powers to help
their pack of creatures. These are one of the very few creatures
known to be able to actual turn other beings invisible, and these
monsters are very intelligent. They use this power both on their Gray
Monster pack-mates to swarm and attack foes, as well as casting it on
enemies to make them more vulnerable to the regular Gray Monsters AND
to separate them from their own group. If a party member is made
invisible then other party members cannot cast supportive spells or
rush to defend them without difficulty, as they cannot be seen.
[2]
Great Ash Beast
(3 HD, 1d8+1 bite, has +2 to hit at full speed, charges in, -1 AC
when attacking)
Morale-
15
Number
Appearing- 1d4
Great
Ash Beasts are known to stalk the ashlands and dry wastes of the
world. They tend to hunt prey by simply charging as soon as they see
them, then once they catch up kill them with brute strength and size.
Due to the scarcity of prey and the amount of energy they use in a
hunt, the Great Ash Beasts tend to store fat in their crest and on
small humps on their back. Because they throw themselves so strongly
into combat they are easier to hit, but are threatening creatures to
anyone large enough to seem like a good meal.
Starving Ash
Beast (2 HD, 1d8+3 bite, has +4
to hit at full speed, charges in, -3 AC when attacking)
Morale-
16
Number
Appearing- 1 or 2
These
Great Ash Beasts have not eaten for a long time and have become
desperate and even more ferocious then normal. Their skin color
changes as they lose vital nutrients and their eyes turn red from
bloodlust and constant hunger. Due to their aggression and even more
slim size they are even easier to hit but also determined to eat the
flesh from anything they come across.
[3]
Eyeless Undead
Knight
(2 HD, +3 AC from shield, 1d6 sword, defends other Knights)
Morale-
N/A
Number
Appearing- 1d6+1
As
the eyes are the windows to the soul, the soulless undead have no
eyes. Despite this, they have no problems sensing and attacking the
living who dare invade their tombs and territory. Eyeless Undead are
a little more intelligent and motivated then regular undead, though
are still several steps below the living in terms of intelligence and
organization. Undead Knights fight very defensively with a large
shield that grants them +3 AC, removing or destroying the shield will
make them lose this AC bonus and make them much easier to deal with.
They may also grant +1 AC to another nearby Knight when they fight in
formation, usually the ones in the back will do this to buff up their
fellow undead.
Eyeless
Undead Knight-Commander
(3 HD, +1 to hit, 2 battleaxes at 1d6+1 damage, buffs Knights)
Morale-
N/A
Number
Appearing- 1 with 1d6+1 Eyeless Undead Knights
The
leaders of Eyeless Undead Knights, these undead are focused on
offense. Despite being stronger, they have less defenses and if
surrounded by fellow Knights who will defend them the
Knight-Commander will be strongest. This Knight can also spur on
other Knights by pushing them from behind into combat, granting other
Knights +1 to hit for one round.
[4]
Eyeless Undead
Experiment
(2 HD, 1d6 Int drain power, deals 1d4 electric damage to attacker)
Morale-
N/A
Number
Appearing- 1d4
These
undead were tortured and experimented on in life, and in death some
of that trauma remains. While their original purpose was to tap into
the powers of the soul, these rudimentary creatures can only tap and
corrupt the brain. The metallic copper caps forced into their head
and palms of their hands give them some electrical power as well as
the ability to drain the intelligence from enemy creatures, making
them become comatose for easy corpse collection to grow an undead
army. Hitting them with a metal weapon will harm the attacker as the
electricity arcs from their body into you.
Eyeless Undead
Reanimator (3 HD,
1d6+1 Wis drain power, deals 1d4 electric damage to attacker,
reanimates dead corpses via touch and at least 5 Wisdom drained)
Morale-
N/A
Number
Appearing- 1d2
Unlike
regular undead experiments, these specimens were successful in being
able to tap into the powers of the soul after death and are known to
damage and corrupt it in their targets. By touching a corpse and
infusing it with spirit energy along with a jolt of power, these
undead can reanimate corpses to serve their hoard. This undead will
be a regular type of undead instead of a more advanced eyeless, but
an animated corpse of a large animal or humanoid could be extremely
dangerous regardless. As a form of self replicating undead they are
considered extremely dangerous and many kingdoms pay a handsome
bounty for slaying them.
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