Gray Monster (1 HD, +2 AC, 1d4 claws, +2 to hit vs invisible creatures, always goes first, sees invisible creatures)
Morale- 8, 12 vs invisible creatures
Number Appearing- 2d6
These tiny gray creatures mostly inhabit the ashen plains and dry wastes. They mostly feed on small creatures that have gained the powers of invisibility or shape changing, to which their magical eyes let them see. While they do hunt humans and larger animals when in a pack, they are cautious and They can also use this ability to help them take down larger pray and have been known to attack and kill Wizards who try to sneak past them using stealthy spells. Since they see invisible creatures as food, they are known to be more dangerous when fighting people who use this magic.
Seer Monster (2 HD, +2 AC, 1d4 claws, always goes first, sees invisible, can make a target invisible for 1d4 rounds instead of attacking)
Number Appearing- 1 or 2 w/ Gray Monster Pack
It is believed these creatures are the breeding females of the Gray Monster species; their position giving them extra powers to help their pack of creatures. These are one of the very few creatures known to be able to actual turn other beings invisible, and these monsters are very intelligent. They use this power both on their Gray Monster pack-mates to swarm and attack foes, as well as casting it on enemies to make them more vulnerable to the regular Gray Monsters AND to separate them from their own group. If a party member is made invisible then other party members cannot cast supportive spells or rush to defend them without difficulty, as they cannot be seen.
 Great Ash Beast (3 HD, 1d8+1 bite, has +2 to hit at full speed, charges in, -1 AC when attacking)
Number Appearing- 1d4
Great Ash Beasts are known to stalk the ashlands and dry wastes of the world. They tend to hunt prey by simply charging as soon as they see them, then once they catch up kill them with brute strength and size. Due to the scarcity of prey and the amount of energy they use in a hunt, the Great Ash Beasts tend to store fat in their crest and on small humps on their back. Because they throw themselves so strongly into combat they are easier to hit, but are threatening creatures to anyone large enough to seem like a good meal.
Starving Ash Beast (2 HD, 1d8+3 bite, has +4 to hit at full speed, charges in, -3 AC when attacking)
Number Appearing- 1 or 2
These Great Ash Beasts have not eaten for a long time and have become desperate and even more ferocious then normal. Their skin color changes as they lose vital nutrients and their eyes turn red from bloodlust and constant hunger. Due to their aggression and even more slim size they are even easier to hit but also determined to eat the flesh from anything they come across.
 Eyeless Undead Knight (2 HD, +3 AC from shield, 1d6 sword, defends other Knights)
Number Appearing- 1d6+1
As the eyes are the windows to the soul, the soulless undead have no eyes. Despite this, they have no problems sensing and attacking the living who dare invade their tombs and territory. Eyeless Undead are a little more intelligent and motivated then regular undead, though are still several steps below the living in terms of intelligence and organization. Undead Knights fight very defensively with a large shield that grants them +3 AC, removing or destroying the shield will make them lose this AC bonus and make them much easier to deal with. They may also grant +1 AC to another nearby Knight when they fight in formation, usually the ones in the back will do this to buff up their fellow undead.
Eyeless Undead Knight-Commander (3 HD, +1 to hit, 2 battleaxes at 1d6+1 damage, buffs Knights)
Number Appearing- 1 with 1d6+1 Eyeless Undead Knights
The leaders of Eyeless Undead Knights, these undead are focused on offense. Despite being stronger, they have less defenses and if surrounded by fellow Knights who will defend them the Knight-Commander will be strongest. This Knight can also spur on other Knights by pushing them from behind into combat, granting other Knights +1 to hit for one round.
 Eyeless Undead Experiment (2 HD, 1d6 Int drain power, deals 1d4 electric damage to attacker)
Number Appearing- 1d4
These undead were tortured and experimented on in life, and in death some of that trauma remains. While their original purpose was to tap into the powers of the soul, these rudimentary creatures can only tap and corrupt the brain. The metallic copper caps forced into their head and palms of their hands give them some electrical power as well as the ability to drain the intelligence from enemy creatures, making them become comatose for easy corpse collection to grow an undead army. Hitting them with a metal weapon will harm the attacker as the electricity arcs from their body into you.
Eyeless Undead Reanimator (3 HD, 1d6+1 Wis drain power, deals 1d4 electric damage to attacker, reanimates dead corpses via touch and at least 5 Wisdom drained)
Number Appearing- 1d2
Unlike regular undead experiments, these specimens were successful in being able to tap into the powers of the soul after death and are known to damage and corrupt it in their targets. By touching a corpse and infusing it with spirit energy along with a jolt of power, these undead can reanimate corpses to serve their hoard. This undead will be a regular type of undead instead of a more advanced eyeless, but an animated corpse of a large animal or humanoid could be extremely dangerous regardless. As a form of self replicating undead they are considered extremely dangerous and many kingdoms pay a handsome bounty for slaying them.