Dark Lord Generator
Armor & Color - 1d6
 Red cape, with black plate armor.
 Yellow robes, flowing, no lesser metals touch his skin.
 Green cloak, concealing twisting hazel and bone.
 Blue tabard, a fake smile, splints of steel.
 Orange turban, scalemail built for riding and ruling.
 Purple Ascot, air of nobility, brigandine spotted with stains.
Dark Motif – 1d10
 All Seeing Eye
 Hands, especially severed.
 Scenes of Hell; great masses thrown into pits of fire, demonic gargoyles
 Spiders or Snakes.
 Three interlocking chains.
 Hippogriff, Manticore, or Sphinx.
 Wolf or Boar.
 Tiger or Goat.
Quirk of Appearance - 1d8
 Soulless Eyes
 Unusual skin tone; not native to this land.
 Horns, tail, pig snout, or other inhuman trait.
 Gaunt and skeletal. No loss of might.
 Symmetrical scars, hauntingly beautiful.
 Piercings everywhere, walking art.
 Disfigurement. Missing 1d2 limbs, barely alive, and yet filled with unnatural vigor.
Method of Movement - 1d6
 Levitation, or flies on black wings.
 Carried on a Palanquin, by slaves.
 On a throne on the back of a huge beast
 On a great extending staff, floating disc, flying carpet, pestle, or other magical device.
 Horseback, on a black stallion that snorts fire.
 On foot, like any great conqueror should be.
Method of Killing - 1d10
 Great mace, each swing sends multiple men flying.
 Unholy life-stealing sword.
 Dark Sorcery; dark mists that choke, skeletal hands reaching from the nether.
 Arrows of death, with a great white bow which penetrates steel.
 Inhuman Strength. Fingers pierce helmets and brains, kicks rupture bodies from groin to neck.
 Elemental Magic. Great gouts of fire or spears of ice.
 Transforms himself into a great stomping beast, a massive snake, or a hoard of rats.
 Martial skill and an enchanted spear. Charges into enemy armies without fear.
 Great flails or burning whip.
 Doesn't fight and carries no weapons, except for a hidden poison blade.
His Right Hand - 1d10
 Great Skeletal Dragon
 Succubus, bound by twisted love instead of demonic contract
 Giant, clad in impenetrable magic armor.
 Huge Dire Wolf, sword in mouth optional
 Sexy Medusa
 Grim Reaper, with a giant flaming scythe. May or may not be THE grim reaper.
 Servile goblin, abused by his master. Will betray him for revenge at the last moment.
 A particularly bloodthirsty mercenary; with no moral compass.
 Angel; bound with black chains and stabbed with many devil swords. The blinding helmet of reverse alignment could be knocked off to free her.
 Honorable black knight. Still has a soul, but will not betray their master.
The Dark Army - 1d10
 Orcs, Goblins, Trolls, and the usual monstrous rabble.
 Barbarian tribes, united under a lie.
 Undead- Skeletons and Zombies, mindless hoards.
 Cultists and slave warriors- blood rituals bind and enslave the unwilling into service.
 Demons of every shade and rank. Infighting is only stopped through superior force.
 Dark Elves, corrupted and beautiful.
 Beastmen from the woods and swamps, wanting to take the fertile land for themselves.
 Army of Clockwork machines, or mass produced golems.
 Mercenaries, serfs, freed prisoners. Lowborns promised land and title.
 Insectoid people, bred and produced in great hives, the queen held hostage.
Plot for Power - 1d8
 Ancient Magic Ritual. Requires mass sacrifice to achieve an incredible spell.
 Ascension. Usurp a God, or steal one's essence to become one himself.
 Military. Divide and conquer, his army is more powerful then any other.
 Political. Spies and diplomats lower the defenses of the free people, his army at the gates.
 Arcane Knowledge. Searches lands for magic tomes, learning unspeakable secrets.
 Summoning. Call forth the Old Gods, either to serve or because they pull the strings.
 Obelisks. Building monuments to their evil, they can see through each, they will know all.
 Glory. They will be the most known and feared named in history. The reward is eternal.
The One Hope - 1d10
 Chosen One, who will rise to greatness.
 Being shown love and compassion.
 Being slain in their sleep or with poison.
 Their own hubris and overconfidence. Challenge them to a duel and be a greater warrior.
 Time. They are getting older and slower, one day all things die.
 Their heart is locked in a box, buried at sea. Find it and stab it, end their reign.
 They are already destined to die; at the foot of a mountain. Make the prophecy come true.
 The Gods, if they would act.
 The People, if they would set aside their differences.