The primordial
forces of the world are the elements. Elementals are the simplest
form of life, naturally. But as things are on the surface, the
underworld is a dark mirror to it. In the same way that ghosts are
weak, insubstantial, and can barely manipulate the elements of the
upper world, living things wilt and die to the elements of the lower
world. But elements they are all the same.
Fire is
enlightening. It is the symbol of man's domination over nature, as
well as civilization. It is a symbol of the candlelight vigil, the
torchlight, and the fires of a forge. Banefire is its opposite.
Banefire appears as glowing, sickly green flame that gives off little
light. Those burned by the banefire have their minds become
enfeebled- the opposite of the enlightenment fire brings. For each
dice of Banefire damage dealt, save or take 1d4 damage to
Intelligence.
[2]
Stygian Water
Water is the tool
of the healer, the farmer, and a giver of life. Stygian Water is its
opposite. The black water cannot be made pure through any amount of
boiling or herbalism. If even a small amount is splashed on your
character or their clothing, they must make an immediate save or be
subject to a minor disease. If they are partially or fully submerged
in a large amount of Stygian water, or have a bucket or greater worth
dumped on them, they break out in painful blisters and boils on that
area which are permanent without treatment if they fail a save.
Finally, drinking Stygian waters can stave off death from thirst, but
cause permanent aging by 1d6 years as the water saps their life
force.
[3]
Hell Wind
The Winds of the
world are cool and refreshing, bringing forth fresh air and sending
away the miasma of rotting corpses and waste. The winds also bring
the rains and storms and seasons- these are the domain of the element
of air. Not so in the Underworld. There is no rain here, the wind is
a dry and hateful thing, the wind is hot and brings the worst smells
and sounds from every corner of the underworld to your location. Even
the most steadfast of living beings bend under this wind like
saplings; the hot wind peeling their skin and bringing no relief.
During the hellstorms of the underworld the wind becomes so strong
and putrid that it may just suck the breath from your lungs.
[4]
Crumbling Earth
Earth
is solid, foundation for the rest of the world and the firmament.
Beyond providing the basic elements for living things and material to
build; the elemental Earth also patrons the blacksmith and merchant
alike with useful and valuable metals and gemstones. The crumbling
earth in the underworld is the opposite. It is mostly dust; gray and
lifeless, which is the same stuff that the undead must eat each day.
For mortals, the crumbling dusty earth in the underworld is no steady
foundation; it gives way easily leading to falls or sinking into
quicksand in wet places. The Earth is also torturous to equipment
made of metal and crystal- even once living materials like wood,
leather, and bone are not totally spared its wrath. Even leaving your
helmet rest on the dirt for a few hours while you rest will result in
you finding it half rusted, crumbling at the bottom, turning gray and
becoming the same dust you once slept in. Even the ground here
despises the living. Only items made in the underworld are immune to
the corrosive powers of the soil itself.
This idea of opposites is really cool. What's the opposite of ice? Electricity?
ReplyDeleteGood ideas to expand it- I'll write a second one.
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