There was once a rich and wealthy duke. He performed several
experiments peering into the astral realm, and eventually learned of
the pearly-realms beyond it. The vistas of far off dimensions
contained the secrets of alternate worlds; the multiverse as a whole.
The Duke then learned of something very special; his family jewels.
It was a set of 5 identical magic diamonds, each one pink and
perfect. And after searching with spell and sight for many years, his
sages and researched told him that they were truly unique. There were
no other ones like it in the whole of existence and nonexistence.
That was the “magic” they possessed. But the Duke saw his other
selves in other worlds, seeing how they were poorer then him. Some
were even of lesser ranks, he saw himself as a baron in some worlds,
without prestige or offers for marriages into higher ranks.
Seeing this, he felt empathy for his other-selves. So he concocted a plan. Using the most powerful of magic, he meddled in affairs he should not, and attempted to copy his unique, one of a kind diamonds into the hands of all his other selves from all worlds and dimensions he could reach.
He failed.
Seeing this, he felt empathy for his other-selves. So he concocted a plan. Using the most powerful of magic, he meddled in affairs he should not, and attempted to copy his unique, one of a kind diamonds into the hands of all his other selves from all worlds and dimensions he could reach.
He failed.
Duke of Five Diamonds
(5 HD, +2 to hit, +2 AC, +3 AC from armor, 1d8+1 sword, potion spray,
intangibility, +3 saves to teleporation and polymorph, takes -2
damage from acid, cursed immortality, crazed shard-seeker)
Morale-
14, if he found a shard- 8
The
Duke is a highly mutated, unstable, and driven monstrous being. The
magic and science he attempted to use to give his diamonds to other
worlds backfired horribly; causing him to both be burned by the
special gem-acid, sliced to ribbons by the shards of the pink
diamonds, as well as fuse his senior alchemist to his body in the
form of his left arm. The duke is in constant pain and is worse yet
immortal- cursed to seek the shards of his diamonds across all
realities and places far and wide.
Once
per encounter, the duke may become totally intangible. His physical
form shudders but doesn't become invisible; he can pass through all
objects and walls and cannot be harmed by physical attacks except by
magic weapons of +1 or better. He also cannot attack while
intangible, but uses this power to quickly escape or reposition
himself. This power lasts a maximum of 3 turns, but he can end it
prematurely if needed. Strangely, this power doesn't apply to the
Others.
The
duke's mutated arm can spray potions. He can do this once every other
turn. The ex-alchemists face screams and pukes a colorful potion
material, of which the duke has control over- he can cause it to
splash against himself or any target in 15 feet from a carefully
aimed blob of vomit-potion. If he is hit by a powerful lightning
spell that deals at least 6 damage or is confused, then roll on the
table to see what potion is sprayed out instead, having a 50% chance
to splash onto himself or on the nearest melee target or object.
Potion-Arm
Spew Random Table-
1d6
[1]
Gem Acid. Deals 1d6 acid damage.
[2]
Polish. Makes swords gleaming. If fire touches it, deals 1d6+1 damage
and is engulfed.
[3]
Distilled Healing potion. Heals 1d4 damage.
[4]
Liquid Scream. The alchemist's chilling scream, which “boils” to
let it out. Hireling morale check.
[5]
Dimensional Thinner. Causes conjured creatures and objects to mutate
and deals 2d6 damage to them. Also deals 2d6 damage to an Other. The
Duke must use this to travel dimensions.
[6]
Viscous Bubble. Thick bubble acts as minor barriers, -1 to melee
attacks and -2 to ranged attacks that try to attack through it.
Neutral buoyancy, can last for hours.
Fighting
the Duke is also pointless; he is immortal. Not the same kind of
immortal as the Gods or the highest of elves; the Duke simply doesn't
die. If he is killed, he leaves the universe he is in and must
painfully reform in the aether. He will return in 1d6 Seasons;
usually only to seek his shards. The Duke has been crazed and driven
to some madness on his journey; he attacks other beings on sight in
the (true) belief that they are only one copy of many, seeking his
unique shards in an ocean of (to him) pointless and transient worlds.
The Duke will fight anyone and anything, but will only fight so long
as he cannot be outmatched or until he possesses his shard.
The
Duke's teleportation abilities let him slip between dimensions; using
a spray of dimensional thinner and stepping through- by disrupting
his potion ability or physically restraining him from leaving, it is
possible to keep him locked in one dimension for some time. The Duke
is known among multiple dimensions as existing, but is still a
singular, unique entity and as such is extremely rare to encounter.
The only way to do so is to find and keep one of the pink diamond
shards; he will eventually try to take it back, though this may take
eons for him to find it.
The
Shards of the Pink Diamonds are considered magical in that they are
unique things among the multiverse. While they have no innate powers,
any magician who holds a shard gains +1 to saves versus getting
sucked unwittingly into other dimensions, and some fashion them into
devices that allow scrying into other worlds or the astral realm.
Each shard is valued only at 200 coins for those who do not know what
it is, and anyone who does has a 50% chance to not want to buy it for
fear of the duke coming to collect it. Those who do wish to purchase
it and know that it is a piece of a unique gemstone may pay 1000
coins or more.
If
you possess a single shard, the Duke has a very small, essentially
impossible chance of appearing each moment in time. However if 2 or
more shards are collected together, his senses will help him locate
it, meaning he will arrive in 1d4+1 seasons. If one entire diamond
was someone found or reconstituted, he would appear the millisecond
it was completed to reclaim his heirloom.
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