How about an entire month dedicated to
monsters? I like the idea, but I don't know if I'll be able to keep
up with it. Let's try it anyway. For the Month of march, The Manse
will only produce the highest quality content with the best homemade
“art” with a focus on monsters and fighting monsters.
Instead
of scaling AC and To-Hit, monsters get +1 damage per HD. This makes
armor more important for players, and also makes fighters good. The
+1 damage per HD also means that monsters are scaling to keep up with
the players; a minimum of 1/HD of their health with each hit, reducing HP bloat at higher levels of
the game.
Monsters
also have a discipline or morale. In order to sneak up to or past a
monster, you have to roll a d20 + stealth OVER their morale.
Monsters also save with their morale; roll d20 UNDER their morale to
save in combat. Spell saves run on a separate system for them, or
they just have the basic saving throw.
I
like these changes to monster HD as it makes small squads of highly
motivated or trained monsters just as dangerous as high powered HD
monsters in different ways. Monsters take a morale check on the first
one of them that goes down, and again when half their number is
depleted. But what about monsters without morale, like zombies and
undead? Are they always able to be sneaked past, or never? What about
combat saves- is it trivial or impossible to trip a zombie?
Personally I'd make it depend on the monster. You can always succeed
on maneuvers and sneaking against a zombie, but a stone guardian
meant to protect a tomb of a king? There's no way you can sneak past
that.
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