Showing posts with label explanations. Show all posts
Showing posts with label explanations. Show all posts

Wednesday, July 7, 2021

Random Explanations for Things II

Here's the first one. This one features some tables, since we can't just have one boring answer for all these pressing questions!

Why do you get experience points for killing things?
I already wrote up the reason for why gold = xp last time. But for this one we can give another reason too. Your characters have a supernatural "presence" associated with them which all things in the fantasy universe have. This is your Numen. By doing great deeds, gaining power, and generally challenging fate you essentially gain a sort of supernatural authority over the world- gently nudging it or warping it in ways you want. This power is subconscious; and subconsciously being who are defeated (not necessarily killed) can give up some of this spiritual authority to another being who bests them.

Why is old stuff so powerful anyway? - Roll 1d8
[1] The divine blood of the Gods existed in ancient people; it has been slowly degenerating since.
[2] Ancient, forgotten knowledge.
[3] They really aren't. The tales just got more and more exaggerated over time.
[4] Less pollution and people meant more wholesome magical energy crystals and stuff.
[5] Ancient people were aided by a race of heavenly aides/fantasy space aliens. They're gone now.
[6] People back then worked way harder, honor culture forced mastery. Nowadays, people are too jaded and cynical to care about shit like making the "best" magic sword.
[7] Reverse economics of scale. When your whole Kingdom relies on one exceptional warrior-hero, you'll craft him the best magic armor possible. Nowadays, we've got loads of Knights.
[8] The world has a certain amount of ambient power- trapped and crystalized in objects, spells, and beings. As time went on, it gets thinner and thinner, like reverse ozone.

Why do Elder Gods want sacrifices if they're so inscrutable? - Roll 1d8
[1] To prove your dedication; only way to win an audience with one.
[2] Cultists do them to steel themselves to speak to and experience the eldritch. Hardens the mind.
[3] The Elders don't understand people that well; assume the reason such bloody sacrifices aren't done often is because they have some kind of value.
[4] Elder Gods are simply cruel and evil, not just ambivalent.
[5] The mental state of a tortured and dying person is uniquely fascinating to psychic entities
[6] These beings are like bottomless pits, no amount of life can fill them, but they want more.
[7] To attract their attention. Intense emotions draw them in- technically any emotion works if strong enough, but anguish is easier to make on demand then happiness so...
[8] It's pure superstition by the cultists. The first time they got their rituals to work was with a sacrifice, so now they do it every time.

Why can Magic Users only prepare spells in certain slots? Why can't they fill greater spell slots with weaker spells?
I actually like this one being a mystery because it makes the magic system seem more mysterious. If you needed and explanation; it's because the different energies and parts of the brain the magic user has to prepare spells in are different and non compatible.

Why are mutants/nonhuman races tolerated in fantasy human society when in real life humans barely tolerate each other if that?
I've never liked this line of thinking. In a fantasy world, people would naturally be more lenient because it's more common. In the real world, there are no elves and mutations are exceedingly rare (and pretty much always debilitating). In a fantasy world, these races exist and move around sometimes, plus mutations and weird body shifted people, or people changed into talking animals or whatever is a thing. If it happened at least once, then it's happened before and people will be more used to it.

Why aren't the Elves overpopulated and basically take up the whole world?
In many fantasy worlds, Elves as a race can live forever or for thousands of years, and elves are often among the oldest races as well. So why isn't everyone an elf? Some people point to long lifespans and gestation times, but with elves being fertile for most of their lives means that logically they would be among the most populous races in a fantasy world.

The solution to this one is really simple; elves have a quirk of their biology. Couples can only have a child if they have true love for each other.

Why do Elves think they are better then everybody?
Because they are better then everybody.

Why is the world stuck in Medieval Stasis? (Optional 1d6 table)
This is one I've never really understood, as plenty of worlds have a fictional fantasy bronze age before them, and a fantasy stone age/time of gods and shit before that. So the world isn't actually in stasis, we're just currently at the medievalish time period for this world.

Of course, sometimes these fantasy worlds have the whole world stuck at the same roughly-medieval or early renaissance tech level for like thousands upon thousands of years, which strains believably. The old standby for me is that the world simply isn't like the real world, the laws of physics are different; the materials to make gunpowder just don't combust if put together, for example. But if you need some more reasons- here's a little table for you.

[1] The world is sustained through exceptional individuals. Since they die, no advancement.
[2] The fantasy elements (gods, magic, level-ups, etc.) mean that technology isn't very needed.
[3] Wizards and other magic-users have created a sort of secret cabal to prevent them from being made obsolete by technology.
[4] The Gods reset mortals when they get too powerful. The reason? So they can stay in control and not be overthrown by their creations.
[5] The Gods reset mortals when they get too powerful. The reason? To prevent mortals from destroying the world with paradox technology and/or demon invasions through portals.
[6] The Gods reset mortals when they get too powerful. The reason? They know how shitty society will become after the industrial revolution.

Why don't monsters actually use all the powerful items in the dungeons they live in?
I already did this one.

Friday, April 9, 2021

Why don't monsters use all the cool weapons in the dungeon?

You know the drill. You have a dungeon filled with dangerous monsters and undead guardians, and the dungeon has rare and magical weapons inside. Why aren't the monsters inside using them? Why are they using generic rusty spears and stuff instead of the +2 Magic Sword in the ancient vault? Here's some reasons.

Art @slaughterkeys.tumblr
8 Reasons
[1]
Monsters rely on their innate strength, view actually good weapons as "pansy ass human shit"
[2] The weapons in the dungeon are like collector's items. Don't want them to get dirty.
[3] Too dumb and/or superstitious. Trust what they've made, anything else could be cursed.
[4] Religious reasons. Everything in this dungeon is tribute to their dark gods, can't use them.
[5] Monsters are either created/enchanted to serve the dungeon's master. They are following orders.
[6] Some monsters (like skeletons) are reliant on magical fields to stay together. Powerful magical items, beneficial or not, will essentially overload them and make them fall apart.
[7] They're actually in the dungeon to find those weapons. If you take too long to loot the place, they may eventually unearth them and start attacking human settlements.
[8] Magical weapons are reserved for their ruling class and those in positions of honor. Regular units don't use them; but their captains might!

Sunday, July 19, 2020

Random Explanations for Things I

Why are Orcs green?
Photosynthesis. Orcs draw in energy from the sun as they fight, which helps them stay cool (their resting body temperature is actually lower then humans) and get energy. This is also why orcs like to fight mostly naked- the speed and strength gained from the sun is more beneficial to them then what little protection armor can provide.

How can trolls regenerate infinitely?
Well in my opinion, they can't. That whole “capture a troll and slice off bits of meat for infinite source of food” isn't really how I imagine troll regeneration working. But the same as orcs- they photosynthesize to gain energy. Trolls are often green, right? Perhaps this energy is just expended instantly instead of saved up as glucose.

Why is gold and stuff valuable in a world with magic and alchemy?
Because it's the one thing alchemy can't make easily. The ability to turn lead into gold is highly sought after, and despite all the effort and lore it just doesn't work. Gold and gems are one of the few things that magic can't fake or conjure more of, hence it retains its value even in a world with crazy sorcerers, cleric healers, and alchemical forgeries.

Why do Taverns have individual rooms like a hotel? Isn't that an anachronism?
It might be in the real world, but not in the fantasy world. With wizards trying to study their glowy spellbooks in the middle of the night, being of different races trying to adjust to each others presence (like a dwarf's loud snoring), and the coming and going of adventurers with expensive and powerful gear they need to keep secure- it only makes sense that taverns have developed beyond common rooms with individual beds, walls, and locked doors.

If this is fantasy Medieval Europe, why are there potatoes?
Literally who cares.

Why would a dragon ever land to fight? 
Dragons are exceptionally prone to arrogance. They want to rend their enemies apart with claw and tail, not just with fire. They like getting blood on their claws, or scooping up the occasional knight as a nice snack. Or you could say it's because they're like lizards in that they use similar muscle groups to work parts of their body- they may need to land to breathe on occasion, or it could be they breathe fire unless landed, because their lungs can't expand when they are in flight.

Why can certain fighting moves only be used a X times per day?
Esoteric energy reserves. Specifically, this applies to special fighting or martial moves with daily limits, as to explain why they are limited. “Getting tired” is one excuse but doesn't really work considering the rest of the fighter's moves or actions are not inhibited in any way. So I explain it as special, esoteric energy reserves inside the body, cultivated by martial training. Everyone has trace elements of these energies, you just need to expand them through intense training and diet- so it's not magical. At least not magical for the fantasy universe. You could call it chi or whatever but I prefer to keep it a little more vague- chi is more of a full body thing, but I digress.

Why does Gold give XP?
It's an abstracted measure for how “good” you are at your job- recovering treasure from dungeons. The amount of gold you bring back is a good indication of how successful you are- Fighters are like the bodyguards, Thieves disarm the traps and scout ahead, Wizards are the problem solves, etc. It's a tightly knit group working together towards a common goal.

Oh- you wanted an in-universe reason? It's because the Gods smile upon you for getting your wealth back from the children of the Red God. All the money in dungeons was stolen from your people first.

Why do magic items have “once per day” limits instead of 24 hours or whatever?
It's because of the Time Between.

How did humans evolve in a world full of super powerful monsters and shit?
They didn't, Gods made them. Humans came into being at the same time as their technology- iron and clothes and farms all existed from the get go, there were no hunter gatherers. Or if you like the more civilization = evil take; man USED to be much stronger- the first men were larger, more powerful, and greater in every way to current man. The old bloodlines of the first men are watered down now; but sometimes they are what lead to great men; standing tall even among the decay.

If there are animal people like sheep and lizards, but sheep and lizards still exist, what is the “people” versions relationship to the animals?
Hopefully platonic.