This post is being written during the
April shutdown due to the Corona virus. I often write blogposts in
advance, but this time I thought I would actually straight up tell
when it is being written for the very specific backstory I'm going to
give you. Basically; during this shutdown everyone is just staying
inside. And that means everyone is on the internet; some days it's
pretty slow, or if the internet goes down where I live for whatever
reason, then I don't have much to do since I can't even go to the
gym.
But you know what I can play? Games
that don't require internet access. And among those, I redownloaded
Dungeon Crawl Stone Soup. I haven't played this game in years, and
it's something I've always had a lot of nostalgia for. There's no
sarcasm when I say that this game's massive dungeon crawling with
many interlacing mechanics, loads of great races to play, tons of
monsters and spells, and a bunch of other stuff is what helped get me
into Dungeons and Dragons.
However, something very specific has
stuck with me over the years with this game. And that's the Orcs.
Dungeon Crawl Stone Soup Orcs
The
Orcs in this game are not exactly like any other orcs I've seen. They
have this great look to them, but sadly they are just sprites! I love
the way they look though. They have a more humanoid skin tone and
appearance in general, but still look very “orc” ish. They have
the classic tusks, glowing red eyes, and have an overall more
“ogreish” appearance to them, but yet stay within a relatively
human frame for size and shape. This in mind cements them as a more
“baseline” race, despite them still being very orc ish. Then you
have their ears, which are more bat like then pig like, but don't
cross over too much with elf or humanoid ears. They also have a more
rounded face, except the fat one (Blork), giving them less of that
hulking brute look- it reminds me a bit of Lord of the Rings
goblin/orcs/uruks in a way, though in Crawl they are explicitly
bigger and stronger then humans.
As
for the more lore aspects; I like how they have so many different
designs and how they are a pretty constant threat throughout the
game; their culture and general ideas behind them and the unique
playstyle you get if you play an Orc who follows the Orc God Beough
(only Orcs can follow this God), then you can recruit other Orcs to
your side. It's pretty neat. Plus they are skilled with Fire magic,
which is fitting, and get a bonus to the axes skill which makes
sense, plus in general all the Orc mages and Priests you fight give
them a more rounded depicition then just being a bunch of generic
“warrior” dudes. They are very much a proud warrior race- but they can take it to the extreme which is where Beough comes in, making them racial supremacists. I even love their description;
“An
ugly subterranean race, orcs combine the worst features of humans,
pigs and several other unpleasant creatures. They tend to run in
packs or mobs, and delight in outbursts of insane violence.”
-From
Crawlwiki
It
gives me the distinct impression that this game's narrator is of an
ancient, high elven race or perhaps an omnipotent 3rd
person, lumping humans in with the world's fauna and as an
'unpleasant' creature at that. That may not be the way you're
supposed to read into it, but I do. I love it. You can also see some
of the inspirations from the animals there; I wonder if the author
originally intended to have “humans, pigs, bats, and several other
unpleasant creatures” included in there; their ears give me a
distinct BAT look to them, plus them being a subterranean race in
this game makes it fit.
I've
already spent several blogposts talking about pig orcs, or more
specifically, my P'orcs. As much as I like this homebrew take on the
race, they don't really scream “generic fantasy orc”, which can
be a bad thing sometimes. Any unique take on a race or thing in
fantasy means extra learning time for your players or readers.
Secondly, I have to be in the right exact mood for my P'orcs, where
as the DCSS are much more easily seen as “Orc”ish in my eyes. I
might switch to showing my Orcs in my games as more akin to the DCSS
orcs, as opposed to my unique snowflake P'orcs.
But
specifically, this blogpost is about their appearance, and more
specifically their LACK of a appearance. As a game purely with
sprites or originally ASCII graphics, the orcs lack definition. They
only exist in description and as basic sprites; I would love to pick
the brains of the original guy who did the spritework in this game's
art to see what inspirations he was using for his Orcs, because they
come from a very unique places. I've never seen any orcs exactly like
this.
DCSS Orc Depictions
DCSS Orc Depictions
Here's
a drawing I made of the Orcs from DCSS. In it, I experimented with
different orc looks, and how to depict them in a slightly more
detailed style then their sprite counterparts. The biggest issue
though is the lack of a visible nose in the game. I then drew them
with several nose types; including bat, pig, and humanoid noses. I
drew different expressions since I'd have gotten bored with drawing
them all the same way.
Art @spdhatsan |
Art @here (artist name unknown?) |
Finally,
this last picture comes from the larger pixel art spreads that
sometimes accompany the game when booting up. This creature here
could be an orc, but I don't think so. It has downward facing fangs,
red skin, small looking body next to that cauldron, and the armor and
ears much more suggest a simple goblin or hobgoblin. Still, it's
useful to see what its face might look like given their close
relation to Orcs at least within most fantasy settings.
Conclusion
All in all, I
really like the look and feel of orcs from DCSS, but it seems like
creative freedom will allow whoever uses them to depict them however
they wish. Bulbous, humanoid noses for those who want them to appear
more uglier but more human, bat-like noses for those who may want to
embrace the horror and deep-dwelling racial aspects, or a more
pig-like nose for those who like their piggish orcs. I think “no
Nose” might also be an option, but it seems weird and random; especially for a
subterranean race to not rely on all of their senses in dark places.
Perhaps they rely on their sense of taste and heat-sensing like
reptiles instead, which is why I drew the silly reptile nose version
in the last pictures. Truthfully, the pig to human nose ratio seems
the most likely given the game's in-game description, but all of this
was a fun exercise in drawing and imagination. Hope you enjoyed it.
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