This
is an unfinished idea. If your character has a stat, maybe they have
a 1 in 6 chance to have a “quirk”. These quirks represents real
life talents or biological quirks people have, and tying them to
stats makes them reasonably rare and fitting to the character. Use
only the character's highest/lowest/most extreme stat if they have a
quirk and give them a Quirk for that.
-1 Strength:
Some kind of Keloid scarring disorder. Any wound or injury has a good
chance to form an abnormal amount of scar tissue. Probably shouldn't
make a game element out of this, just what I feel fits good for a
“quirk” for having strength.
-2 Strength:
Some minor to severe scoliosis or spine misalignment.
+1 or +2 Strength:
You can jump super high. Basketball player jump.
-1 or -2 Dex:
Probably seizures of a minor kind.
+1 Dex:
Double jointed in one body part. Just a quirk, not super useful.
+2 Dex:
Partially ambidexterous. Can use weapons in both hands just fine.
-1 or -2 Int:
Putting something here like development diseases or actual down syndrome would be a
bit offensive and too crippling in a “realism” sense- and aspergers/autism is more of a social trait then a mental one in this context. Dyslexia
would work just as well as a negative quirk. -1 Int just gives
Dyslexia when in stressful situations but -2 is like permanent
Dyslexia.
+1 Int:
Photographic Memory?
+2 Int:
No idea.
-1 Con:
Sweaty?
-2 Con:
Allergic to bees or something.. Will die without medical treatment after sting.
+2 Con:
You've got that thing that makes lactic acid go away so you can
basically run forever cross country if you wanted as long as you get
enough food and sleep.
-1 Wis:
Aphantasia, or you can't imagine things. Probably doesn't need to
come up in a game but neither do any of these stupid ideas lmao.
-2 Wis:
Colorblindness. Maybe only if you're male, unless you have -2 then
you can have some more severe colorblindness or as a female.
Colorblindness is more common in men but in weird fantasy genetics it
could be totally different, especially for nonhuman races.
+1 or +2 Wis:
Perfect pitch? Maybe unable to feel fear? I don't think that's a
common medical thing though. Making people with High Wis sociopaths
doesn't really fit even if it would make sense from a sort of
“willpower” or “ignore fear” kind of thing, but I don't think
so. Animal magnetism is more Cha so I'm unsure what to put here.
-1 Cha:
Can't whistle.
-2 Cha:
Insomnia. I know this could be in Int or Wis, but I like Cha because
it gives you the bags under the eyes and makes you more irritable,
and leads to moody behaviors and walking around at night because you
can't sleep.
+2 Cha:
Ok you can be Heterochromatic now.
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